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Copy pathPartidaScreen.py
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2153 lines (1989 loc) · 150 KB
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import pygame
from pygame.locals import *
from pygame import mixer
from EscuchaUDP import EscuchaUDP
from EnviarEstadoUDP import EnviarEstadoUDP
import threading
import socket
import ctypes
from Global import Global
import queue
from ProcesamientoPartida import ProcesamientoPartida
import sqlite3
from Lista_Inventario import Escudo,Objeto,Objeto_de_Espacio,Arma,Armadura,Llave
import csv
class PartidaScreen:
#sound
def __init__(self,width,height,screen,ch1,ch2,ch3,ch4,font,id,seed):
#screen
self.screen = screen
self.justAfterSala = False
self.isOnline = False
self.id = id
self.password = None
self.font = font
self.currentFrame = 0
self.seed_random = seed
self.hiloProcesamientoPartida = None
self.currentPartida = None
self.inputBoxMessage = None
#musica
self.pressed = pygame.mixer.Sound('sounds/button_pressed.wav')
self.pressed_exit = pygame.mixer.Sound('sounds/button_pressed_ogg.ogg')
self.selected = pygame.mixer.Sound('sounds/selected_button.wav')
self.error = pygame.mixer.Sound('sounds/error.wav')
self.joinPartida = pygame.mixer.Sound('sounds/joinPartida.wav')
#widht y height
self.width = width
self.height = height
#si ya se había conectado antes (se establecen desde Game)
self.puertoUDP = None
self.ip_dest = None
self.port_dest = None
self.puertoUDP_server = None
self.socketUDP = None
self.escuchaUDP = None
self.enviarEstadoUDP = None
self.ProcesamientoPartida = None
self.GLOBAL = Global()
self.GLOBAL.setActualPartidaState("loading") #por defecto será loading
self.first_timeScreen = True
self.startBoton = True
self.availableStart = False
self.textWriten = False
self.canCheck = True
self.peso = None
self.pc = None
self.pp = None
self.pe = None
self.po = None
self.ppt = None
self.car = None
self.sab = None
self.cons = None
self.des = None
self.int = None
self.fu = None
self.ca = None
self.vida = None
self.bpc = None
self.clase = None
self.slot_selected = None
self.lastScreen = False
#canales
self.ch1 = ch1
self.ch2 = ch2
self.ch3 = ch3
self.ch4 = ch4
self.personaje = None
self.numJugadores = None
self.DMVoice = None
self.volEffects = None
#variables
self.first_timeB = True # Aún no has pulsado el botón volver al menú
self.first_timeM = True #Aún no has pulsado el botón de enviar mensaje
self.first_timeP = True # Aún no has pulsado el botón de pedir/liberar turno de palabra
self.first_timeI = True # Aún no has pulsado el botón de abrir el inventario
self.first_timeF = True # Aún no has pulsado el botón de volver a la partida desde el inventario
#cargamos las imágenes del menú
self.backgroundPic = pygame.image.load("images/background.png")
self.capa = pygame.image.load("images/capa.png")
self.buttonPic = pygame.image.load("images/button.png")
self.buttonSelectedPic = pygame.image.load("images/button_selected.png")
self.buttonPressedPic = pygame.image.load("images/button_pressed.png")
self.backgroundPartidaPic = pygame.image.load("images/background_partida.png")
self.buttonUnavailablePic = pygame.image.load("images/button_unavailable.png")
self.butonInv = pygame.image.load("images/inventario_icono.png")
self.butonInv_selected = pygame.image.load("images/inventario_icono_selected.png")
self.butonInv_pressed = pygame.image.load("images/inventario_icono_pressed.png")
self.invetoryBkg = pygame.image.load("images/pantalla_inventario.png")
self.flecha = pygame.image.load("images/flecha_atras.png")
self.flecha_selected = pygame.image.load("images/flecha_atras_selected.png")
self.flecha_pressed = pygame.image.load("images/flecha_atras_pressed.png")
self.whitebkg = pygame.image.load("images/white_bkg.png")
self.selected_slot = pygame.image.load("images/selected_slot.png")
self.intercambio_slot = pygame.image.load("images/intercambio_slot.png")
self.modoHablaBkg = pygame.image.load("images/background_partida_modo_habla.png")
#diccionario de imágenes:
# ARMADURAS -------
self.imgs = {"Armaduras ligeras": {},"Armaduras medias": {},"Armaduras pesadas": {}, "Armas c/c simples": {}, "Armas a distancia simples":{},"Armas c/c marciales":{},"Armas a distancia marciales":{},"Comida": {}, "Bebida": {}, "Mecanico": {}, "Refugio": {},"Libro": {}, "Kit": {}, "Iluminación": {}, "Otros": {}, "Almacenaje": {}, "Munición": {}, "Escudo":{}, "Llave": {}, "Recoleccion": {}}
self.imgs["Armaduras ligeras"]["Acolchada"] = pygame.image.load("images/objetos/Armadura/Armaduras ligeras/Acolchada.png")
self.imgs["Armaduras ligeras"]["Cuero"] = pygame.image.load("images/objetos/Armadura/Armaduras ligeras/Cuero.png")
self.imgs["Armaduras ligeras"]["Cuero tachonado"] = pygame.image.load("images/objetos/Armadura/Armaduras ligeras/Cuero tachonado.png")
self.imgs["Armaduras medias"]["Pieles"] = pygame.image.load("images/objetos/Armadura/Armaduras medias/Pieles.png")
self.imgs["Armaduras medias"]["Camisote de mallas"] = pygame.image.load("images/objetos/Armadura/Armaduras medias/Camisote de mallas.png")
self.imgs["Armaduras medias"]["Cota de escamas"] = pygame.image.load("images/objetos/Armadura/Armaduras medias/Cota de escamas.png")
self.imgs["Armaduras medias"]["Coraza"] = pygame.image.load("images/objetos/Armadura/Armaduras medias/Coraza.png")
self.imgs["Armaduras medias"]["Semiplacas"] = pygame.image.load("images/objetos/Armadura/Armaduras medias/Semiplacas.png")
self.imgs["Armaduras pesadas"]["Cota de anillas"] = pygame.image.load("images/objetos/Armadura/Armaduras pesadas/Cota de anillas.png")
self.imgs["Armaduras pesadas"]["Cota de mallas"] = pygame.image.load("images/objetos/Armadura/Armaduras pesadas/Cota de mallas.png")
self.imgs["Armaduras pesadas"]["Bandas"] = pygame.image.load("images/objetos/Armadura/Armaduras pesadas/Bandas.png")
self.imgs["Armaduras pesadas"]["Placas"] = pygame.image.load("images/objetos/Armadura/Armaduras pesadas/Placas.png")
# Armas
self.imgs["Armas c/c simples"]["Bastón"] = pygame.image.load("images/objetos/Armas/Armas cc simples/Bastón.png")
self.imgs["Armas c/c simples"]["Daga"] = pygame.image.load("images/objetos/Armas/Armas cc simples/Daga.png")
self.imgs["Armas c/c simples"]["Gran clava"] = pygame.image.load("images/objetos/Armas/Armas cc simples/Gran Clava.png")
self.imgs["Armas c/c simples"]["Hacha de mano"] = pygame.image.load("images/objetos/Armas/Armas cc simples/Hacha de mano.png")
self.imgs["Armas c/c simples"]["Hoz"] = pygame.image.load("images/objetos/Armas/Armas cc simples/Hoz.png")
self.imgs["Armas c/c simples"]["Jabalina"] = pygame.image.load("images/objetos/Armas/Armas cc simples/Jabalina.png")
self.imgs["Armas c/c simples"]["Lanza"] = pygame.image.load("images/objetos/Armas/Armas cc simples/Lanza.png")
