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Copy pathSeleccionPartidas.py
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787 lines (744 loc) · 57.9 KB
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import pygame
from pygame.locals import *
from pygame import mixer
import sqlite3
from Partida import Partida
import os
import shutil
class SeleccionPartidas:
#sound
def __init__(self,width,height,screen,ch1,ch2,ch3,ch4,font,id):
#screen
self.screen = screen
self.partidas = {0: None, 1: None, 2: None}
self.font = font
self.id = id
#musica
self.pressed = pygame.mixer.Sound('sounds/button_pressed.wav')
self.pressed_exit = pygame.mixer.Sound('sounds/button_pressed_ogg.ogg')
self.selected = pygame.mixer.Sound('sounds/selected_button.wav')
self.partida_deleted = pygame.mixer.Sound('sounds/error.wav')
self.error = pygame.mixer.Sound('sounds/error.wav')
#widht y height
self.width = width
self.height = height
#canales
self.ch1 = ch1
self.ch2 = ch2
self.ch3 = ch3
self.ch4 = ch4
#variables
self.first_timeB = True # Aún no has pulsado el botón volver al menú
self.first_timeJ = True # Aún no has pulsado el botón online
self.first_timeS1 = True # Aún no has pulsado el botón del slot 1
self.first_timeB1 = True #las papeleras
self.first_timeS2 = True # Aún no has pulsado el botón del slot 2
self.first_timeB2 = True
self.first_timeS3 = True # Aún no has pulsado el botón del slot 3
self.first_timeB3 = True
self.partidaToLoad = None
self.pic = None
self.name = None
#cargamos las imágenes del menú
self.backgroundPic = pygame.image.load("images/background.png")
self.buttonPic = pygame.image.load("images/button.png")
self.buttonSelectedPic = pygame.image.load("images/button_selected.png")
self.buttonPressedPic = pygame.image.load("images/button_pressed.png")
self.line = pygame.image.load("images/line.png")
self.dice1 = pygame.image.load("images/dice_number.png")
self.dice2 = pygame.image.load("images/dice_number2.png")
self.dice3 = pygame.image.load("images/dice_number3.png")
self.empty = pygame.image.load("images/empty_partida.png")
self.empty_selected = pygame.image.load("images/empty_partida_selected.png")
self.empty_pressed = pygame.image.load("images/empty_partida_pressed.png")
self.filled = pygame.image.load("images/filled_partida.png")
self.filled_selected = pygame.image.load("images/filled_partida_selected.png")
self.filled_pressed = pygame.image.load("images/filled_partida_pressed.png")
self.capa = pygame.image.load("images/capa.png")
self.join = pygame.image.load("images/join_partida.png")
self.join_selected = pygame.image.load("images/join_partida_selected.png")
self.join_pressed = pygame.image.load("images/join_partida_pressed.png")
self.bin = pygame.image.load("images/bin.png")
self.bin_selected = pygame.image.load("images/bin_selected.png")
self.bin_pressed = pygame.image.load("images/bin_pressed.png")
#fuentes y colores
self.fuente = pygame.font.SysFont(font, 70)
self.color_white = (255,255,255)
self.color_black = (0,0,0)
self.light_pink = (244,201,208)
self.light_purple = (255,111,241)
self.back = self.fuente.render('Volver al menú', True, self.color_white)
self.partidasText = self.fuente.render('Partidas', True, self.color_white)
self.online = self.fuente.render('Online', True, self.color_white)
self.labelP = {0: None, 1: None, 2: None}
def setScreen(self,screen):
self.screen = screen
def getScreen(self):
return self.screen
def getPartidaToLoad(self):
return self.partidaToLoad
def loadPartida(self,row,p):
self.partidas[p] = Partida()
self.partidas[p].nombre = row[0]
self.labelP[p] = self.fuente2.render(self.partidas[p].nombre, True, self.light_purple)
def render(self,pic,name):
self.pic = pic
self.name = name
#cargamos las partidas
self.letterwidth = (self.width/3.4286)/11 #cálculo de la base en píxeles
self.lettersize = int(self.letterwidth + 0.5 * self.letterwidth) #multiplicamos la base x 0.5 y se lo sumamos a la base para hacerlo proporcional al tamaño que queremos
self.fuente2 = pygame.font.SysFont(self.font, self.lettersize)
conn = sqlite3.connect("simuladordnd.db")
cur = conn.cursor()
cur.execute("SELECT nombre FROM partida WHERE numPartida = 'p1'")
rows = cur.fetchall()
if(len(rows) != 0):
self.loadPartida(rows[0],0)
cur.execute("SELECT nombre FROM partida WHERE numPartida = 'p2'")
rows = cur.fetchall()
if(len(rows) != 0):
self.loadPartida(rows[0],1)
cur.execute("SELECT nombre FROM partida WHERE numPartida = 'p3'")
rows = cur.fetchall()
if(len(rows) != 0):
self.loadPartida(rows[0],2)
#vamos a comprobar el id de la bbdd:
sql_get_me = "SELECT id_jugador,is_my_id FROM jugador"
cur.execute(sql_get_me)
rows = cur.fetchall()
existo = False
if rows != []:
for row in rows:
if(row[1] == True):
if(row[0] == self.id):
#existe, y es tu id
existo = True
break
else:
#si se corrompió el archivo y te tuvo que reasignar otra id, se va a actualizar ahora en la bbdd
query_update_id = "UPDATE jugador SET id_jugador = '"+self.id+"' WHERE id_jugador = '"+row[0]+"';"
cur.execute(query_update_id)
conn.commit()
existo = True
break
else:
existo = False
if(not existo):
#hay que meterlo
data_jugador_yo = (self.id,True,self.pic,self.name)
query_save_me = """INSERT INTO jugador
(id_jugador,is_my_id,pic,name)
VALUES (?,?,?,?)"""
