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Copy pathMenu.py
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392 lines (355 loc) · 28 KB
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import pygame
from pygame.locals import *
from pygame import mixer
class Menu:
#sound
def __init__(self,width,height,screen,ch1,ch2,ch3,ch4,logged,picture,name,font):
#screen
self.screen = screen
#log in
self.logged = logged
self.picture = picture #foto del avatar que le toca
self.max_lenght_name = 13
self.name = name
#musica
self.pressed = pygame.mixer.Sound('sounds/button_pressed.wav')
self.pressed_exit = pygame.mixer.Sound('sounds/button_pressed_ogg.ogg')
self.selected = pygame.mixer.Sound('sounds/selected_button.wav')
self.error = pygame.mixer.Sound('sounds/error.wav')
#widht y height
self.width = width
self.height = height
#canales
self.ch1 = ch1
self.ch2 = ch2
self.ch3 = ch3
self.ch4 = ch4
#variables
self.first_timeS = True # Aún no has pulsado el botón start
self.first_timeO = True # lo mismo para el botón Opciones
self.first_timeE = True # lo mismo para el botón Exit
self.first_timeL = True # lo mismo para el botón Login
self.first_timeC = True # lo mismo para el botón Créditos
#cargamos las imágenes del menú
self.backgroundPic = pygame.image.load("images/background.png")
self.titlePic = pygame.image.load("images/title.png")
self.buttonPic = pygame.image.load("images/button.png")
self.buttonSelectedPic = pygame.image.load("images/button_selected.png")
self.buttonPressedPic = pygame.image.load("images/button_pressed.png")
self.buttonUnavailablePic = pygame.image.load("images/button_unavailable.png")
self.loginPic = pygame.image.load("images/login.png")
self.loginSelectedPic = pygame.image.load("images/login_selected.png")
self.loginPressedPic = pygame.image.load("images/login_pressed.png")
self.creditsPic = pygame.image.load("images/credits.png")
self.creditsSelectedPic = pygame.image.load("images/credits_selected.png")
self.creditsPressedPic = pygame.image.load("images/credits_pressed.png")
#fuentes y colores
self.fuente = pygame.font.SysFont(font, 70)
self.fuente2 = pygame.font.SysFont(font,600)
self.color_white = (255,255,255)
self.color_dark_red = (107,0,0)
self.titleText = self.fuente2.render(' Roleplay Simulator ',True,self.color_white)
self.start = self.fuente.render('Empezar simulación', True, self.color_white)
self.options = self.fuente.render('Configuración', True, self.color_white)
self.exit = self.fuente.render('Salir', True, self.color_white)
self.tooltip1 = self.fuente.render('Iniciar sesión', True, self.color_white)
self.tooltip2 = self.fuente.render('Créditos', True, self.color_white)
if(self.name != ' ' and self.logged and (self.picture is not None)):
self.textName = self.fuente.render(name, True, self.color_white)
else:
self.textName = None
def render(self):
#render screen
self.screen.blit(pygame.transform.scale(self.backgroundPic, (self.width,self.height)), (0, 0)) #0,0 es la posición desde donde empieza a dibujar
self.screen.blit(pygame.transform.scale(self.titleText, (self.width/1.0000, self.height/3.8889)), (0, self.height/28.0000)) #1200 180 0 25
if(self.logged and (self.picture is not None)):
self.screen.blit(pygame.transform.scale(self.buttonPic, (self.width/3.8339,self.height/12.2807)), (self.width/2.7907, self.height/1.6667))
self.letterwidth = (self.width/8.0000)/(self.max_lenght_name+1) #the width for 1 letter
self.widthText = self.letterwidth*self.max_lenght_name
spaces = self.max_lenght_name - len(self.name)
one_side = spaces//2
other_side = self.max_lenght_name - one_side - len(self.name)
text_to_show = ' '
inside = False
for i in range(0,one_side):
if(i == 0):
text_to_show = ' '
text_to_show += ' '
inside = True
if (inside):
text_to_show +=self.name
else:
text_to_show = self.name
inside = False
for i in range(0,other_side):
text_to_show += ' '
#print("text to show: "+text_to_show+".")