self.imgs["Armas c/c simples"]["Martillo ligero"] = pygame.image.load("images/objetos/Armas/Armas cc simples/Martillo Ligero.png")
self.imgs["Armas c/c simples"]["Maza"] = pygame.image.load("images/objetos/Armas/Armas cc simples/Maza.png")
self.imgs["Armas c/c simples"]["Clava"] = pygame.image.load("images/objetos/Armas/Armas cc simples/Clava.png")
self.imgs["Armas a distancia simples"]["Arco corto"] = pygame.image.load("images/objetos/Armas/Armas a distancia simples/Arco Corto.png")
self.imgs["Armas a distancia simples"]["Ballesta ligera"] = pygame.image.load("images/objetos/Armas/Armas a distancia simples/Ballesta Ligera.png")
self.imgs["Armas a distancia simples"]["Dardo"] = pygame.image.load("images/objetos/Armas/Armas a distancia simples/Dardo.png")
self.imgs["Armas a distancia simples"]["Honda"] = pygame.image.load("images/objetos/Armas/Armas a distancia simples/Honda.png")
self.imgs["Armas c/c marciales"]["Alabarda"] = pygame.image.load("images/objetos/Armas/Armas cc marciales/Alabarda.png")
self.imgs["Armas c/c marciales"]["Atarraga"] = pygame.image.load("images/objetos/Armas/Armas cc marciales/Atarraga.png")
self.imgs["Armas c/c marciales"]["Cimitarra"] = pygame.image.load("images/objetos/Armas/Armas cc marciales/Cimitarra.png")
self.imgs["Armas c/c marciales"]["Espada corta"] = pygame.image.load("images/objetos/Armas/Armas cc marciales/Espada corta.png")
self.imgs["Armas c/c marciales"]["Espada larga"] = pygame.image.load("images/objetos/Armas/Armas cc marciales/Espada larga.png")
self.imgs["Armas c/c marciales"]["Espadón"] = pygame.image.load("images/objetos/Armas/Armas cc marciales/Espadón.png")
self.imgs["Armas c/c marciales"]["Estoque"] = pygame.image.load("images/objetos/Armas/Armas cc marciales/Estoque.png")
self.imgs["Armas c/c marciales"]["Hacha de batalla"] = pygame.image.load("images/objetos/Armas/Armas cc marciales/Hacha de batalla.png")
self.imgs["Armas c/c marciales"]["Gran hacha"] = pygame.image.load("images/objetos/Armas/Armas cc marciales/Gran hacha.png")
self.imgs["Armas c/c marciales"]["Guja"] = pygame.image.load("images/objetos/Armas/Armas cc marciales/Guja.png")
self.imgs["Armas c/c marciales"]["Lanza caballería"] = pygame.image.load("images/objetos/Armas/Armas cc marciales/Lanza caballería.png")
self.imgs["Armas c/c marciales"]["Látigo"] = pygame.image.load("images/objetos/Armas/Armas cc marciales/Látigo.png")
self.imgs["Armas c/c marciales"]["Lucero del alba"] = pygame.image.load("images/objetos/Armas/Armas cc marciales/Lucero del alba.png")
self.imgs["Armas c/c marciales"]["Martillo de guerra"] = pygame.image.load("images/objetos/Armas/Armas cc marciales/Martillo de guerra.png")
self.imgs["Armas c/c marciales"]["Mayal"] = pygame.image.load("images/objetos/Armas/Armas cc marciales/Mayal.png")
self.imgs["Armas c/c marciales"]["Pica"] = pygame.image.load("images/objetos/Armas/Armas cc marciales/Pica.png")
self.imgs["Armas c/c marciales"]["Pica de guerra"] = pygame.image.load("images/objetos/Armas/Armas cc marciales/Pica de guerra.png")
self.imgs["Armas c/c marciales"]["Tridente"] = pygame.image.load("images/objetos/Armas/Armas cc marciales/Tridente.png")
self.imgs["Armas a distancia marciales"]["Arco largo"] = pygame.image.load("images/objetos/Armas/Armas a distancia marciales/Arco largo.png")
self.imgs["Armas a distancia marciales"]["Ballesta de mano"] = pygame.image.load("images/objetos/Armas/Armas a distancia marciales/Ballesta de mano.png")
self.imgs["Armas a distancia marciales"]["Ballesta pesada"] = pygame.image.load("images/objetos/Armas/Armas a distancia marciales/Ballesta pesada.png")
self.imgs["Armas a distancia marciales"]["Cerbatana"] = pygame.image.load("images/objetos/Armas/Armas a distancia marciales/Cerbatana.png")
# Objetos variados
self.imgs["Refugio"]["Saco de dormir"] = pygame.image.load("images/objetos/Objeto/Refugio/Saco de dormir.png")
self.imgs["Mecanico"]["Palanca"] = pygame.image.load("images/objetos/Objeto/Mecanico/Palanca.png")
self.imgs["Mecanico"]["Martillo"] = pygame.image.load("images/objetos/Objeto/Mecanico/Martillo.png")
self.imgs["Otros"]["Piton"] = pygame.image.load("images/objetos/Objeto/Otros/Pitón.png")
self.imgs["Otros"]["Yesquero"] = pygame.image.load("images/objetos/Objeto/Otros/Yesquero.png")
self.imgs["Otros"]["Cuerda de cáñamo"] = pygame.image.load("images/objetos/Objeto/Otros/Cuerda de cáñamo.png")
self.imgs["Iluminación"]["Antorcha"] = pygame.image.load("images/objetos/Objeto/Iluminación/Antorcha.png")
self.imgs["Comida"]["Ración"] = pygame.image.load("images/objetos/Objeto/Comida/Ración.png")
self.imgs["Bebida"]["Odre de agua"] = pygame.image.load("images/objetos/Objeto/Bebida/Odre de agua.png")
self.imgs["Munición"]["Flecha"] = pygame.image.load("images/objetos/Objeto/Munición/Flecha.png")
self.imgs["Almacenaje"]["Mochila"] = pygame.image.load("images/objetos/Objeto/Almacenaje/Mochila.png")
self.imgs["Kit"]["De cocina"] = pygame.image.load("images/objetos/Objeto/Kit/De cocina.png")
self.imgs["Escudo"]["Escudo básico"] = pygame.image.load("images/objetos/Armadura/Escudo/Escudo básico.png")
self.imgs["Llave"]["Llave"] = pygame.image.load("images/objetos/Llave/Llave.png")
self.imgs["Recoleccion"]["Seta"] = pygame.image.load("images/objetos/items/seta.png")
self.imgs["Recoleccion"]["Esmeralda"] = pygame.image.load("images/objetos/items/esmeralda.png")
self.imgs["Recoleccion"]["Rubí"] = pygame.image.load("images/objetos/items/rubi.png")
self.imgs["Recoleccion"]["Mineral"] = pygame.image.load("images/objetos/items/mineral.png")
self.imgs["Recoleccion"]["Hongo"] = pygame.image.load("images/objetos/items/hongo.png")
self.changePhoto = False
self.currentImageToShow = ""
self.imagePhoto = ""
self.currentImageBkgToShow = ""
self.map = None
self.ubicacion = ""
#fuentes y colores
self.fuente = pygame.font.SysFont(font, 70)
self.color_white = (255,255,255)
self.color_black = (0,0,0)
self.back = self.fuente.render('Volver al menú', True, self.color_white)
self.enviar_msg = self.fuente.render('Enviar mensaje', True, self.color_white)
self.pedir_turno_palabra = self.fuente.render('Pedir la palabra', True, self.color_white)
self.liberar_turno_palabra = self.fuente.render('Fin conversación', True, self.color_white)
self.continuar = self.fuente.render('¡Estoy preparado!', True, self.color_white)
self.msg = None
self.msg1 = None
self.msg2 = None
self.msg3 = None
self.textoDM = queue.Queue()
self.image = queue.Queue()
self.currentTextToShow = ""
self.cont = 0
self.openedInventory = False
self.intercambio = False
self.mensajePlayer = ""
#estado variable
self.contMsg = 0 #por defecto empieza en 0
self.filas = [self.height/6.3063, self.height/6.3063 + self.height/16.2791]