cur.execute(query_save_me,data_jugador_yo)
conn.commit()
else:
#siempre actualizaremos nombre y pic del host por si hubieran sido modificados
query_update_pic = "UPDATE jugador SET pic = "+str(self.pic)+" WHERE id_jugador = '"+self.id+"';"
cur.execute(query_update_pic)
query_update_name = "UPDATE jugador SET name = '"+self.name+"' WHERE id_jugador = '"+self.id+"';"
cur.execute(query_update_name)
conn.commit()
self.newGame = self.fuente2.render('+ Nueva Partida', True, self.light_pink)
cur.close()
conn.close() #cerramos la conexión con la bbdd
#render screen
self.screen.blit(pygame.transform.scale(self.backgroundPic, (self.width,self.height)), (0, 0)) #0,0 es la posición desde donde empieza a dibujar
self.screen.blit(pygame.transform.scale(self.capa, (self.width,self.height)), (0, 0))
self.screen.blit(pygame.transform.scale(self.buttonPic, (self.width/3.8339, self.height/12.2807)), (self.width/2.7907, self.height/1.1667))
self.screen.blit(pygame.transform.scale(self.back, (self.width/6.3158, self.height/17.5000)), (self.width/2.4490, self.height/1.1570))
self.screen.blit(pygame.transform.scale(self.partidasText, (self.width/9.2308, self.height/17.5000)), (self.width/12.0000, self.height/11.6667)) #130 40 100 60
self.screen.blit(pygame.transform.scale(self.line, (self.width/7.0588, self.height/46.6667)), (self.width/12.0000, self.height/7.3684)) # 170 15 100 95
if(self.partidas[0] is None):
self.screen.blit(pygame.transform.scale(self.empty, (self.width/2.1818, self.height/7.7778)), (self.width/8.8889, self.height/4.5161)) #550 90 135 155
self.screen.blit(self.newGame, (self.width/5.7143, self.height/4.1176)) # 210 170
else:
self.screen.blit(pygame.transform.scale(self.filled, (self.width/2.1818, self.height/7.7778)), (self.width/8.8889, self.height/4.5161)) #550 90 135 155
self.screen.blit(self.labelP[0], (self.width/5.0000, self.height/4.1176)) #240 170
self.screen.blit(pygame.transform.scale(self.bin, (self.width/18.4615, self.height/10.7692)), (self.width/2.0168, self.height/4.1667)) #65 65 595 168
self.screen.blit(pygame.transform.scale(self.dice1, (self.height/7.0000, self.height/7.0000)), ((self.width/8.8889)-(self.height/14.0000), self.height/4.6667)) #100 100 100 150
if(self.partidas[1] is None):
self.screen.blit(pygame.transform.scale(self.empty, (self.width/2.1818, self.height/7.7778)), (self.width/8.8889, self.height/2.2951)) #550 90 135 305
self.screen.blit(self.newGame, (self.width/5.7143, self.height/2.1875)) #210 320
else:
self.screen.blit(pygame.transform.scale(self.filled, (self.width/2.1818, self.height/7.7778)), (self.width/8.8889, self.height/2.2951)) #550 90 135 305
self.screen.blit(self.labelP[1], (self.width/5.0000, self.height/2.1875)) #240 320
self.screen.blit(pygame.transform.scale(self.bin, (self.width/18.4615, self.height/10.7692)), (self.width/2.0168, self.height/2.2013)) #65 65 595 318 [+13]
self.screen.blit(pygame.transform.scale(self.dice2, (self.height/7.0000, self.height/7.0000)), ((self.width/8.8889)-(self.height/14.0000), self.height/2.3333))#100 100 100 300
if(self.partidas[2] is None):
self.screen.blit(pygame.transform.scale(self.empty, (self.width/2.1818, self.height/7.7778)), (self.width/8.8889, self.height/1.5385)) #550 90 135 455
self.screen.blit(self.newGame, (self.width/5.7143, self.height/1.4894)) #210 470
else:
self.screen.blit(pygame.transform.scale(self.filled, (self.width/2.1818, self.height/7.7778)), (self.width/8.8889, self.height/1.5385)) #550 90 135 455
self.screen.blit(self.labelP[2], (self.width/5.0000, self.height/1.4894)) #240 470
self.screen.blit(pygame.transform.scale(self.bin, (self.width/18.4615, self.height/10.7692)), (self.width/2.0168, self.height/1.4957)) #65 65 595 468
self.screen.blit(pygame.transform.scale(self.dice3, (self.height/7.0000, self.height/7.0000)), ((self.width/8.8889)-(self.height/14.0000), self.height/1.5556)) #100 100 100 450
self.screen.blit(pygame.transform.scale(self.join, (self.width/2.6667,self.width/2.6667)), (self.width/1.7391, self.height/5.6000-(abs(self.height/1.5556-self.width/2.6667))))#450 450 690 125
self.screen.blit(pygame.transform.scale(self.online, (self.width/6.6667, self.height/10.0000)), (self.width/1.4581, self.height/2.2951-(abs(self.height/1.5556-self.width/2.6667))/3)) #180 70 823 305
#self.width/1.6667
pygame.display.update()
# size_x, size_y: tamaño del botón en x y en y
# x_start y y_start: posición de la esquina izquierda del botón
# pos_x y pos_y: posición actual del ratón
def checkIfMouseIsInButton(self,size_x,size_y,x_start,y_start,pos_x,pos_y):
if((pos_x >= x_start and pos_x <= size_x+x_start) and (pos_y >= y_start and pos_y <= size_y + y_start)):
return True
else:
return False
def clickedMouse(self):
#click del ratón
#calculo del tamaño del botón y su posición -> Empezar Simulación
x_size = self.width/3.8339
y_size = self.height/12.2807
x_start = self.width/2.7907
y_start = self.height/1.1667
x_sizeJ = self.width/2.6667
y_sizeJ = self.width/2.6667
x_startJ = self.width/1.7391
y_startJ = self.height/5.6000-(abs(self.height/1.5556-self.width/2.6667))
x_sizeS1 = self.width/2.1818
y_sizeS1 = self.height/7.7778
x_startS1 = self.width/8.8889
y_startS1 = self.height/4.5161
y_startS2 = self.height/2.2951
y_startS3 =self.height/1.5385
x_size_b1 = self.width/11.4286 #self.width/18.4615 -> 105
y_size_b1 = self.height/7.5269 #self.height/10.7692 -> 93
x_start_b1 = self.width/2.0690 #self.width/2.0168 -> 580
y_start_b1 = self.height/4.5161 #self.height/4.1667 -> 155
y_start_b2 = self.height/2.2951 #self.height/2.2013 -> 305
y_start_b3 = self.height/1.5385 #self.height/1.4957 -> 455
(x,y) = pygame.mouse.get_pos()
#Botón volver al menú
if(self.checkIfMouseIsInButton(x_size,y_size,x_start,y_start,x,y)):
self.screen.blit(pygame.transform.scale(self.buttonPressedPic, (self.width/3.8339, self.height/12.2807)), (self.width/2.7907, self.height/1.1667))
self.screen.blit(pygame.transform.scale(self.back, (self.width/6.3158, self.height/17.5000)), (self.width/2.4490, self.height/1.1570))
self.screen.blit(pygame.transform.scale(self.join, (self.width/2.6667,self.width/2.6667)), (self.width/1.7391, self.height/5.6000-(abs(self.height/1.5556-self.width/2.6667)))) #450 450 720 140
