Join the wrong side.
Forge mod for Minecraft 1.20.1. You get to play on the illager side for once: recruit them into a squad, settle them around a warbell, raid villages, and turn junk into artifacts at the transmutation table.
Still 0.1, so expect rough edges. Bugs and ideas go in the issues.
Required at runtime:
- BentosLib
0.1-1.20.1(my own lib, see the build section) - Curios API
5.14.1+1.20.1
Optional, the mod just hooks into them if present:
Java 17, Forge 47.4.9.
BentosLib comes from mavenLocal(), so publish it first or Gradle won't resolve it:
cd ../bentoslib && ./gradlew publishToMavenLocalthen
./gradlew buildand the jar lands in build/libs/.
Heads up: gradlew here is a bootstrap script, not the usual wrapper. It downloads Gradle 8.8
into .gradle/wrapper/ the first time you run it, which is why there's no gradle-wrapper.jar
committed.
./gradlew runClientrunServer for the other side. Both run out of run/, which is gitignored.
Everything sits under net/randomcara/raidborn:
core- registries, config, compat checks, misc helperscontent- items, entities, effects, artifactsgameplay- recruiting, settlements, attacks, banners, trading, loottransmutation- the table, its block entity, menu and recipesworld- worldgen and settlement dataclient- renderers, models, HUDintegration- JEImixin- listed in raidborn.mixins.json
Randomcara7 (ChargePC) - code, the recruitment and settlement systems, balancing.
I_DRAW_THINGS - all the art. Item and block textures, plus the models and textures for the beast, grumblager, iron gollet and juggernaut.
All rights reserved. Full terms in LICENSE.txt, which also ships inside the jar.
Short version: play it, stream it, depend on it, stick it in a modpack as long as the copy came from here and you list it. Don't reupload it, don't sell it, don't put it behind a paywall.