#print(one_side, other_side)
self.textName = self.fuente.render(text_to_show, True, self.color_white)
self.screen.blit(pygame.transform.scale(self.textName, (self.widthText, self.height/17.5000)), (self.width/1.5287, self.height/1.1864))
else:
self.screen.blit(pygame.transform.scale(self.buttonUnavailablePic, (self.width/3.8339,self.height/12.2807)), (self.width/2.7907, self.height/1.6667))
self.screen.blit(pygame.transform.scale(self.tooltip1, (self.width/8.0000, self.height/17.5000)), (self.width/1.5287, self.height/1.1864))
self.screen.blit(pygame.transform.scale(self.loginPic, (self.width/10.5263, self.width/10.5263)), (self.width/1.5000, self.height-(self.height/6.034)-(self.width/10.5263)))
self.screen.blit(pygame.transform.scale(self.tooltip2, (self.width/12.0000, self.height/17.5000)), (self.width/4.6154, self.height/1.1864))
self.screen.blit(pygame.transform.scale(self.buttonPic, (self.width/3.8339, self.height/12.2807)), (self.width/2.7907, self.height/1.4374))
self.screen.blit(pygame.transform.scale(self.buttonPic, (self.width/3.8339, self.height/12.2807)), (self.width/2.7907, self.height/1.2635))
self.screen.blit(pygame.transform.scale(self.start, (self.width/5.1064, self.height/17.5000)), (self.width/2.5532, self.height/1.6471))
self.screen.blit(pygame.transform.scale(self.options, (self.width/7.5949, self.height/17.5000)), (self.width/2.3762, self.height/1.4228))
self.screen.blit(pygame.transform.scale(self.exit, (self.width/21.8182, self.height/17.5000)), (self.width/2.1622, self.height/1.2522))
self.screen.blit(pygame.transform.scale(self.creditsPic, (self.width/10.5263, self.width/10.5263)), (self.width/4.7059, self.height-(self.height/6.034)-(self.width/10.5263)))
#refresca la pantalla para cargar el simulador
pygame.display.update()
def setLog(self,log):
self.logged = log
def setPicture(self,picture):
self.picture = picture
def setName(self,name):
self.name = name
# size_x, size_y: tamaño del botón en x y en y
# x_start y y_start: posición de la esquina izquierda del botón
# pos_x y pos_y: posición actual del ratón
def checkIfMouseIsInButton(self,size_x,size_y,x_start,y_start,pos_x,pos_y):
if((pos_x >= x_start and pos_x <= size_x+x_start) and (pos_y >= y_start and pos_y <= size_y + y_start)):
return True
else:
return False
def clickedMouse(self):
#click del ratón
#calculo del tamaño del botón y su posición -> Empezar Simulación
x_size = self.width/3.8339
y_size = self.height/12.2807
x_start = self.width/2.7907
y_startS = self.height/1.6667
y_startO = self.height/1.4374
y_startE = self.height/1.2635
x_sizeL = self.width/10.5263
y_sizeL = self.height/6.1404
x_startL = self.width/1.5000
y_startL = self.height/1.4894
x_startC = self.width/4.7059
(x,y) = pygame.mouse.get_pos()
#Botón Empezar Simulación
if(self.checkIfMouseIsInButton(x_size,y_size,x_start,y_startS,x,y)):
ret = 'menu'
if(self.logged and (self.picture is not None)):
self.screen.blit(pygame.transform.scale(self.buttonPressedPic, (self.width/3.8339,self.height/12.2807)), (self.width/2.7907, self.height/1.6667))
self.ch1.play(self.pressed)
ret = 'seleccionPartidas'
else:
self.screen.blit(pygame.transform.scale(self.buttonUnavailablePic, (self.width/3.8339,self.height/12.2807)), (self.width/2.7907, self.height/1.6667))
self.ch1.play(self.error)
self.screen.blit(pygame.transform.scale(self.loginPic, (self.width/10.5263, self.width/10.5263)), (self.width/1.5000, self.height-(self.height/6.034)-(self.width/10.5263)))
self.screen.blit(pygame.transform.scale(self.buttonPic, (self.width/3.8339, self.height/12.2807)), (self.width/2.7907, self.height/1.4374))
self.screen.blit(pygame.transform.scale(self.buttonPic, (self.width/3.8339, self.height/12.2807)), (self.width/2.7907, self.height/1.2635))