self.screen.blit(pygame.transform.scale(self.online, (self.width/6.6667, self.height/10.0000)), (self.width/1.4581, self.height/2.2951-(abs(self.height/1.5556-self.width/2.6667))/3)) #180 70 853 320
self.ch1.play(self.pressed)
pygame.display.update()
return 'menu'
#Botón online
elif(self.checkIfMouseIsInButton(x_sizeJ,y_sizeJ,x_startJ,y_startJ,x,y)):
self.screen.blit(pygame.transform.scale(self.buttonPic, (self.width/3.8339, self.height/12.2807)), (self.width/2.7907, self.height/1.1667))
self.screen.blit(pygame.transform.scale(self.back, (self.width/6.3158, self.height/17.5000)), (self.width/2.4490, self.height/1.1570))
self.screen.blit(pygame.transform.scale(self.join_pressed, (self.width/2.6667,self.width/2.6667)), (self.width/1.7391, self.height/5.6000-(abs(self.height/1.5556-self.width/2.6667)))) #450 450 720 140
self.screen.blit(pygame.transform.scale(self.online, (self.width/6.6667, self.height/10.0000)), (self.width/1.4581, self.height/2.2951-(abs(self.height/1.5556-self.width/2.6667))/3)) #180 70 853 320
self.ch3.play(self.pressed)
pygame.display.update()
return 'joinPartida'
#Botón slot 1
elif(self.checkIfMouseIsInButton(x_sizeS1,y_sizeS1,x_startS1,y_startS1,x,y)):
pantalla = 'configuracionPartida'
deleted = False
if(self.partidas[0] is None):
self.screen.blit(pygame.transform.scale(self.empty_pressed, (self.width/2.1818, self.height/7.7778)), (self.width/8.8889, self.height/4.5161)) #550 90 135 155
self.screen.blit(self.newGame, (self.width/5.7143, self.height/4.1176)) #210 170
self.partidaToLoad = "p1"
else:
if(self.checkIfMouseIsInButton(x_size_b1,y_size_b1,x_start_b1,y_start_b1,x,y)):
self.screen.blit(pygame.transform.scale(self.filled, (self.width/2.1818, self.height/7.7778)), (self.width/8.8889, self.height/4.5161)) #550 90 135 155
self.screen.blit(self.labelP[0], (self.width/5.0000, self.height/4.1176)) #240 170
self.screen.blit(pygame.transform.scale(self.bin_pressed, (self.width/18.4615, self.height/10.7692)), (self.width/2.0168, self.height/4.1667)) #65 65 595 168
#Eliminamos la partida--------------
pantalla = 'seleccionPartidas'
self.partidas[0] = None
conn = sqlite3.connect("simuladordnd.db")
cursor = conn.cursor()
cursor.execute("DELETE FROM partida WHERE numPartida='p1'")
conn.commit()
cursor.close()
conn.close() #cerramos la conexión con la bbdd
#------------------------------------
self.ch3.play(self.partida_deleted)
deleted = True
#eliminamos, si existen, las carpetas asociadas a la máquina de estados y sus ficheros
ruta_directorio = 'maquina_de_estados\p1'
if os.path.exists(ruta_directorio):
shutil.rmtree(ruta_directorio)
#eliminamos, si existen, las carpetas asociadas a los mapas
ruta_directorio = 'mapas\p1'
if os.path.exists(ruta_directorio):
shutil.rmtree(ruta_directorio)
self.movedMouse() #para refrescar la pantalla -> actualizar el slot a vacío
else:
self.screen.blit(pygame.transform.scale(self.filled_pressed, (self.width/2.1818, self.height/7.7778)), (self.width/8.8889, self.height/4.5161)) #550 90 135 155
self.screen.blit(self.labelP[0], (self.width/5.0000, self.height/4.1176)) #240 170
self.screen.blit(pygame.transform.scale(self.bin, (self.width/18.4615, self.height/10.7692)), (self.width/2.0168, self.height/4.1667)) #65 65 595 168
self.partidaToLoad = "p1"
pantalla = 'salaEspera'
self.screen.blit(pygame.transform.scale(self.dice1, (self.height/7.0000, self.height/7.0000)), ((self.width/8.8889)-(self.height/14.0000), self.height/4.6667)) #100 100 100 150
if(self.partidas[1] is None):
self.screen.blit(pygame.transform.scale(self.empty, (self.width/2.1818, self.height/7.7778)), (self.width/8.8889, self.height/2.2951)) #550 90 135 305
self.screen.blit(self.newGame, (self.width/5.7143, self.height/2.1875)) #210 320
else:
self.screen.blit(pygame.transform.scale(self.filled, (self.width/2.1818, self.height/7.7778)), (self.width/8.8889, self.height/2.2951)) #550 90 135 305
self.screen.blit(self.labelP[1], (self.width/5.0000, self.height/2.1875)) #240 320
self.screen.blit(pygame.transform.scale(self.bin, (self.width/18.4615, self.height/10.7692)), (self.width/2.0168, self.height/2.2013)) #65 65 595 318 [+13]
self.screen.blit(pygame.transform.scale(self.dice2, (self.height/7.0000, self.height/7.0000)), ((self.width/8.8889)-(self.height/14.0000), self.height/2.3333))#100 100 100 300
if(self.partidas[2] is None):
self.screen.blit(pygame.transform.scale(self.empty, (self.width/2.1818, self.height/7.7778)), (self.width/8.8889, self.height/1.5385)) #550 90 135 455
self.screen.blit(self.newGame, (self.width/5.7143, self.height/1.4894)) #210 470
else:
self.screen.blit(pygame.transform.scale(self.filled, (self.width/2.1818, self.height/7.7778)), (self.width/8.8889, self.height/1.5385)) #550 90 135 455
self.screen.blit(self.labelP[2], (self.width/5.0000, self.height/1.4894)) #240 470
self.screen.blit(pygame.transform.scale(self.bin, (self.width/18.4615, self.height/10.7692)), (self.width/2.0168, self.height/1.4957)) #65 65 595 468
self.screen.blit(pygame.transform.scale(self.dice3, (self.height/7.0000, self.height/7.0000)), ((self.width/8.8889)-(self.height/14.0000), self.height/1.5556)) #100 100 100 450
if(not deleted):
self.ch1.play(self.pressed)
pygame.display.update()
return pantalla
#Botón slot 2
elif(self.checkIfMouseIsInButton(x_sizeS1,y_sizeS1,x_startS1,y_startS2,x,y)):
pantalla = 'configuracionPartida'
deleted = False
if(self.partidas[0] is None):
self.screen.blit(pygame.transform.scale(self.empty, (self.width/2.1818, self.height/7.7778)), (self.width/8.8889, self.height/4.5161)) #550 90 135 155
self.screen.blit(self.newGame, (self.width/5.7143, self.height/4.1176)) #210 170
else:
self.screen.blit(pygame.transform.scale(self.filled, (self.width/2.1818, self.height/7.7778)), (self.width/8.8889, self.height/4.5161)) #550 90 135 155
self.screen.blit(self.labelP[0], (self.width/5.0000, self.height/4.1176)) #240 170
self.screen.blit(pygame.transform.scale(self.bin, (self.width/18.4615, self.height/10.7692)), (self.width/2.0168, self.height/4.1667)) #65 65 595 168
self.screen.blit(pygame.transform.scale(self.dice1, (self.height/7.0000, self.height/7.0000)), ((self.width/8.8889)-(self.height/14.0000), self.height/4.6667)) #100 100 100 150
if(self.partidas[1] is None):