self.columnas = [self.width/3.1250, self.width/3.1250 + self.width/28.5714, self.width/3.1250 + self.width/28.5714*2, self.width/3.1250 + self.width/28.5714*3, self.width/3.1250 + self.width/28.5714*4, self.width/3.1250 + self.width/28.5714*5, self.width/3.1250 + self.width/28.5714*6, self.width/3.1250 + self.width/28.5714*7, self.width/3.1250 + self.width/28.5714*8, self.width/3.1250 + self.width/28.5714*9]
self.base_x_size = self.width/30.7692
self.base_y_size = self.height/17.5000
def setScreen(self,screen):
self.screen = screen
#self.width,self.height= (self.screen.get_width(), self.screen.get_height())
def getScreen(self):
return self.screen
def setPersonajeMio(self,personaje):
self.personaje = personaje
def getPersonajeMio(self):
return self.personaje
def setJustAfterSala(self,v):
self.justAfterSala = v
def setNumJugadores(self,j):
self.numJugadores = j
def setDMVoice(self,dmv):
self.DMVoice = dmv
def setIpANDPortDest(self,ip_y_port_y_pswd):
self.ip_dest = ip_y_port_y_pswd[0]
self.port_dest = ip_y_port_y_pswd[1]
self.password =ip_y_port_y_pswd[2]
self.isOnline = True
def changeScreen(self,pantalla):
self.GLOBAL.setActualPartidaState(pantalla)
if(pantalla == "loading"):
self.first_timeScreen = True
self.GLOBAL.setTokenDePalabra(None)
def setPassword(self,v):
self.password = v
def setCurrentPartida(self,p):
self.currentPartida = p
def initUDPServerAndClient(self, puertoYSocket,puertoUDPServer,t,msg_delay,ip):
self.puertoUDP = puertoYSocket[0]
self.socketUDP = puertoYSocket[1]
self.escuchaUDP = EscuchaUDP()
self.puertoUDP_server = puertoUDPServer
self.enviarEstadoUDP = EnviarEstadoUDP(True,self.puertoUDP_server,self.ip_dest,self.id,self.password,t,msg_delay)
self.escuchaUDP.initialize(ip,self.puertoUDP,self.socketUDP,True,self.password,self.id)
hiloMantenerConexionUDP = threading.Thread(target = self.escuchaUDP.escuchaUDP)
hiloMantenerConexionUDP.start()
hiloEnviarEstadoUDP = threading.Thread(target = self.enviarEstadoUDP.enviarEstadoUDP)
hiloEnviarEstadoUDP.start()
def reload(self):
x_size = self.width/3.8339
y_size = self.height/12.2807
x_start = self.width/1.3873
y_start = self.height/1.1290
y_start2 = self.height/1.2658
y_start3 = self.height/1.4403
(x,y) = pygame.mouse.get_pos()
if(self.GLOBAL.getActualPartidaState() == "loading"):
self.screen.blit(pygame.transform.scale(self.backgroundPic, (self.width,self.height)), (0, 0)) #0,0 es la posición desde donde empieza a dibujar
self.screen.blit(pygame.transform.scale(self.capa, (self.width,self.height)), (0, 0))
self.screen.blit(self.msg3, (self.width/4.0000, self.height/4.0000)) #300 175
self.screen.blit(pygame.transform.scale(self.buttonPic, (self.width/3.8339, self.height/12.2807)), (self.width/2.7907, self.height/1.1667))
self.screen.blit(pygame.transform.scale(self.back, (self.width/6.3158, self.height/17.5000)), (self.width/2.4490, self.height/1.1570))
elif(self.GLOBAL.getActualPartidaState() == "estadisticas"):
self.screen.blit(pygame.transform.scale(self.backgroundPic, (self.width,self.height)), (0, 0)) #0,0 es la posición desde donde empieza a dibujar
self.screen.blit(pygame.transform.scale(self.capa, (self.width,self.height)), (0, 0))
# Estadísticas
ending_time = "Tiempo requerido: "+str(self.GLOBAL.getEndingTime())+" s"
mobs = "Monstruos descubiertos: "+ str(self.GLOBAL.getMobsDiscoverder())
cofres = "Sarcófagos abiertos: "+ str(self.GLOBAL.getOpenedChest())
rooms = "Habitaciones descubiertas: "+str(self.GLOBAL.getRoomsVisited())+"/"+str(self.GLOBAL.getNumSalas())
objetos = "Objetos destruidos: "+str(self.GLOBAL.getBrokenObjects())
text1 = self.fuente3.render(ending_time, True, self.color_white)
text2 = self.fuente3.render(mobs, True, self.color_white)
text3 = self.fuente3.render(cofres, True, self.color_white)
text4 = self.fuente3.render(rooms, True, self.color_white)
text5 = self.fuente3.render(objetos, True, self.color_white)
#los renderizamos
self.screen.blit(text1, (self.width/13.6364, self.height/14.2857)) #88 49
self.screen.blit(text2, (self.width/13.6364, self.height/5.5118)) #88 127
self.screen.blit(text3, (self.width/13.6364, self.height/3.4146)) #88 205
self.screen.blit(text4, (self.width/13.6364, self.height/2.4648)) #88 284
self.screen.blit(text5, (self.width/13.6364, self.height/1.9337)) #88 362
self.screen.blit(pygame.transform.scale(self.buttonPic, (self.width/3.8339, self.height/12.2807)), (self.width/2.7907, self.height/1.1667))
self.screen.blit(pygame.transform.scale(self.back, (self.width/6.3158, self.height/17.5000)), (self.width/2.4490, self.height/1.1570))
elif(self.GLOBAL.getActualPartidaState() == "partida"):
if(self.GLOBAL.getModoHabla()):
self.screen.blit(pygame.transform.scale(self.modoHablaBkg, (self.width,self.height)), (0, 0))
else:
self.screen.blit(pygame.transform.scale(self.backgroundPartidaPic, (self.width,self.height)), (0, 0))
if(not self.GLOBAL.getViewMap()):
self.screen.blit(pygame.transform.scale(self.currentImageBkgToShow, (self.width/1.4252, self.height/1.5837)), (self.width/150.0000, self.height/87.5000)) #842 442 8 8
else:
if((not self.openedInventory)):
self.screen = self.map.drawMapInGame(self.ubicacion,self.width,self.height,self.screen,self.personaje.coordenadas_actuales_r)
self.screen = self.personaje.renderLast(self.map, self.ubicacion, self.width, self.height, self.screen)
self.screen.blit(pygame.transform.scale(self.butonInv, (self.width/37.5000, self.height/21.8750)),(self.width/1.4706, self.height/1.7157))
else:
# Pantalla del inventario
self.screen.blit(pygame.transform.scale(self.invetoryBkg, (self.width/1.4252, self.height/1.5837)), (self.width/150.0000, self.height/87.5000))
self.screen.blit(pygame.transform.scale(self.flecha, (self.width/37.5000, self.height/21.8750)), (self.width/120.0000, self.height/70.0000)) #32 32 10 10
self.peso = self.fuente3.render(str(round(self.personaje.equipo.peso_actual,2)), True, self.color_black)
self.screen.blit(self.peso, (self.width/14.1176, self.height/2.1472)) #85 326
self.pc = self.fuente1.render(str(self.personaje.pc), True, self.color_black)
self.pp = self.fuente1.render(str(self.personaje.pp), True, self.color_black)
self.pe = self.fuente1.render(str(self.personaje.pe), True, self.color_black)
self.po = self.fuente1.render(str(self.personaje.po), True, self.color_black)
self.ppt = self.fuente1.render(str(self.personaje.ppt), True, self.color_black)
self.screen.blit(self.pc, (self.width/3.4286, self.height/1.7632)) #350 397
self.screen.blit(self.pp, (self.width/2.9630, self.height/1.7632)) #405 397
self.screen.blit(self.pe, (self.width/2.6030, self.height/1.7632)) #461 397
self.screen.blit(self.po, (self.width/2.3256, self.height/1.7632)) #516 397
self.screen.blit(self.ppt, (self.width/2.0979, self.height/1.7632)) #572 397
#Armadura slot
if(self.personaje.equipo.armadura_actual != None):