self.screen.blit(pygame.transform.scale(self.start, (self.width/5.1064, self.height/17.5000)), (self.width/2.5532, self.height/1.6471))
self.screen.blit(pygame.transform.scale(self.options, (self.width/7.5949, self.height/17.5000)), (self.width/2.3762, self.height/1.4228))
self.screen.blit(pygame.transform.scale(self.exit, (self.width/21.8182, self.height/17.5000)), (self.width/2.1622, self.height/1.2522))
self.screen.blit(pygame.transform.scale(self.creditsPic, (self.width/10.5263, self.width/10.5263)), (self.width/4.7059, self.height-(self.height/6.034)-(self.width/10.5263)))
pygame.display.update()
return ret
#Botón opciones
elif(self.checkIfMouseIsInButton(x_size,y_size,x_start,y_startO,x,y)):
if(self.logged and (self.picture is not None)):
self.screen.blit(pygame.transform.scale(self.buttonPic, (self.width/3.8339,self.height/12.2807)), (self.width/2.7907, self.height/1.6667))
else:
self.screen.blit(pygame.transform.scale(self.buttonUnavailablePic, (self.width/3.8339,self.height/12.2807)), (self.width/2.7907, self.height/1.6667))
self.screen.blit(pygame.transform.scale(self.loginPic, (self.width/10.5263, self.width/10.5263)), (self.width/1.5000, self.height-(self.height/6.034)-(self.width/10.5263)))
self.screen.blit(pygame.transform.scale(self.buttonPressedPic, (self.width/3.8339, self.height/12.2807)), (self.width/2.7907, self.height/1.4374))
self.screen.blit(pygame.transform.scale(self.buttonPic, (self.width/3.8339, self.height/12.2807)), (self.width/2.7907, self.height/1.2635))
self.screen.blit(pygame.transform.scale(self.start, (self.width/5.1064, self.height/17.5000)), (self.width/2.5532, self.height/1.6471))
self.screen.blit(pygame.transform.scale(self.options, (self.width/7.5949, self.height/17.5000)), (self.width/2.3762, self.height/1.4228))
self.screen.blit(pygame.transform.scale(self.exit, (self.width/21.8182, self.height/17.5000)), (self.width/2.1622, self.height/1.2522))
self.screen.blit(pygame.transform.scale(self.creditsPic, (self.width/10.5263, self.width/10.5263)), (self.width/4.7059, self.height-(self.height/6.034)-(self.width/10.5263)))
self.ch1.play(self.pressed)
pygame.display.update()
return 'options'
#Botón exit
elif(self.checkIfMouseIsInButton(x_size,y_size,x_start,y_startE,x,y)):
self.ch1.play(self.pressed_exit)
if(self.logged and (self.picture is not None)):
self.screen.blit(pygame.transform.scale(self.buttonPic, (self.width/3.8339,self.height/12.2807)), (self.width/2.7907, self.height/1.6667))
else:
self.screen.blit(pygame.transform.scale(self.buttonUnavailablePic, (self.width/3.8339,self.height/12.2807)), (self.width/2.7907, self.height/1.6667))
self.screen.blit(pygame.transform.scale(self.loginPic, (self.width/10.5263, self.width/10.5263)), (self.width/1.5000, self.height-(self.height/6.034)-(self.width/10.5263)))
self.screen.blit(pygame.transform.scale(self.buttonPic, (self.width/3.8339, self.height/12.2807)), (self.width/2.7907, self.height/1.4374))
self.screen.blit(pygame.transform.scale(self.buttonPressedPic, (self.width/3.8339, self.height/12.2807)), (self.width/2.7907, self.height/1.2635))
self.screen.blit(pygame.transform.scale(self.start, (self.width/5.1064, self.height/17.5000)), (self.width/2.5532, self.height/1.6471))
self.screen.blit(pygame.transform.scale(self.options, (self.width/7.5949, self.height/17.5000)), (self.width/2.3762, self.height/1.4228))
self.screen.blit(pygame.transform.scale(self.exit, (self.width/21.8182, self.height/17.5000)), (self.width/2.1622, self.height/1.2522))
self.screen.blit(pygame.transform.scale(self.creditsPic, (self.width/10.5263, self.width/10.5263)), (self.width/4.7059, self.height-(self.height/6.034)-(self.width/10.5263)))