self.screen.blit(pygame.transform.scale(self.empty_pressed, (self.width/2.1818, self.height/7.7778)), (self.width/8.8889, self.height/2.2951)) #550 90 135 305
self.screen.blit(self.newGame, (self.width/5.7143, self.height/2.1875)) #210 320
self.partidaToLoad = "p2"
else:
if(self.checkIfMouseIsInButton(x_size_b1,y_size_b1,x_start_b1,y_start_b2,x,y)):
self.screen.blit(pygame.transform.scale(self.filled, (self.width/2.1818, self.height/7.7778)), (self.width/8.8889, self.height/2.2951)) #550 90 135 305
self.screen.blit(self.labelP[1], (self.width/5.0000, self.height/2.1875)) #240 320
self.screen.blit(pygame.transform.scale(self.bin_pressed, (self.width/18.4615, self.height/10.7692)), (self.width/2.0168, self.height/2.2013)) #65 65 595 318 [+13]
#borrar partida
pantalla = 'seleccionPartidas'
self.partidas[1] = None
conn = sqlite3.connect("simuladordnd.db")
cursor = conn.cursor()
cursor.execute("DELETE FROM partida WHERE numPartida='p2'")
conn.commit()
cursor.close()
conn.close() #cerramos la conexión con la bbdd
#------------------------------------
deleted = True
ruta_directorio = 'maquina_de_estados\p2'
if os.path.exists(ruta_directorio):
shutil.rmtree(ruta_directorio)
#eliminamos, si existen, las carpetas asociadas a los mapas
ruta_directorio = 'mapas\p2'
if os.path.exists(ruta_directorio):
shutil.rmtree(ruta_directorio)
self.ch3.play(self.partida_deleted)
self.movedMouse()
else:
self.screen.blit(pygame.transform.scale(self.filled_pressed, (self.width/2.1818, self.height/7.7778)), (self.width/8.8889, self.height/2.2951)) #550 90 135 305
self.screen.blit(self.labelP[1], (self.width/5.0000, self.height/2.1875)) #240 320
self.screen.blit(pygame.transform.scale(self.bin, (self.width/18.4615, self.height/10.7692)), (self.width/2.0168, self.height/2.2013)) #65 65 595 318 [+13]
self.partidaToLoad = "p2"
pantalla = 'salaEspera'
self.screen.blit(pygame.transform.scale(self.dice2, (self.height/7.0000, self.height/7.0000)), ((self.width/8.8889)-(self.height/14.0000), self.height/2.3333))#100 100 100 300
if(self.partidas[2] is None):
self.screen.blit(pygame.transform.scale(self.empty, (self.width/2.1818, self.height/7.7778)), (self.width/8.8889, self.height/1.5385)) #550 90 135 455
self.screen.blit(self.newGame, (self.width/5.7143, self.height/1.4894)) #210 470
else:
self.screen.blit(pygame.transform.scale(self.filled, (self.width/2.1818, self.height/7.7778)), (self.width/8.8889, self.height/1.5385)) #550 90 135 455
self.screen.blit(self.labelP[2], (self.width/5.0000, self.height/1.4894)) #240 470
self.screen.blit(pygame.transform.scale(self.bin, (self.width/18.4615, self.height/10.7692)), (self.width/2.0168, self.height/1.4957)) #65 65 595 468
self.screen.blit(pygame.transform.scale(self.dice3, (self.height/7.0000, self.height/7.0000)), ((self.width/8.8889)-(self.height/14.0000), self.height/1.5556)) #100 100 100 450
if(not deleted):
self.ch1.play(self.pressed)
pygame.display.update()
return pantalla
#Botón slot 3
elif(self.checkIfMouseIsInButton(x_sizeS1,y_sizeS1,x_startS1,y_startS3,x,y)):
pantalla = 'configuracionPartida'
deleted = False
if(self.partidas[0] is None):
self.screen.blit(pygame.transform.scale(self.empty, (self.width/2.1818, self.height/7.7778)), (self.width/8.8889, self.height/4.5161)) #550 90 135 155
self.screen.blit(self.newGame, (self.width/5.7143, self.height/4.1176)) #210 170
else:
self.screen.blit(pygame.transform.scale(self.filled, (self.width/2.1818, self.height/7.7778)), (self.width/8.8889, self.height/4.5161)) #550 90 135 155
self.screen.blit(self.labelP[0], (self.width/5.0000, self.height/4.1176)) #240 170
self.screen.blit(pygame.transform.scale(self.bin, (self.width/18.4615, self.height/10.7692)), (self.width/2.0168, self.height/4.1667)) #65 65 595 168
self.screen.blit(pygame.transform.scale(self.dice1, (self.height/7.0000, self.height/7.0000)), ((self.width/8.8889)-(self.height/14.0000), self.height/4.6667)) #100 100 100 150
if(self.partidas[1] is None):
self.screen.blit(pygame.transform.scale(self.empty, (self.width/2.1818, self.height/7.7778)), (self.width/8.8889, self.height/2.2951)) #550 90 135 305
self.screen.blit(self.newGame, (self.width/5.7143, self.height/2.1875)) #210 320
else:
self.screen.blit(pygame.transform.scale(self.filled, (self.width/2.1818, self.height/7.7778)), (self.width/8.8889, self.height/2.2951)) #550 90 135 305
self.screen.blit(self.labelP[1], (self.width/5.0000, self.height/2.1875)) #240 320
self.screen.blit(pygame.transform.scale(self.bin, (self.width/18.4615, self.height/10.7692)), (self.width/2.0168, self.height/2.2013)) #65 65 595 318 [+13]
self.screen.blit(pygame.transform.scale(self.dice2, (self.height/7.0000, self.height/7.0000)), ((self.width/8.8889)-(self.height/14.0000), self.height/2.3333))#100 100 100 300
if(self.partidas[2] is None):
self.screen.blit(pygame.transform.scale(self.empty_pressed, (self.width/2.1818, self.height/7.7778)), (self.width/8.8889, self.height/1.5385)) #550 90 135 455
self.screen.blit(self.newGame, (self.width/5.7143, self.height/1.4894)) #210 470
self.partidaToLoad = "p3"
else:
if(self.checkIfMouseIsInButton(x_size_b1,y_size_b1,x_start_b1,y_start_b3,x,y)):
self.screen.blit(pygame.transform.scale(self.filled, (self.width/2.1818, self.height/7.7778)), (self.width/8.8889, self.height/1.5385)) #550 90 135 455
self.screen.blit(self.labelP[2], (self.width/5.0000, self.height/1.4894)) #240 470
self.screen.blit(pygame.transform.scale(self.bin_pressed, (self.width/18.4615, self.height/10.7692)), (self.width/2.0168, self.height/1.4957)) #65 65 595 468
pantalla = 'seleccionPartidas'
self.partidas[2] = None
conn = sqlite3.connect("simuladordnd.db")
cursor = conn.cursor()
cursor.execute("DELETE FROM partida WHERE numPartida='p3'")
conn.commit()
cursor.close()
conn.close() #cerramos la conexión con la bbdd
#------------------------------------
deleted = True
ruta_directorio = 'maquina_de_estados\p3'
if os.path.exists(ruta_directorio):
shutil.rmtree(ruta_directorio)
#eliminamos, si existen, las carpetas asociadas a los mapas
ruta_directorio = 'mapas\p3'
if os.path.exists(ruta_directorio):
shutil.rmtree(ruta_directorio)
self.ch3.play(self.partida_deleted)
self.movedMouse()
else:
self.screen.blit(pygame.transform.scale(self.filled_pressed, (self.width/2.1818, self.height/7.7778)), (self.width/8.8889, self.height/1.5385)) #550 90 135 455
self.screen.blit(self.labelP[2], (self.width/5.0000, self.height/1.4894)) #240 470
self.screen.blit(pygame.transform.scale(self.bin, (self.width/18.4615, self.height/10.7692)), (self.width/2.0168, self.height/1.4957)) #65 65 595 468
self.partidaToLoad = "p3"
pantalla = 'salaEspera'
self.screen.blit(pygame.transform.scale(self.dice3, (self.height/7.0000, self.height/7.0000)), ((self.width/8.8889)-(self.height/14.0000), self.height/1.5556)) #100 100 100 450
if(not deleted):
self.ch1.play(self.pressed)
pygame.display.update()
return pantalla
else:
return 'seleccionPartidas'
def movedMouse(self):
x_size = self.width/3.8339
y_size = self.height/12.2807
x_start = self.width/2.7907
y_start = self.height/1.1667
x_sizeJ = self.width/2.6667
y_sizeJ = self.width/2.6667
x_startJ = self.width/1.7391
y_startJ = self.height/5.6000-(abs(self.height/1.5556-self.width/2.6667))
x_sizeS1 = self.width/2.1818
y_sizeS1 = self.height/7.7778
x_startS1 = self.width/8.8889
y_startS1 = self.height/4.5161
y_startS2 = self.height/2.2951
y_startS3 =self.height/1.5385
x_size_b1 = self.width/11.4286 #self.width/18.4615 -> 105
y_size_b1 = self.height/7.5269 #self.height/10.7692 -> 93
x_start_b1 = self.width/2.0690 #self.width/2.0168 -> 580
y_start_b1 = self.height/4.5161 #self.height/4.1667 -> 155
y_start_b2 = self.height/2.2951 #self.height/2.2013 -> 305
y_start_b3 = self.height/1.5385 #self.height/1.4957 -> 455
(x,y) = pygame.mouse.get_pos()
#Botón volver al menú
if(self.checkIfMouseIsInButton(x_size,y_size,x_start,y_start,x,y)):
self.screen.blit(pygame.transform.scale(self.buttonSelectedPic, (self.width/3.8339, self.height/12.2807)), (self.width/2.7907, self.height/1.1667))
self.screen.blit(pygame.transform.scale(self.back, (self.width/6.3158, self.height/17.5000)), (self.width/2.4490, self.height/1.1570))
if(self.partidas[0] is None):
self.screen.blit(pygame.transform.scale(self.empty, (self.width/2.1818, self.height/7.7778)), (self.width/8.8889, self.height/4.5161)) #550 90 135 155
self.screen.blit(self.newGame, (self.width/5.7143, self.height/4.1176)) #210 170
else:
self.screen.blit(pygame.transform.scale(self.filled, (self.width/2.1818, self.height/7.7778)), (self.width/8.8889, self.height/4.5161)) #550 90 135 155
self.screen.blit(self.labelP[0], (self.width/5.0000, self.height/4.1176)) #240 170
self.screen.blit(pygame.transform.scale(self.bin, (self.width/18.4615, self.height/10.7692)), (self.width/2.0168, self.height/4.1667)) #65 65 595 168
self.screen.blit(pygame.transform.scale(self.dice1, (self.height/7.0000, self.height/7.0000)), ((self.width/8.8889)-(self.height/14.0000), self.height/4.6667)) #100 100 100 150
if(self.partidas[1] is None):
self.screen.blit(pygame.transform.scale(self.empty, (self.width/2.1818, self.height/7.7778)), (self.width/8.8889, self.height/2.2951)) #550 90 135 305
self.screen.blit(self.newGame, (self.width/5.7143, self.height/2.1875)) #210 320
else:
self.screen.blit(pygame.transform.scale(self.filled, (self.width/2.1818, self.height/7.7778)), (self.width/8.8889, self.height/2.2951)) #550 90 135 305
self.screen.blit(self.labelP[1], (self.width/5.0000, self.height/2.1875)) #240 320
self.screen.blit(pygame.transform.scale(self.bin, (self.width/18.4615, self.height/10.7692)), (self.width/2.0168, self.height/2.2013)) #65 65 595 318 [+13]
self.screen.blit(pygame.transform.scale(self.dice2, (self.height/7.0000, self.height/7.0000)), ((self.width/8.8889)-(self.height/14.0000), self.height/2.3333))#100 100 100 300
if(self.partidas[2] is None):
self.screen.blit(pygame.transform.scale(self.empty, (self.width/2.1818, self.height/7.7778)), (self.width/8.8889, self.height/1.5385)) #550 90 135 455
self.screen.blit(self.newGame, (self.width/5.7143, self.height/1.4894)) #210 470
else:
self.screen.blit(pygame.transform.scale(self.filled, (self.width/2.1818, self.height/7.7778)), (self.width/8.8889, self.height/1.5385)) #550 90 135 455
self.screen.blit(self.labelP[2], (self.width/5.0000, self.height/1.4894)) #240 470
self.screen.blit(pygame.transform.scale(self.bin, (self.width/18.4615, self.height/10.7692)), (self.width/2.0168, self.height/1.4957)) #65 65 595 468
self.screen.blit(pygame.transform.scale(self.dice3, (self.height/7.0000, self.height/7.0000)), ((self.width/8.8889)-(self.height/14.0000), self.height/1.5556)) #100 100 100 450
self.screen.blit(pygame.transform.scale(self.join, (self.width/2.6667,self.width/2.6667)), (self.width/1.7391, self.height/5.6000-(abs(self.height/1.5556-self.width/2.6667)))) #450 450 720 140
self.screen.blit(pygame.transform.scale(self.online, (self.width/6.6667, self.height/10.0000)), (self.width/1.4581, self.height/2.2951-(abs(self.height/1.5556-self.width/2.6667))/3)) #180 70 853 320
if(self.first_timeB):
self.first_timeB = False
self.first_timeJ = True
self.first_timeS1 = True
self.first_timeS2 = True
self.first_timeS3 = True
self.first_timeB1 = True
self.first_timeB2 = True
self.first_timeB3 = True
self.ch2.play(self.selected)
pygame.display.update()
#Botón online
elif(self.checkIfMouseIsInButton(x_sizeJ,y_sizeJ,x_startJ,y_startJ,x,y)):
self.screen.blit(pygame.transform.scale(self.buttonPic, (self.width/3.8339, self.height/12.2807)), (self.width/2.7907, self.height/1.1667))
self.screen.blit(pygame.transform.scale(self.back, (self.width/6.3158, self.height/17.5000)), (self.width/2.4490, self.height/1.1570))
if(self.partidas[0] is None):
self.screen.blit(pygame.transform.scale(self.empty, (self.width/2.1818, self.height/7.7778)), (self.width/8.8889, self.height/4.5161)) #550 90 135 155
self.screen.blit(self.newGame, (self.width/5.7143, self.height/4.1176)) #210 170
else:
self.screen.blit(pygame.transform.scale(self.filled, (self.width/2.1818, self.height/7.7778)), (self.width/8.8889, self.height/4.5161)) #550 90 135 155
self.screen.blit(self.labelP[0], (self.width/5.0000, self.height/4.1176)) #240 170
self.screen.blit(pygame.transform.scale(self.bin, (self.width/18.4615, self.height/10.7692)), (self.width/2.0168, self.height/4.1667)) #65 65 595 168
self.screen.blit(pygame.transform.scale(self.dice1, (self.height/7.0000, self.height/7.0000)), ((self.width/8.8889)-(self.height/14.0000), self.height/4.6667)) #100 100 100 150