# Cargamos cuál es su armadura
img_armadura = self.imgs[self.personaje.equipo.armadura_actual[0]][self.personaje.equipo.armadura_actual[1]]
if(self.slot_selected == 'armor_slot'):
if(self.intercambio):
self.screen.blit(pygame.transform.scale(self.intercambio_slot, (self.width/16.9014, self.height/9.5890)), (self.width/16.2162, self.height/9.7222)) # 71 73 74 72
else:
self.screen.blit(pygame.transform.scale(self.selected_slot, (self.width/16.9014, self.height/9.5890)), (self.width/16.2162, self.height/9.7222)) # 71 73 74 72
self.screen.blit(pygame.transform.scale(img_armadura, (self.width/16.9014, self.height/9.5890)), (self.width/16.2162, self.height/9.7222)) # 71 73 74 72
# Mano izqda
if(self.personaje.equipo.objeto_equipado_mano_izquierda != None):
img_armadura = self.imgs[self.personaje.equipo.objeto_equipado_mano_izquierda[0]][self.personaje.equipo.objeto_equipado_mano_izquierda[1]]
if(self.slot_selected == 'mano izquierda'):
if(self.intercambio):
self.screen.blit(pygame.transform.scale(self.intercambio_slot, (self.width/16.2162, self.height/9.2105)), (self.width/48.0000, self.height/3.6842)) # 74 76 25 190
else:
self.screen.blit(pygame.transform.scale(self.selected_slot, (self.width/16.2162, self.height/9.2105)), (self.width/48.0000, self.height/3.6842)) # 74 76 25 190
self.screen.blit(pygame.transform.scale(img_armadura, (self.width/16.2162, self.height/9.2105)), (self.width/48.0000, self.height/3.6842)) # 74 76 25 190
# Mano dcha
if(self.personaje.equipo.objeto_equipado_mano_derecha != None):
img_armadura = self.imgs[self.personaje.equipo.objeto_equipado_mano_derecha[0]][self.personaje.equipo.objeto_equipado_mano_derecha[1]]
if(self.slot_selected == 'mano derecha'):
if(self.intercambio):
self.screen.blit(pygame.transform.scale(self.intercambio_slot, (self.width/16.2162, self.height/9.2105)), (self.width/10.1695, self.height/3.6842)) # 74 76 118 190
else:
self.screen.blit(pygame.transform.scale(self.selected_slot, (self.width/16.2162, self.height/9.2105)), (self.width/10.1695, self.height/3.6842)) # 74 76 118 190
self.screen.blit(pygame.transform.scale(img_armadura, (self.width/16.2162, self.height/9.2105)), (self.width/10.1695, self.height/3.6842)) # 74 76 118 190
# Características
att = self.personaje.car-10
if(att < 0):
att -=1
puntaje = str(int(att // 2))
self.car = self.fuente1.render(str(self.personaje.car)+"("+puntaje+")", True, self.color_black)
att = self.personaje.sab-10
if(att < 0):
att -=1
puntaje = str(int(att // 2))
self.sab = self.fuente1.render(str(self.personaje.sab)+"("+puntaje+")", True, self.color_black)
att = self.personaje.des-10
if(att < 0):
att -=1
puntaje = str(int(att // 2))
self.des = self.fuente1.render(str(self.personaje.des)+"("+puntaje+")", True, self.color_black)
att = self.personaje.int-10
if(att < 0):
att -=1
puntaje = str(int(att // 2))
self.int = self.fuente1.render(str(self.personaje.int)+"("+puntaje+")", True, self.color_black)
att = self.personaje.fu-10
if(att < 0):
att -=1
puntaje = str(int(att // 2))
self.fu = self.fuente1.render(str(self.personaje.fu)+"("+puntaje+")", True, self.color_black)
att = self.personaje.cons-10
if(att < 0):
att -=1
puntaje = str(int(att // 2))
self.cons = self.fuente1.render(str(self.personaje.cons)+"("+puntaje+")", True, self.color_black)
self.screen.blit(self.car, (self.width/2.2989, self.height/12.0690)) #522 58
self.screen.blit(self.sab, (self.width/2.0761, self.height/12.0690)) #578 58
self.screen.blit(self.des, (self.width/1.8957, self.height/12.0690)) #633 58
self.screen.blit(self.int, (self.width/1.7417, self.height/12.0690)) #689 58
self.screen.blit(self.fu, (self.width/1.6129, self.height/12.0690)) #744 58
self.screen.blit(self.cons, (self.width/1.5000, self.height/12.0690)) #800 58
# BPC
self.bpc = self.fuente3.render(str(self.personaje.bpc), True, self.color_black)
self.screen.blit(self.bpc, (self.width/4.8980, self.height/4.6358)) #245 151
# CA
self.ca = self.fuente1.render(str(self.personaje.ca), True, self.color_black)
self.screen.blit(self.ca, (self.width/5.1064, self.height/12.0690)) #235 58
# Vida
self.vida = self.fuente1.render(str(self.personaje.vida_temp), True, self.color_black)
self.screen.blit(self.vida, (self.width/4.1237, self.height/12.0690)) #291 58
# Clase
self.clase = self.fuente1.render(str(self.personaje.tipo_clase), True, self.color_black)
self.screen.blit(self.clase, (self.width/3.3241, self.height/12.0690)) #361 58
# Objetos de los slot normales
base_x_start = self.width/3.1250
base_y_start = self.height/6.3063
base_x_size = self.width/30.7692
base_y_size = self.height/17.5000
dif_x = self.width/35.2941
dif_y = self.height/20.5882
base_c_x_start = self.width/2.9412
base_c_y_start = self.height/4.9296
base_c_x_size = self.width/46.1538
base_c_y_size = self.height/36.8421
dif_l_x = self.width/600.0000
dif_l_y = self.height/700.0000
for slot_name, objeto in self.personaje.equipo.objetos.items():
if(objeto != None):
categoria = objeto[0]
name = objeto[1]
slot_num = int(slot_name[5:])
fila = int(slot_num // 10) # Se cuenta a partir de 0
col = int(slot_num % 10)
img_slot = self.imgs[categoria][name]
if(self.slot_selected == slot_num):
if(self.intercambio):
self.screen.blit(pygame.transform.scale(self.intercambio_slot, (base_x_size, base_y_size)), (base_x_start+dif_x*col, base_y_start+dif_y*fila)) #39 40 384 111
else:
self.screen.blit(pygame.transform.scale(self.selected_slot, (base_x_size, base_y_size)), (base_x_start+dif_x*col, base_y_start+dif_y*fila)) #39 40 384 111
self.screen.blit(pygame.transform.scale(img_slot, (self.width/8.6957, self.height/4.9645)), (self.width/1.7143, self.height/2.3973))
obj_name = self.fuente3.render(str(name), True, self.color_black)
self.screen.blit(obj_name, (self.width/1.7217, self.height/3.0043))
self.screen.blit(pygame.transform.scale(img_slot, (base_x_size, base_y_size)), (base_x_start+dif_x*col, base_y_start+dif_y*fila)) #39 40 384 111
for slot_name, objeto in self.personaje.equipo.objetos.items():
if(objeto != None):
cantidad = objeto[3]
slot_num = int(slot_name[5:])
fila = int(slot_num // 10) # Se cuenta a partir de 0
col = int(slot_num % 10)
self.screen.blit(pygame.transform.scale(self.whitebkg, (base_c_x_size, base_c_y_size)), (base_c_x_start+dif_x*col, base_c_y_start+dif_y*fila))
cantidadLetra = self.fuente1.render(str(cantidad), True, self.color_black)
self.screen.blit(cantidadLetra, (base_c_x_start+dif_x*col+dif_l_x, base_c_y_start+dif_y*fila+dif_l_y))
if(self.checkIfMouseIsInButton(x_size,y_size,x_start,y_start,x,y)):
self.screen.blit(pygame.transform.scale(self.buttonSelectedPic, (self.width/3.8339, self.height/12.2807)), (self.width/1.3873, self.height/1.1290)) #313 57 865 620
else:
self.screen.blit(pygame.transform.scale(self.buttonPic, (self.width/3.8339, self.height/12.2807)), (self.width/1.3873, self.height/1.1290)) #313 57 865 620
self.screen.blit(pygame.transform.scale(self.back, (self.width/6.3158, self.height/17.5000)), (self.width/1.2973, self.height/1.1200)) #x x 925 625
if((self.availableStart and self.startBoton) or (self.GLOBAL.getModoHabla())):
if(self.checkIfMouseIsInButton(x_size,y_size,x_start,y_start2,x,y)):
self.screen.blit(pygame.transform.scale(self.buttonSelectedPic, (self.width/3.8339, self.height/12.2807)), (self.width/1.3873, self.height/1.2658)) #313 57 865 553
else:
self.screen.blit(pygame.transform.scale(self.buttonPic, (self.width/3.8339, self.height/12.2807)), (self.width/1.3873, self.height/1.2658)) #313 57 865 553
else:
self.screen.blit(pygame.transform.scale(self.buttonUnavailablePic, (self.width/3.8339, self.height/12.2807)), (self.width/1.3873, self.height/1.2658)) #313 57 865 553
if(self.startBoton):
self.screen.blit(pygame.transform.scale(self.continuar, (self.width/6.3158, self.height/17.5000)), (self.width/1.2973, self.height/1.2545)) #x x 925 558
else:
self.screen.blit(pygame.transform.scale(self.enviar_msg, (self.width/6.3158, self.height/17.5000)), (self.width/1.2973, self.height/1.2545)) #x x 925 558
if(self.GLOBAL.getModoHabla()):
if(self.checkIfMouseIsInButton(x_size,y_size,x_start,y_start3,x,y)):
self.screen.blit(pygame.transform.scale(self.buttonSelectedPic, (self.width/3.8339, self.height/12.2807)), (self.width/1.3873, self.height/1.4403)) #313 57 865 486
else:
self.screen.blit(pygame.transform.scale(self.buttonPic, (self.width/3.8339, self.height/12.2807)), (self.width/1.3873, self.height/1.4403)) #313 57 865 486
else:
self.screen.blit(pygame.transform.scale(self.buttonUnavailablePic, (self.width/3.8339, self.height/12.2807)), (self.width/1.3873, self.height/1.4403)) #313 57 865 486
self.screen.blit(pygame.transform.scale(self.liberar_turno_palabra, (self.width/6.3158, self.height/17.5000)), (self.width/1.2973, self.height/1.4257)) #x x 925 491
self.inputBoxDescripcion = pygame.Rect(self.width/48.0000, self.height/1.4894, self.width/1.4815, self.height/5.6452) #25 470 810 124
pygame.draw.rect(self.screen, self.color_white, self.inputBoxDescripcion, 2)
img = self.GLOBAL.getImagePartida()
if(img != ""):
self.image.put(img)
try:
if(self.changePhoto):
self.currentImageToShow = self.image.get()
self.changePhoto = False
self.imagePhoto = pygame.image.load(self.currentImageToShow)
except:
self.currentImageToShow = ""
if(self.currentImageToShow != ""):
self.screen.blit(pygame.transform.scale(self.imagePhoto, (self.width/4.7059, self.height/2.6415)), (self.width/1.3378, self.height/14.0000)) #255 265 897 50
# Para mostrar el nombre del NPC
nombre_NPC = self.GLOBAL.getShowNombreNPC()
if(nombre_NPC != ""):
rect = pygame.Rect(self.width/1.3857, self.height/1.8667, self.width/3.7736, self.height/10.9375)
pygame.draw.rect(self.screen, self.color_white,rect,0)
textoNPC = self.fuente5.render(nombre_NPC, True, self.color_black)
self.screen.blit(textoNPC,(self.width/1.3514, self.height/1.8421)) #888 380
pygame.display.update()
def calculateCurrentSlot(self,pos_x,pos_y):
for fila in self.filas:
for col in self.columnas:
if((pos_x >= col and pos_x <= self.base_x_size+col) and (pos_y >= fila and pos_y <= self.base_y_size + fila)):
f_n = self.filas.index(fila)
c_n = self.columnas.index(col)
slot = c_n + f_n*10
return slot
# Comprobamos si lo que ha clickeado es la armadura
armor_x_size = self.width/16.9014
armor_y_size = self.height/9.5890
armor_x_start = self.width/16.2162
armor_y_start = self.height/9.7222
if((pos_x >= armor_x_start and pos_x <= armor_x_size+armor_x_start) and (pos_y >= armor_y_start and pos_y <= armor_y_size + armor_y_start)):
return 'armor_slot'
# Comprobamos si lo que ha clickeado es la mano dcha o la izqda
mano_dcha_x_size = self.width/16.2162
mano_dcha_y_size = self.height/9.2105
mano_izda_x_start = self.width/48.0000
mano_dcha_y_start = self.height/3.6842
mano_dcha_x_start = self.width/10.1695
if((pos_x >= mano_dcha_x_start and pos_x <= mano_dcha_x_size+mano_dcha_x_start) and (pos_y >= mano_dcha_y_start and pos_y <= mano_dcha_y_size + mano_dcha_y_start)):
return 'mano derecha'
if((pos_x >= mano_izda_x_start and pos_x <= mano_dcha_x_size+mano_izda_x_start) and (pos_y >= mano_dcha_y_start and pos_y <= mano_dcha_y_size + mano_dcha_y_start)):
return 'mano izquierda'
return None
def cerrarHilo(self):
#si está activo, que lo detenga
if self.hiloProcesamientoPartida != None and self.hiloProcesamientoPartida.is_alive():
try:
self.ProcesamientoPartida.maquina.DM.engine.stop()
self.ProcesamientoPartida.maquina.DM.engine.endLoop()
except:
pass
self.ProcesamientoPartida.finished = True
self.GLOBAL.setTextoDM("")
ctypes.pythonapi.PyThreadState_SetAsyncExc(
ctypes.c_long(self.hiloProcesamientoPartida.ident), ctypes.py_object(SystemExit)
)
def render(self):
#render screen
self.GLOBAL.setModoHabla(False)
self.letterwidth = (self.width/3.4286)/6 #cálculo de la base en píxeles
self.lettersize = int(self.letterwidth + 0.5 * self.letterwidth) #multiplicamos la base x 0.5 y se lo sumamos a la base para hacerlo proporcional al tamaño que queremos
self.fuente2 = pygame.font.SysFont(self.font,self.lettersize)
self.letterwidth1 = (self.width/3.4286)/25 #cálculo de la base en píxeles
self.lettersize1 = int(self.letterwidth1 + 0.1 * self.letterwidth1) #multiplicamos la base x 0.5 y se lo sumamos a la base para hacerlo proporcional al tamaño que queremos
self.fuente1 = pygame.font.SysFont(self.font,self.lettersize1)
self.letterwidth2 = (self.width/3.4286)/20 #cálculo de la base en píxeles
self.lettersize2 = int(self.letterwidth2 + 0.5 * self.letterwidth2) #multiplicamos la base x 0.5 y se lo sumamos a la base para hacerlo proporcional al tamaño que queremos
self.fuente3 = pygame.font.SysFont(self.font,self.lettersize2)
self.letterwidth3 = (self.width/3.4286)/32 #cálculo de la base en píxeles
self.lettersize3 = int(self.letterwidth3 + 0.5 * self.letterwidth3) #multiplicamos la base x 0.5 y se lo sumamos a la base para hacerlo proporcional al tamaño que queremos
self.fuente4 = pygame.font.SysFont(self.font,self.lettersize3)
self.letterwidth4 = (self.width/3.4286)/15 #cálculo de la base en píxeles
self.lettersize4 = int(self.letterwidth4 + 0.5 * self.letterwidth4) #multiplicamos la base x 0.5 y se lo sumamos a la base para hacerlo proporcional al tamaño que queremos
self.fuente5 = pygame.font.SysFont(self.font,self.lettersize4)
#para extraer qué ubicación se escogió
conn = sqlite3.connect("simuladordnd.db")
cur = conn.cursor()
#cargamos la partida 1, si existe: el orden de las columnas será ese
cur.execute("SELECT ubicacion_historia FROM partida WHERE numPartida = '"+self.currentPartida+"'")