pygame.display.update()
while True:
if(self.ch1.get_busy()):
pass
else:
break
return 'quit' #le decimos que cierre el juego
#Botón login
elif(self.checkIfMouseIsInButton(x_sizeL,y_sizeL,x_startL,y_startL,x,y)):
if(self.logged and (self.picture is not None)):
self.screen.blit(pygame.transform.scale(self.buttonPic, (self.width/3.8339,self.height/12.2807)), (self.width/2.7907, self.height/1.6667))
else:
self.screen.blit(pygame.transform.scale(self.buttonUnavailablePic, (self.width/3.8339,self.height/12.2807)), (self.width/2.7907, self.height/1.6667))
self.screen.blit(pygame.transform.scale(self.buttonPic, (self.width/3.8339, self.height/12.2807)), (self.width/2.7907, self.height/1.4374))
self.screen.blit(pygame.transform.scale(self.buttonPic, (self.width/3.8339, self.height/12.2807)), (self.width/2.7907, self.height/1.2635))
self.screen.blit(pygame.transform.scale(self.start, (self.width/5.1064, self.height/17.5000)), (self.width/2.5532, self.height/1.6471))
self.screen.blit(pygame.transform.scale(self.options, (self.width/7.5949, self.height/17.5000)), (self.width/2.3762, self.height/1.4228))
self.screen.blit(pygame.transform.scale(self.exit, (self.width/21.8182, self.height/17.5000)), (self.width/2.1622, self.height/1.2522))
self.screen.blit(pygame.transform.scale(self.loginPressedPic, (self.width/10.5263, self.width/10.5263)), (self.width/1.5000, self.height-(self.height/6.034)-(self.width/10.5263)))
self.screen.blit(pygame.transform.scale(self.creditsPic, (self.width/10.5263, self.width/10.5263)), (self.width/4.7059, self.height-(self.height/6.034)-(self.width/10.5263)))
self.ch1.play(self.pressed)
pygame.display.update()
return 'login'
#Botón créditos
elif(self.checkIfMouseIsInButton(x_sizeL,y_sizeL,x_startC,y_startL,x,y)):
if(self.logged and (self.picture is not None)):
self.screen.blit(pygame.transform.scale(self.buttonPic, (self.width/3.8339,self.height/12.2807)), (self.width/2.7907, self.height/1.6667))
else:
self.screen.blit(pygame.transform.scale(self.buttonUnavailablePic, (self.width/3.8339,self.height/12.2807)), (self.width/2.7907, self.height/1.6667))
self.screen.blit(pygame.transform.scale(self.buttonPic, (self.width/3.8339, self.height/12.2807)), (self.width/2.7907, self.height/1.4374))
self.screen.blit(pygame.transform.scale(self.buttonPic, (self.width/3.8339, self.height/12.2807)), (self.width/2.7907, self.height/1.2635))
self.screen.blit(pygame.transform.scale(self.start, (self.width/5.1064, self.height/17.5000)), (self.width/2.5532, self.height/1.6471))
self.screen.blit(pygame.transform.scale(self.options, (self.width/7.5949, self.height/17.5000)), (self.width/2.3762, self.height/1.4228))
self.screen.blit(pygame.transform.scale(self.exit, (self.width/21.8182, self.height/17.5000)), (self.width/2.1622, self.height/1.2522))
self.screen.blit(pygame.transform.scale(self.loginPic, (self.width/10.5263, self.width/10.5263)), (self.width/1.5000, self.height-(self.height/6.034)-(self.width/10.5263)))
self.screen.blit(pygame.transform.scale(self.creditsPressedPic, (self.width/10.5263, self.width/10.5263)), (self.width/4.7059, self.height-(self.height/6.034)-(self.width/10.5263)))
self.ch1.play(self.pressed)
pygame.display.update()
return 'credits'
else:
return 'menu'
def setScreen(self,screen):
self.screen = screen
#self.width,self.height= (self.screen.get_width(), self.screen.get_height())
def getScreen(self):
return self.screen
def movedMouse(self):
x_size = self.width/3.8339
y_size = self.height/12.2807
x_start = self.width/2.7907
y_startS = self.height/1.6667
y_startO = self.height/1.4374
y_startE = self.height/1.2635
x_sizeL = self.width/10.5263
y_sizeL = self.height/6.1404
x_startL = self.width/1.5000