if(self.partidas[1] is None):
self.screen.blit(pygame.transform.scale(self.empty, (self.width/2.1818, self.height/7.7778)), (self.width/8.8889, self.height/2.2951)) #550 90 135 305
self.screen.blit(self.newGame, (self.width/5.7143, self.height/2.1875)) #210 320
else:
self.screen.blit(pygame.transform.scale(self.filled, (self.width/2.1818, self.height/7.7778)), (self.width/8.8889, self.height/2.2951)) #550 90 135 305
self.screen.blit(self.labelP[1], (self.width/5.0000, self.height/2.1875)) #240 320
self.screen.blit(pygame.transform.scale(self.bin, (self.width/18.4615, self.height/10.7692)), (self.width/2.0168, self.height/2.2013)) #65 65 595 318 [+13]
self.screen.blit(pygame.transform.scale(self.dice2, (self.height/7.0000, self.height/7.0000)), ((self.width/8.8889)-(self.height/14.0000), self.height/2.3333))#100 100 100 300
if(self.partidas[2] is None):
self.screen.blit(pygame.transform.scale(self.empty, (self.width/2.1818, self.height/7.7778)), (self.width/8.8889, self.height/1.5385)) #550 90 135 455
self.screen.blit(self.newGame, (self.width/5.7143, self.height/1.4894)) #210 470
else:
self.screen.blit(pygame.transform.scale(self.filled, (self.width/2.1818, self.height/7.7778)), (self.width/8.8889, self.height/1.5385)) #550 90 135 455
self.screen.blit(self.labelP[2], (self.width/5.0000, self.height/1.4894)) #240 470
self.screen.blit(pygame.transform.scale(self.bin, (self.width/18.4615, self.height/10.7692)), (self.width/2.0168, self.height/1.4957)) #65 65 595 468
self.screen.blit(pygame.transform.scale(self.dice3, (self.height/7.0000, self.height/7.0000)), ((self.width/8.8889)-(self.height/14.0000), self.height/1.5556)) #100 100 100 450
self.screen.blit(pygame.transform.scale(self.join_selected, (self.width/2.6667,self.width/2.6667)), (self.width/1.7391, self.height/5.6000-(abs(self.height/1.5556-self.width/2.6667)))) #450 450 720 140
self.screen.blit(pygame.transform.scale(self.online, (self.width/6.6667, self.height/10.0000)), (self.width/1.4581, self.height/2.2951-(abs(self.height/1.5556-self.width/2.6667))/3)) #180 70 853 320
if(self.first_timeB):
self.first_timeB = False
self.first_timeJ = True
self.first_timeS1 = True
self.first_timeS2 = True
self.first_timeS3 = True
self.first_timeB1 = True
self.first_timeB2 = True
self.first_timeB3 = True
self.ch2.play(self.selected)
pygame.display.update()
#Botón slot 1
elif(self.checkIfMouseIsInButton(x_sizeS1,y_sizeS1,x_startS1,y_startS1,x,y)):
if(self.partidas[0] is None):
self.screen.blit(pygame.transform.scale(self.empty_selected, (self.width/2.1818, self.height/7.7778)), (self.width/8.8889, self.height/4.5161)) #550 90 135 155
self.screen.blit(self.newGame, (self.width/5.7143, self.height/4.1176)) #210 170
if(self.first_timeS1):
self.first_timeS1 = False
self.first_timeB1 = True
self.first_timeS2 = True
self.first_timeS3 = True
self.first_timeB = True
self.first_timeJ = True
self.first_timeB2 = True
self.first_timeB3 = True
self.ch2.play(self.selected)
else:
if(self.checkIfMouseIsInButton(x_size_b1,y_size_b1,x_start_b1,y_start_b1,x,y)):
self.screen.blit(pygame.transform.scale(self.filled, (self.width/2.1818, self.height/7.7778)), (self.width/8.8889, self.height/4.5161)) #550 90 135 155
self.screen.blit(self.labelP[0], (self.width/5.0000, self.height/4.1176)) #240 170
self.screen.blit(pygame.transform.scale(self.bin_selected, (self.width/18.4615, self.height/10.7692)), (self.width/2.0168, self.height/4.1667)) #65 65 595 168
if(self.first_timeB1):
self.first_timeB1 = False
self.first_timeS1 = True
self.first_timeS2 = True
self.first_timeS3 = True
self.first_timeB = True
self.first_timeJ = True
self.first_timeB2 = True
self.first_timeB3 = True
self.ch2.play(self.selected)
else:
self.screen.blit(pygame.transform.scale(self.filled_selected, (self.width/2.1818, self.height/7.7778)), (self.width/8.8889, self.height/4.5161)) #550 90 135 155
self.screen.blit(self.labelP[0], (self.width/5.0000, self.height/4.1176)) #240 170
self.screen.blit(pygame.transform.scale(self.bin, (self.width/18.4615, self.height/10.7692)), (self.width/2.0168, self.height/4.1667)) #65 65 595 168
if(self.first_timeS1):
self.first_timeS1 = False
self.first_timeB1 = True
self.first_timeS2 = True
self.first_timeS3 = True
self.first_timeB = True
self.first_timeJ = True
self.first_timeB2 = True
self.first_timeB3 = True
self.ch2.play(self.selected)
self.screen.blit(pygame.transform.scale(self.dice1, (self.height/7.0000, self.height/7.0000)), ((self.width/8.8889)-(self.height/14.0000), self.height/4.6667)) #100 100 100 150
if(self.partidas[1] is None):
self.screen.blit(pygame.transform.scale(self.empty, (self.width/2.1818, self.height/7.7778)), (self.width/8.8889, self.height/2.2951)) #550 90 135 305
self.screen.blit(self.newGame, (self.width/5.7143, self.height/2.1875)) #210 320
else:
self.screen.blit(pygame.transform.scale(self.filled, (self.width/2.1818, self.height/7.7778)), (self.width/8.8889, self.height/2.2951)) #550 90 135 305
self.screen.blit(self.labelP[1], (self.width/5.0000, self.height/2.1875)) #240 320
self.screen.blit(pygame.transform.scale(self.bin, (self.width/18.4615, self.height/10.7692)), (self.width/2.0168, self.height/2.2013)) #65 65 595 318 [+13]
self.screen.blit(pygame.transform.scale(self.dice2, (self.height/7.0000, self.height/7.0000)), ((self.width/8.8889)-(self.height/14.0000), self.height/2.3333))#100 100 100 300
if(self.partidas[2] is None):
self.screen.blit(pygame.transform.scale(self.empty, (self.width/2.1818, self.height/7.7778)), (self.width/8.8889, self.height/1.5385)) #550 90 135 455
self.screen.blit(self.newGame, (self.width/5.7143, self.height/1.4894)) #210 470
else:
self.screen.blit(pygame.transform.scale(self.filled, (self.width/2.1818, self.height/7.7778)), (self.width/8.8889, self.height/1.5385)) #550 90 135 455
self.screen.blit(self.labelP[2], (self.width/5.0000, self.height/1.4894)) #240 470
self.screen.blit(pygame.transform.scale(self.bin, (self.width/18.4615, self.height/10.7692)), (self.width/2.0168, self.height/1.4957)) #65 65 595 468
self.screen.blit(pygame.transform.scale(self.dice3, (self.height/7.0000, self.height/7.0000)), ((self.width/8.8889)-(self.height/14.0000), self.height/1.5556)) #100 100 100 450