rows = cur.fetchall() #para llegar a esta pantalla, la pantalla tiene que existir sí o sí
if(rows[0] != None):
ubicacion = rows[0][0]
conn.close()
self.currentImageBkgToShow = pygame.image.load("images/background/"+ubicacion+".png")
self.ubicacion = ubicacion
self.personaje.loadAnimations(ubicacion)
if(self.GLOBAL.getActualPartidaState() == "loading"):
self.startBoton = True
self.ProcesamientoPartida = ProcesamientoPartida(self.seed_random,self.currentPartida)
self.msg = self.fuente2.render('Preparando Partida', True, self.color_white)
self.msg1 = self.fuente2.render('Preparando Partida.', True, self.color_white)
self.msg2 = self.fuente2.render('Preparando Partida..', True, self.color_white)
self.msg3 = self.fuente2.render('Preparando Partida...', True, self.color_white)
self.screen.blit(pygame.transform.scale(self.backgroundPic, (self.width,self.height)), (0, 0)) #0,0 es la posición desde donde empieza a dibujar
self.screen.blit(pygame.transform.scale(self.capa, (self.width,self.height)), (0, 0))
self.screen.blit(self.msg3, (self.width/4.0000, self.height/4.0000)) #300 175
self.screen.blit(pygame.transform.scale(self.buttonPic, (self.width/3.8339, self.height/12.2807)), (self.width/2.7907, self.height/1.1667))
self.screen.blit(pygame.transform.scale(self.back, (self.width/6.3158, self.height/17.5000)), (self.width/2.4490, self.height/1.1570))
if(not self.isOnline):
print(self.GLOBAL.getOtherPlayers())
print(self.password,self.id)
for i in range(0,len(self.GLOBAL.getOtherPlayers())):
if(self.GLOBAL.getOtherPlayersIndex(i) != None and self.GLOBAL.getOtherPlayersIndex(i)[1][2]):
socket_temporal = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
try:
socket_temporal.connect((self.GLOBAL.getOtherPlayersIndex(i)[1][4],self.GLOBAL.getOtherPlayersIndex(i)[1][5]))
msg = f"{self.password};{self.id};ve_partida_fromSalaEspera"
socket_temporal.sendall(msg.encode('utf-8'))
except Exception as e:
print('e1: ',e)
pass
finally:
socket_temporal.close() #se cierra el socket al terminar
#inicio del hilo de carga de partida
self.ProcesamientoPartida.initialize(self.numJugadores,self.DMVoice,self.currentPartida,self.personaje,self,self.width,self.height)
self.hiloProcesamientoPartida = threading.Thread(target=self.ProcesamientoPartida.prepararPartida)
self.hiloProcesamientoPartida.start()
else:
pass
elif(self.GLOBAL.getActualPartidaState() == "estadisticas"):
self.screen.blit(pygame.transform.scale(self.backgroundPic, (self.width,self.height)), (0, 0)) #0,0 es la posición desde donde empieza a dibujar
self.screen.blit(pygame.transform.scale(self.capa, (self.width,self.height)), (0, 0))
# Estadísticas
ending_time = "Tiempo requerido: "+str(self.GLOBAL.getEndingTime())+" s"
mobs = "Monstruos descubiertos: "+ str(self.GLOBAL.getMobsDiscoverder())
cofres = "Sarcófagos abiertos: "+ str(self.GLOBAL.getOpenedChest())
rooms = "Habitaciones descubiertas: "+str(self.GLOBAL.getRoomsVisited())+"/"+str(self.GLOBAL.getNumSalas())
objetos = "Objetos destruidos: "+str(self.GLOBAL.getBrokenObjects())
text1 = self.fuente3.render(ending_time, True, self.color_white)
text2 = self.fuente3.render(mobs, True, self.color_white)
text3 = self.fuente3.render(cofres, True, self.color_white)
text4 = self.fuente3.render(rooms, True, self.color_white)
text5 = self.fuente3.render(objetos, True, self.color_white)
#los renderizamos
self.screen.blit(text1, (self.width/13.6364, self.height/14.2857)) #88 49
self.screen.blit(text2, (self.width/13.6364, self.height/5.5118)) #88 127
self.screen.blit(text3, (self.width/13.6364, self.height/3.4146)) #88 205
self.screen.blit(text4, (self.width/13.6364, self.height/2.4648)) #88 284
self.screen.blit(text5, (self.width/13.6364, self.height/1.9337)) #88 362
self.screen.blit(pygame.transform.scale(self.buttonPic, (self.width/3.8339, self.height/12.2807)), (self.width/2.7907, self.height/1.1667))
self.screen.blit(pygame.transform.scale(self.back, (self.width/6.3158, self.height/17.5000)), (self.width/2.4490, self.height/1.1570))
elif(self.GLOBAL.getActualPartidaState() == "partida"):
self.peso = self.fuente3.render(str(round(self.personaje.equipo.peso_actual,2)), True, self.color_black)
self.pc = self.fuente1.render(str(self.personaje.pc), True, self.color_black)
self.pp = self.fuente1.render(str(self.personaje.pp), True, self.color_black)
self.pe = self.fuente1.render(str(self.personaje.pe), True, self.color_black)
self.po = self.fuente1.render(str(self.personaje.po), True, self.color_black)
self.ppt = self.fuente1.render(str(self.personaje.ppt), True, self.color_black)
if(self.GLOBAL.getModoHabla()):
self.screen.blit(pygame.transform.scale(self.modoHablaBkg, (self.width,self.height)), (0, 0))
else:
self.screen.blit(pygame.transform.scale(self.backgroundPartidaPic, (self.width,self.height)), (0, 0))
if(not self.GLOBAL.getViewMap()):
self.screen.blit(pygame.transform.scale(self.currentImageBkgToShow, (self.width/1.4252, self.height/1.5837)), (self.width/150.0000, self.height/87.5000)) #842 442 8 8
else:
self.screen = self.map.drawMapInGame(self.ubicacion,self.width,self.height,self.screen,self.personaje.coordenadas_actuales_r)
self.screen = self.personaje.renderLast(self.map, self.ubicacion, self.width, self.height, self.screen)
self.screen.blit(pygame.transform.scale(self.butonInv, (self.width/37.5000, self.height/21.8750)),(self.width/1.4706, self.height/1.7157))
self.screen.blit(pygame.transform.scale(self.buttonPic, (self.width/3.8339, self.height/12.2807)), (self.width/1.3873, self.height/1.1290)) #313 57 865 620
self.screen.blit(pygame.transform.scale(self.back, (self.width/6.3158, self.height/17.5000)), (self.width/1.2973, self.height/1.1200)) #x x 925 625
if((self.availableStart and self.startBoton) or (self.GLOBAL.getModoHabla())):
self.screen.blit(pygame.transform.scale(self.buttonPic, (self.width/3.8339, self.height/12.2807)), (self.width/1.3873, self.height/1.2658)) #313 57 865 553
else:
self.screen.blit(pygame.transform.scale(self.buttonUnavailablePic, (self.width/3.8339, self.height/12.2807)), (self.width/1.3873, self.height/1.2658)) #313 57 865 553
if(self.startBoton):
self.screen.blit(pygame.transform.scale(self.continuar, (self.width/6.3158, self.height/17.5000)), (self.width/1.2973, self.height/1.2545)) #x x 925 558
else:
self.screen.blit(pygame.transform.scale(self.enviar_msg, (self.width/6.3158, self.height/17.5000)), (self.width/1.2973, self.height/1.2545)) #x x 925 558
if(self.GLOBAL.getModoHabla()):
self.screen.blit(pygame.transform.scale(self.buttonPic, (self.width/3.8339, self.height/12.2807)), (self.width/1.3873, self.height/1.4403)) #313 57 865 486
else:
self.screen.blit(pygame.transform.scale(self.buttonUnavailablePic, (self.width/3.8339, self.height/12.2807)), (self.width/1.3873, self.height/1.4403)) #313 57 865 486
