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Copy pathenemy.py
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58 lines (49 loc) · 1.88 KB
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"IMPORTS"
from ebullet import Ebullet
class Enemy:
"Enemy class"
def __init__(self, x, y, screen, pygame):
self.image = pygame.image.load("enemy.png")
self.screen = screen
self.pygame = pygame
self.previous_time = pygame.time.get_ticks()
self.rect = pygame.Rect(x, y, 33, 30)
self.hitbox = (self.rect.x, self.rect.y, 33, 30)
self.enemyx_change = 1
self.enemyy_change = 25
self.enemy_bullet = Ebullet(
self.rect.x, self.rect.y, self.screen, self.pygame)
self.isgame_over = False
def draw(self):
"drawing method"
self.screen.blit(self.image, (self.rect.x, self.rect.y))
self.hitbox = (self.rect.x, self.rect.y, 33, 30)
self.rect = self.pygame.Rect(self.rect.x, self.rect.y, 33, 30)
self.pygame.draw.rect(self.screen, (255, 0, 0), self.hitbox, 2)
self.enemy_bullet.draw()
self.enemy_bullet.move(self.rect.x, self.rect.y)
def move(self):
"moving method"
if not self.isgame_over:
if self.rect.x <= 0:
self.rect.y += self.enemyy_change
self.enemyx_change = 1
elif self.rect.x >= 730:
self.rect.y += self.enemyy_change
self.enemyx_change = -1
self.rect.x += self.enemyx_change
else:
self.rect.x = 550
self.rect.y = 50
def check_collision(self, bullet_x, bullet_y):
"collision check method"
return self.rect.collidedict(bullet_x, bullet_y)
def reset(self, is_hit):
"enemy reset method"
if is_hit is True:
self.rect = self.pygame.Rect(550, 50, 33, 30)
def get_enemy_bullet_rect(self):
return self.enemy_bullet.rect
def set_game_over(self, isgame_over):
self.isgame_over = isgame_over
self.enemy_bullet.isgame_over = isgame_over