self.screen.blit(pygame.transform.scale(self.join, (self.width/2.6667,self.width/2.6667)), (self.width/1.7391, self.height/5.6000-(abs(self.height/1.5556-self.width/2.6667)))) #450 450 720 140
self.screen.blit(pygame.transform.scale(self.online, (self.width/6.6667, self.height/10.0000)), (self.width/1.4581, self.height/2.2951-(abs(self.height/1.5556-self.width/2.6667))/3)) #180 70 853 320
pygame.display.update()
#Botón slot 2
elif(self.checkIfMouseIsInButton(x_sizeS1,y_sizeS1,x_startS1,y_startS2,x,y)):
if(self.partidas[0] is None):
self.screen.blit(pygame.transform.scale(self.empty, (self.width/2.1818, self.height/7.7778)), (self.width/8.8889, self.height/4.5161)) #550 90 135 155
self.screen.blit(self.newGame, (self.width/5.7143, self.height/4.1176)) #210 170
else:
self.screen.blit(pygame.transform.scale(self.filled, (self.width/2.1818, self.height/7.7778)), (self.width/8.8889, self.height/4.5161)) #550 90 135 155
self.screen.blit(self.labelP[0], (self.width/5.0000, self.height/4.1176)) #240 170
self.screen.blit(pygame.transform.scale(self.bin, (self.width/18.4615, self.height/10.7692)), (self.width/2.0168, self.height/4.1667)) #65 65 595 168
self.screen.blit(pygame.transform.scale(self.dice1, (self.height/7.0000, self.height/7.0000)), ((self.width/8.8889)-(self.height/14.0000), self.height/4.6667)) #100 100 100 150
if(self.partidas[1] is None):
self.screen.blit(pygame.transform.scale(self.empty_selected, (self.width/2.1818, self.height/7.7778)), (self.width/8.8889, self.height/2.2951)) #550 90 135 305
self.screen.blit(self.newGame, (self.width/5.7143, self.height/2.1875)) #210 320
if(self.first_timeS2):
self.first_timeS2 = False
self.first_timeB1 = True
self.first_timeS1 = True
self.first_timeS3 = True
self.first_timeB = True
self.first_timeJ = True
self.first_timeB2 = True
self.first_timeB3 = True
self.ch2.play(self.selected)
else:
if(self.checkIfMouseIsInButton(x_size_b1,y_size_b1,x_start_b1,y_start_b2,x,y)):
self.screen.blit(pygame.transform.scale(self.filled, (self.width/2.1818, self.height/7.7778)), (self.width/8.8889, self.height/2.2951)) #550 90 135 305
self.screen.blit(self.labelP[1], (self.width/5.0000, self.height/2.1875)) #240 320
self.screen.blit(pygame.transform.scale(self.bin_selected, (self.width/18.4615, self.height/10.7692)), (self.width/2.0168, self.height/2.2013)) #65 65 595 318 [+13]
if(self.first_timeB2):
self.first_timeB2 = False
self.first_timeS1 = True
self.first_timeS2 = True
self.first_timeS3 = True
self.first_timeB = True
self.first_timeJ = True
self.first_timeS2 = True
self.first_timeB3 = True
self.ch2.play(self.selected)
else:
self.screen.blit(pygame.transform.scale(self.filled_selected, (self.width/2.1818, self.height/7.7778)), (self.width/8.8889, self.height/2.2951)) #550 90 135 305
self.screen.blit(self.labelP[1], (self.width/5.0000, self.height/2.1875)) #240 320
self.screen.blit(pygame.transform.scale(self.bin, (self.width/18.4615, self.height/10.7692)), (self.width/2.0168, self.height/2.2013)) #65 65 595 318 [+13]
if(self.first_timeS2):
self.first_timeS2 = False
self.first_timeS1 = True
self.first_timeB2 = True
self.first_timeS3 = True
self.first_timeB = True
self.first_timeJ = True
self.first_timeB1 = True
self.first_timeB3 = True
self.ch2.play(self.selected)
self.screen.blit(pygame.transform.scale(self.dice2, (self.height/7.0000, self.height/7.0000)), ((self.width/8.8889)-(self.height/14.0000), self.height/2.3333))#100 100 100 300
if(self.partidas[2] is None):
self.screen.blit(pygame.transform.scale(self.empty, (self.width/2.1818, self.height/7.7778)), (self.width/8.8889, self.height/1.5385)) #550 90 135 455
self.screen.blit(self.newGame, (self.width/5.7143, self.height/1.4894)) #210 470
else:
self.screen.blit(pygame.transform.scale(self.filled, (self.width/2.1818, self.height/7.7778)), (self.width/8.8889, self.height/1.5385)) #550 90 135 455
self.screen.blit(self.labelP[2], (self.width/5.0000, self.height/1.4894)) #240 470
self.screen.blit(pygame.transform.scale(self.bin, (self.width/18.4615, self.height/10.7692)), (self.width/2.0168, self.height/1.4957)) #65 65 595 468
self.screen.blit(pygame.transform.scale(self.dice3, (self.height/7.0000, self.height/7.0000)), ((self.width/8.8889)-(self.height/14.0000), self.height/1.5556)) #100 100 100 450
self.screen.blit(pygame.transform.scale(self.join, (self.width/2.6667,self.width/2.6667)), (self.width/1.7391, self.height/5.6000-(abs(self.height/1.5556-self.width/2.6667)))) #450 450 720 140
self.screen.blit(pygame.transform.scale(self.online, (self.width/6.6667, self.height/10.0000)), (self.width/1.4581, self.height/2.2951-(abs(self.height/1.5556-self.width/2.6667))/3)) #180 70 853 320
pygame.display.update()
#Botón slot 3
elif(self.checkIfMouseIsInButton(x_sizeS1,y_sizeS1,x_startS1,y_startS3,x,y)):
if(self.partidas[0] is None):
self.screen.blit(pygame.transform.scale(self.empty, (self.width/2.1818, self.height/7.7778)), (self.width/8.8889, self.height/4.5161)) #550 90 135 155
self.screen.blit(self.newGame, (self.width/5.7143, self.height/4.1176)) #210 170
else:
self.screen.blit(pygame.transform.scale(self.filled, (self.width/2.1818, self.height/7.7778)), (self.width/8.8889, self.height/4.5161)) #550 90 135 155
self.screen.blit(self.labelP[0], (self.width/5.0000, self.height/4.1176)) #240 170
self.screen.blit(pygame.transform.scale(self.bin, (self.width/18.4615, self.height/10.7692)), (self.width/2.0168, self.height/4.1667)) #65 65 595 168
self.screen.blit(pygame.transform.scale(self.dice1, (self.height/7.0000, self.height/7.0000)), ((self.width/8.8889)-(self.height/14.0000), self.height/4.6667)) #100 100 100 150
if(self.partidas[1] is None):
self.screen.blit(pygame.transform.scale(self.empty, (self.width/2.1818, self.height/7.7778)), (self.width/8.8889, self.height/2.2951)) #550 90 135 305
self.screen.blit(self.newGame, (self.width/5.7143, self.height/2.1875)) #210 320
else:
self.screen.blit(pygame.transform.scale(self.filled, (self.width/2.1818, self.height/7.7778)), (self.width/8.8889, self.height/2.2951)) #550 90 135 305
self.screen.blit(self.labelP[1], (self.width/5.0000, self.height/2.1875)) #240 320