self.screen.blit(pygame.transform.scale(self.liberar_turno_palabra, (self.width/6.3158, self.height/17.5000)), (self.width/1.2973, self.height/1.4257)) #x x 925 491
self.inputBoxDescripcion = pygame.Rect(self.width/48.0000, self.height/1.4894, self.width/1.4815, self.height/5.6452) #25 470 810 124
pygame.draw.rect(self.screen, self.color_white, self.inputBoxDescripcion, 2)
pygame.display.update()
def renderTextBlock(self,text,position):
self.inputBoxDescripcion = pygame.Rect(self.width/48.0000, self.height/1.4894, self.width/1.4815, self.height/5.6452) #25 470 810 124
pygame.draw.rect(self.screen, self.color_white, self.inputBoxDescripcion, 0)
currentWordsPrinted = 0
lineSpacing = -2
spaceWidth, fontHeight = self.fuente4.size(" ")[0], self.fuente4.size("Tg")[1]
listOfWords = text.split(" ")
imageList = [self.fuente4.render(word, True, self.color_black) for word in listOfWords]
maxLen = self.inputBoxDescripcion[2]-20 #10 de cada lado de margen
lineLenList = [0]
lineList = [[]]
for image in imageList:
width = image.get_width()
lineLen = lineLenList[-1] + len(lineList[-1]) * spaceWidth + width
if len(lineList[-1]) == 0 or lineLen <= maxLen:
lineLenList[-1] += width
lineList[-1].append(image)
else:
lineLenList.append(width)
lineList.append([image])
lineBottom = self.inputBoxDescripcion[1]
lastLine = 0
for lineLen, lineImages in zip(lineLenList, lineList):
lineLeft = self.inputBoxDescripcion[0] +10
#if len(lineImages) > 1:
# spaceWidth = (self.inputBoxDescripcion[2] - lineLen -20) // (len(lineImages)-1)
if lineBottom + fontHeight > self.inputBoxDescripcion[1] + self.inputBoxDescripcion[3]:
break
lastLine += 1
for i, image in enumerate(lineImages):
x, y = lineLeft + i*spaceWidth, lineBottom
if(position >= currentWordsPrinted):
self.screen.blit(image, (round(x), y))
lineLeft += image.get_width()
currentWordsPrinted += 1
else:
return #así termina el método
lineBottom += fontHeight + lineSpacing
def renderTextMessageBlock(self,text):
self.inputBoxMessage = pygame.Rect(self.width/66.6667, self.height/1.1094, self.width/1.4670, self.height/13.4615)
pygame.draw.rect(self.screen, self.color_white, self.inputBoxMessage, 0)
currentWordsPrinted = 0
lineSpacing = -2
spaceWidth, fontHeight = self.fuente4.size(" ")[0], self.fuente4.size("Tg")[1]
listOfWords = text.split(" ")
maxLen = self.inputBoxMessage[2] - 20 # Margen de 10 px a cada lado
lineLenList = [0]
lineList = [[]]
for word in listOfWords:
rendered = self.fuente4.render(word, True, self.color_black)
word_width = rendered.get_width()
if word_width <= maxLen:
lineLen = lineLenList[-1] + len(lineList[-1]) * spaceWidth + word_width
if len(lineList[-1]) == 0 or lineLen <= maxLen:
lineLenList[-1] += word_width
lineList[-1].append(rendered)
else:
lineLenList.append(word_width)
lineList.append([rendered])
else:
# Palabra demasiado larga: dividirla
subword = ""
for char in word:
test_subword = subword + char
test_rendered = self.fuente4.render(test_subword + "-", True, self.color_black)
if test_rendered.get_width() > maxLen:
# Añadir subpalabra con guión a la línea
rendered_split = self.fuente4.render(subword + "-", True, self.color_black)
if lineList[-1]:
lineLenList.append(rendered_split.get_width())
lineList.append([rendered_split])
else:
lineLenList[-1] += rendered_split.get_width()
lineList[-1].append(rendered_split)
subword = char # reiniciar con el carácter actual
else:
subword = test_subword
# Añadir el resto sin guión
final_rendered = self.fuente4.render(subword, True, self.color_black)
lineLenList.append(final_rendered.get_width())
lineList.append([final_rendered])
lineBottom = self.inputBoxMessage[1]
lastLine = 0
for lineLen, lineImages in zip(lineLenList, lineList):
lineLeft = self.inputBoxMessage[0] + 10
if lineBottom + fontHeight > self.inputBoxMessage[1] + self.inputBoxMessage[3]:
break
lastLine += 1
for i, image in enumerate(lineImages):
x, y = lineLeft + i * spaceWidth, lineBottom
self.screen.blit(image, (round(x), y))
lineLeft += image.get_width()
currentWordsPrinted += 1
lineBottom += fontHeight + lineSpacing
# self.inputBoxMessage = pygame.Rect(self.width/66.6667, self.height/1.1094, self.width/1.4670, self.height/13.4615) #18 631 818 52
# pygame.draw.rect(self.screen, self.color_white, self.inputBoxMessage, 0)
# currentWordsPrinted = 0
# lineSpacing = -2
# spaceWidth, fontHeight = self.fuente4.size(" ")[0], self.fuente4.size("Tg")[1]
# listOfWords = text.split(" ")
# imageList = [self.fuente4.render(word, True, self.color_black) for word in listOfWords]
# maxLen = self.inputBoxMessage[2]-20 #10 de cada lado de margen
# lineLenList = [0]
# lineList = [[]]
# for image in imageList:
# width = image.get_width()
# lineLen = lineLenList[-1] + len(lineList[-1]) * spaceWidth + width
# if len(lineList[-1]) == 0 or lineLen <= maxLen:
# lineLenList[-1] += width
# lineList[-1].append(image)
# else:
# lineLenList.append(width)
# lineList.append([image])
# lineBottom = self.inputBoxMessage[1]
# lastLine = 0
# for lineLen, lineImages in zip(lineLenList, lineList):
# lineLeft = self.inputBoxMessage[0] +10
# #if len(lineImages) > 1:
# # spaceWidth = (self.inputBoxDescripcion[2] - lineLen -20) // (len(lineImages)-1)
# if lineBottom + fontHeight > self.inputBoxMessage[1] + self.inputBoxMessage[3]:
# break
# lastLine += 1
# for i, image in enumerate(lineImages):
# x, y = lineLeft + i*spaceWidth, lineBottom
# self.screen.blit(image, (round(x), y))
# lineLeft += image.get_width()
# currentWordsPrinted += 1
# lineBottom += fontHeight + lineSpacing
def animateScreen(self,maxFPS):
if(self.GLOBAL.getActualPartidaState() == "loading"):
x_size = self.width/3.8339
y_size = self.height/12.2807
x_start = self.width/2.7907
y_start = self.height/1.1667
(x,y) = pygame.mouse.get_pos()
#frames del contador para cambiar la animación -> por si hubiera cambiado los FPS máximos
change_frame = maxFPS // 4
#Calculamos el frame actual
self.currentFrame +=1
self.GLOBAL.setShowImage(False)
#Cargamos la animación
if(self.currentFrame >= change_frame):
#Reseteamos a 0 el contador para esperar a la siguiente animación
#Cargamos la base de la pantalla
self.screen.blit(pygame.transform.scale(self.backgroundPic, (self.width,self.height)), (0, 0)) #0,0 es la posición desde donde empieza a dibujar
self.screen.blit(pygame.transform.scale(self.capa, (self.width,self.height)), (0, 0))
if(self.checkIfMouseIsInButton(x_size,y_size,x_start,y_start,x,y)):
self.screen.blit(pygame.transform.scale(self.buttonSelectedPic, (self.width/3.8339, self.height/12.2807)), (self.width/2.7907, self.height/1.1667))
else:
self.screen.blit(pygame.transform.scale(self.buttonPic, (self.width/3.8339, self.height/12.2807)), (self.width/2.7907, self.height/1.1667))