self.screen.blit(pygame.transform.scale(self.bin, (self.width/18.4615, self.height/10.7692)), (self.width/2.0168, self.height/2.2013)) #65 65 595 318 [+13]
self.screen.blit(pygame.transform.scale(self.dice2, (self.height/7.0000, self.height/7.0000)), ((self.width/8.8889)-(self.height/14.0000), self.height/2.3333))#100 100 100 300
if(self.partidas[2] is None):
self.screen.blit(pygame.transform.scale(self.empty_selected, (self.width/2.1818, self.height/7.7778)), (self.width/8.8889, self.height/1.5385)) #550 90 135 455
self.screen.blit(self.newGame, (self.width/5.7143, self.height/1.4894)) #210 470
if(self.first_timeS3):
self.first_timeS3 = False
self.first_timeB1 = True
self.first_timeS1 = True
self.first_timeS2 = True
self.first_timeB = True
self.first_timeJ = True
self.first_timeB2 = True
self.first_timeB3 = True
self.ch2.play(self.selected)
else:
if(self.checkIfMouseIsInButton(x_size_b1,y_size_b1,x_start_b1,y_start_b3,x,y)):
self.screen.blit(pygame.transform.scale(self.filled, (self.width/2.1818, self.height/7.7778)), (self.width/8.8889, self.height/1.5385)) #550 90 135 455
self.screen.blit(self.labelP[2], (self.width/5.0000, self.height/1.4894)) #240 470
self.screen.blit(pygame.transform.scale(self.bin_selected, (self.width/18.4615, self.height/10.7692)), (self.width/2.0168, self.height/1.4957)) #65 65 595 468
if(self.first_timeB3):
self.first_timeB3 = False
self.first_timeS1 = True
self.first_timeS2 = True
self.first_timeS3 = True
self.first_timeB = True
self.first_timeJ = True
self.first_timeB2 = True
self.first_timeB1 = True
self.ch2.play(self.selected)
else:
self.screen.blit(pygame.transform.scale(self.filled_selected, (self.width/2.1818, self.height/7.7778)), (self.width/8.8889, self.height/1.5385)) #550 90 135 455
self.screen.blit(self.labelP[2], (self.width/5.0000, self.height/1.4894)) #240 470
self.screen.blit(pygame.transform.scale(self.bin, (self.width/18.4615, self.height/10.7692)), (self.width/2.0168, self.height/1.4957)) #65 65 595 468
if(self.first_timeS3):
self.first_timeS3 = False
self.first_timeS1 = True
self.first_timeS2 = True
self.first_timeB1 = True
self.first_timeB = True
self.first_timeJ = True
self.first_timeB2 = True
self.first_timeB3 = True
self.ch2.play(self.selected)
self.screen.blit(pygame.transform.scale(self.dice3, (self.height/7.0000, self.height/7.0000)), ((self.width/8.8889)-(self.height/14.0000), self.height/1.5556)) #100 100 100 450
self.screen.blit(pygame.transform.scale(self.join, (self.width/2.6667,self.width/2.6667)), (self.width/1.7391, self.height/5.6000-(abs(self.height/1.5556-self.width/2.6667)))) #450 450 720 140
self.screen.blit(pygame.transform.scale(self.online, (self.width/6.6667, self.height/10.0000)), (self.width/1.4581, self.height/2.2951-(abs(self.height/1.5556-self.width/2.6667))/3)) #180 70 853 320
pygame.display.update()
else:
self.first_timeB = True
self.first_timeJ = True
self.first_timeS1 = True
self.first_timeS2 = True
self.first_timeS3 = True
self.first_timeB1 = True
self.first_timeB2 = True
self.first_timeB3 = True
self.screen.blit(pygame.transform.scale(self.buttonPic, (self.width/3.8339, self.height/12.2807)), (self.width/2.7907, self.height/1.1667))
self.screen.blit(pygame.transform.scale(self.back, (self.width/6.3158, self.height/17.5000)), (self.width/2.4490, self.height/1.1570))
if(self.partidas[0] is None):
self.screen.blit(pygame.transform.scale(self.empty, (self.width/2.1818, self.height/7.7778)), (self.width/8.8889, self.height/4.5161)) #550 90 135 155
self.screen.blit(self.newGame, (self.width/5.7143, self.height/4.1176)) #210 170
else:
self.screen.blit(pygame.transform.scale(self.filled, (self.width/2.1818, self.height/7.7778)), (self.width/8.8889, self.height/4.5161)) #550 90 135 155
self.screen.blit(self.labelP[0], (self.width/5.0000, self.height/4.1176)) #240 170
self.screen.blit(pygame.transform.scale(self.bin, (self.width/18.4615, self.height/10.7692)), (self.width/2.0168, self.height/4.1667)) #65 65 595 168
self.screen.blit(pygame.transform.scale(self.dice1, (self.height/7.0000, self.height/7.0000)), ((self.width/8.8889)-(self.height/14.0000), self.height/4.6667)) #100 100 100 150
if(self.partidas[1] is None):
self.screen.blit(pygame.transform.scale(self.empty, (self.width/2.1818, self.height/7.7778)), (self.width/8.8889, self.height/2.2951)) #550 90 135 305
self.screen.blit(self.newGame, (self.width/5.7143, self.height/2.1875)) #210 320
else:
self.screen.blit(pygame.transform.scale(self.filled, (self.width/2.1818, self.height/7.7778)), (self.width/8.8889, self.height/2.2951)) #550 90 135 305
self.screen.blit(self.labelP[1], (self.width/5.0000, self.height/2.1875)) #240 320
self.screen.blit(pygame.transform.scale(self.bin, (self.width/18.4615, self.height/10.7692)), (self.width/2.0168, self.height/2.2013)) #65 65 595 318 [+13]
self.screen.blit(pygame.transform.scale(self.dice2, (self.height/7.0000, self.height/7.0000)), ((self.width/8.8889)-(self.height/14.0000), self.height/2.3333))#100 100 100 300
if(self.partidas[2] is None):
self.screen.blit(pygame.transform.scale(self.empty, (self.width/2.1818, self.height/7.7778)), (self.width/8.8889, self.height/1.5385)) #550 90 135 455
self.screen.blit(self.newGame, (self.width/5.7143, self.height/1.4894)) #210 470
else:
self.screen.blit(pygame.transform.scale(self.filled, (self.width/2.1818, self.height/7.7778)), (self.width/8.8889, self.height/1.5385)) #550 90 135 455
self.screen.blit(self.labelP[2], (self.width/5.0000, self.height/1.4894)) #240 470
self.screen.blit(pygame.transform.scale(self.bin, (self.width/18.4615, self.height/10.7692)), (self.width/2.0168, self.height/1.4957)) #65 65 595 468
self.screen.blit(pygame.transform.scale(self.dice3, (self.height/7.0000, self.height/7.0000)), ((self.width/8.8889)-(self.height/14.0000), self.height/1.5556)) #100 100 100 450
self.screen.blit(pygame.transform.scale(self.join, (self.width/2.6667,self.width/2.6667)), (self.width/1.7391, self.height/5.6000-(abs(self.height/1.5556-self.width/2.6667)))) #450 450 720 140
self.screen.blit(pygame.transform.scale(self.online, (self.width/6.6667, self.height/10.0000)), (self.width/1.4581, self.height/2.2951-(abs(self.height/1.5556-self.width/2.6667))/3)) #180 70 853 320
pygame.display.update()