self.screen.blit(pygame.transform.scale(self.back, (self.width/6.3158, self.height/17.5000)), (self.width/2.4490, self.height/1.1570))
self.currentFrame = 0
if(self.contMsg == 0):
self.screen.blit(self.msg, (self.width/4.0000, self.height/4.0000)) #300 175
self.contMsg +=1
elif(self.contMsg == 1):
self.screen.blit(self.msg1, (self.width/4.0000, self.height/4.0000)) #300 175
self.contMsg +=1
elif(self.contMsg == 2):
self.screen.blit(self.msg2, (self.width/4.0000, self.height/4.0000)) #300 175
self.contMsg +=1
elif(self.contMsg == 3):
self.screen.blit(self.msg3, (self.width/4.0000, self.height/4.0000)) #300 175
self.contMsg = 0
pygame.display.update()
elif(self.GLOBAL.getActualPartidaState() == "estadisticas"):
self.screen.blit(pygame.transform.scale(self.backgroundPic, (self.width,self.height)), (0, 0)) #0,0 es la posición desde donde empieza a dibujar
self.screen.blit(pygame.transform.scale(self.capa, (self.width,self.height)), (0, 0))
# Estadísticas
ending_time = "Tiempo requerido: "+str(self.GLOBAL.getEndingTime())+" s"
mobs = "Monstruos descubiertos: "+ str(self.GLOBAL.getMobsDiscoverder())
cofres = "Sarcófagos abiertos: "+ str(self.GLOBAL.getOpenedChest())
rooms = "Habitaciones descubiertas: "+str(self.GLOBAL.getRoomsVisited())+"/"+str(self.GLOBAL.getNumSalas())
objetos = "Objetos destruidos: "+str(self.GLOBAL.getBrokenObjects())
text1 = self.fuente3.render(ending_time, True, self.color_white)
text2 = self.fuente3.render(mobs, True, self.color_white)
text3 = self.fuente3.render(cofres, True, self.color_white)
text4 = self.fuente3.render(rooms, True, self.color_white)
text5 = self.fuente3.render(objetos, True, self.color_white)
#los renderizamos
self.screen.blit(text1, (self.width/13.6364, self.height/14.2857)) #88 49
self.screen.blit(text2, (self.width/13.6364, self.height/5.5118)) #88 127
self.screen.blit(text3, (self.width/13.6364, self.height/3.4146)) #88 205
self.screen.blit(text4, (self.width/13.6364, self.height/2.4648)) #88 284
self.screen.blit(text5, (self.width/13.6364, self.height/1.9337)) #88 362
self.screen.blit(pygame.transform.scale(self.buttonPic, (self.width/3.8339, self.height/12.2807)), (self.width/2.7907, self.height/1.1667))
self.screen.blit(pygame.transform.scale(self.back, (self.width/6.3158, self.height/17.5000)), (self.width/2.4490, self.height/1.1570))
elif(self.GLOBAL.getActualPartidaState() == "partida"):
x_size = self.width/3.8339
y_size = self.height/12.2807
x_start = self.width/1.3873
y_start = self.height/1.1290
y_start2 = self.height/1.2658
y_start3 = self.height/1.4403
x_start1 = self.width/1.4706
y_start1 = self.height/1.7157
x_size1 = self.width/37.5000
y_size1 = self.height/21.8750
x_size4 = self.width/37.5000
y_size4 = self.height/21.8750
x_start4 = self.width/120.0000
y_start4 = self.height/70.0000
(x,y) = pygame.mouse.get_pos()
if(self.first_timeScreen == True):
if(not self.isOnline):
self.GLOBAL.setTokenDePalabra(None)
self.reload()
self.first_timeScreen = False
self.currentFrame = 0
else:
pass
#Establezco la posición del personaje
self.map = self.GLOBAL.getMapa()
self.personaje.mapa = self.map
self.personaje.setCurrentPos(self.map.playersCurrentPos[self.id],self.map.map_tileSize,self.width,self.height)
self.personaje.setFPS(maxFPS)
else:
currentMode = self.GLOBAL.getModoHabla()
if(currentMode != self.lastScreen):
self.lastScreen = currentMode
self.reload()
change_frame = maxFPS//5
self.screen.blit(pygame.transform.scale(self.buttonPic, (self.width/3.8339, self.height/12.2807)), (self.width/1.3873, self.height/1.1290)) #313 57 865 620
self.screen.blit(pygame.transform.scale(self.back, (self.width/6.3158, self.height/17.5000)), (self.width/1.2973, self.height/1.1200)) #x x 925 625
if(self.canCheck and self.textWriten and self.GLOBAL.getCanStart()):
self.availableStart = True
self.canCheck = False
if(self.checkIfMouseIsInButton(x_size,y_size,x_start,y_start,x,y)):
self.screen.blit(pygame.transform.scale(self.buttonSelectedPic, (self.width/3.8339, self.height/12.2807)), (self.width/1.3873, self.height/1.1290)) #313 57 865 620
else:
self.screen.blit(pygame.transform.scale(self.buttonPic, (self.width/3.8339, self.height/12.2807)), (self.width/1.3873, self.height/1.1290)) #313 57 865 620
self.screen.blit(pygame.transform.scale(self.back, (self.width/6.3158, self.height/17.5000)), (self.width/1.2973, self.height/1.1200)) #x x 925 625
if((self.availableStart and self.startBoton) or (self.GLOBAL.getModoHabla())):
if(self.checkIfMouseIsInButton(x_size,y_size,x_start,y_start2,x,y)):
self.screen.blit(pygame.transform.scale(self.buttonSelectedPic, (self.width/3.8339, self.height/12.2807)), (self.width/1.3873, self.height/1.2658)) #313 57 865 553
else:
self.screen.blit(pygame.transform.scale(self.buttonPic, (self.width/3.8339, self.height/12.2807)), (self.width/1.3873, self.height/1.2658)) #313 57 865 553
else:
self.screen.blit(pygame.transform.scale(self.buttonUnavailablePic, (self.width/3.8339, self.height/12.2807)), (self.width/1.3873, self.height/1.2658)) #313 57 865 553
if(self.startBoton):
self.screen.blit(pygame.transform.scale(self.continuar, (self.width/6.3158, self.height/17.5000)), (self.width/1.2973, self.height/1.2545)) #x x 925 558
else:
self.screen.blit(pygame.transform.scale(self.enviar_msg, (self.width/6.3158, self.height/17.5000)), (self.width/1.2973, self.height/1.2545)) #x x 925 558
if(self.GLOBAL.getModoHabla()):
if(self.checkIfMouseIsInButton(x_size,y_size,x_start,y_start3,x,y)):
self.screen.blit(pygame.transform.scale(self.buttonSelectedPic, (self.width/3.8339, self.height/12.2807)), (self.width/1.3873, self.height/1.4403)) #313 57 865 486
else:
self.screen.blit(pygame.transform.scale(self.buttonPic, (self.width/3.8339, self.height/12.2807)), (self.width/1.3873, self.height/1.4403)) #313 57 865 486
else:
self.screen.blit(pygame.transform.scale(self.buttonUnavailablePic, (self.width/3.8339, self.height/12.2807)), (self.width/1.3873, self.height/1.4403)) #313 57 865 486
self.screen.blit(pygame.transform.scale(self.liberar_turno_palabra, (self.width/6.3158, self.height/17.5000)), (self.width/1.2973, self.height/1.4257)) #x x 925 491
img = self.GLOBAL.getImagePartida()
if(img != ""):
self.image.put(img)
try:
if(self.changePhoto):
self.currentImageToShow = self.image.get()
self.changePhoto = False
self.imagePhoto = pygame.image.load(self.currentImageToShow)
except Exception as e:
print(e)
self.currentImageToShow = ""
if(self.currentImageToShow != ""):
self.screen.blit(pygame.transform.scale(self.imagePhoto, (self.width/4.7059, self.height/2.6415)), (self.width/1.3378, self.height/14.0000)) #255 265 897 50
# Para mostrar el nombre del NPC
nombre_NPC = self.GLOBAL.getShowNombreNPC()
if(nombre_NPC != ""):
rect = pygame.Rect(self.width/1.3857, self.height/1.8667, self.width/3.7736, self.height/10.9375)