y_startL = self.height/1.4894
x_startC = self.width/4.7059
(x,y) = pygame.mouse.get_pos()
#Botón Empezar Simulación
if(self.checkIfMouseIsInButton(x_size,y_size,x_start,y_startS,x,y)):
if(self.logged and (self.picture is not None)):
self.screen.blit(pygame.transform.scale(self.buttonSelectedPic, (self.width/3.8339,self.height/12.2807)), (self.width/2.7907, self.height/1.6667))
if(self.first_timeS):
self.first_timeS = False
self.first_timeO = True
self.first_timeE = True
self.ch2.play(self.selected)
else:
self.screen.blit(pygame.transform.scale(self.buttonUnavailablePic, (self.width/3.8339,self.height/12.2807)), (self.width/2.7907, self.height/1.6667))
self.screen.blit(pygame.transform.scale(self.loginPic, (self.width/10.5263, self.width/10.5263)), (self.width/1.5000, self.height-(self.height/6.034)-(self.width/10.5263)))
self.screen.blit(pygame.transform.scale(self.buttonPic, (self.width/3.8339, self.height/12.2807)), (self.width/2.7907, self.height/1.4374))
self.screen.blit(pygame.transform.scale(self.buttonPic, (self.width/3.8339, self.height/12.2807)), (self.width/2.7907, self.height/1.2635))
self.screen.blit(pygame.transform.scale(self.start, (self.width/5.1064, self.height/17.5000)), (self.width/2.5532, self.height/1.6471))
self.screen.blit(pygame.transform.scale(self.options, (self.width/7.5949, self.height/17.5000)), (self.width/2.3762, self.height/1.4228))
self.screen.blit(pygame.transform.scale(self.exit, (self.width/21.8182, self.height/17.5000)), (self.width/2.1622, self.height/1.2522))
self.screen.blit(pygame.transform.scale(self.creditsPic, (self.width/10.5263, self.width/10.5263)), (self.width/4.7059, self.height-(self.height/6.034)-(self.width/10.5263)))
pygame.display.update()
#Botón opciones
elif(self.checkIfMouseIsInButton(x_size,y_size,x_start,y_startO,x,y)):
if(self.logged and (self.picture is not None)):
self.screen.blit(pygame.transform.scale(self.buttonPic, (self.width/3.8339,self.height/12.2807)), (self.width/2.7907, self.height/1.6667))
else:
self.screen.blit(pygame.transform.scale(self.buttonUnavailablePic, (self.width/3.8339,self.height/12.2807)), (self.width/2.7907, self.height/1.6667))
self.screen.blit(pygame.transform.scale(self.loginPic, (self.width/10.5263, self.width/10.5263)), (self.width/1.5000, self.height-(self.height/6.034)-(self.width/10.5263)))
self.screen.blit(pygame.transform.scale(self.buttonSelectedPic, (self.width/3.8339, self.height/12.2807)), (self.width/2.7907, self.height/1.4374))
self.screen.blit(pygame.transform.scale(self.buttonPic, (self.width/3.8339, self.height/12.2807)), (self.width/2.7907, self.height/1.2635))
self.screen.blit(pygame.transform.scale(self.start, (self.width/5.1064, self.height/17.5000)), (self.width/2.5532, self.height/1.6471))
self.screen.blit(pygame.transform.scale(self.options, (self.width/7.5949, self.height/17.5000)), (self.width/2.3762, self.height/1.4228))
self.screen.blit(pygame.transform.scale(self.exit, (self.width/21.8182, self.height/17.5000)), (self.width/2.1622, self.height/1.2522))
self.screen.blit(pygame.transform.scale(self.creditsPic, (self.width/10.5263, self.width/10.5263)), (self.width/4.7059, self.height-(self.height/6.034)-(self.width/10.5263)))
if(self.first_timeO):
self.first_timeO = False
self.first_timeS = True
self.first_timeE = True
self.ch3.play(self.selected)
pygame.display.update()
#Botón exit
elif(self.checkIfMouseIsInButton(x_size,y_size,x_start,y_startE,x,y)):
if(self.logged and (self.picture is not None)):
self.screen.blit(pygame.transform.scale(self.buttonPic, (self.width/3.8339,self.height/12.2807)), (self.width/2.7907, self.height/1.6667))
else:
self.screen.blit(pygame.transform.scale(self.buttonUnavailablePic, (self.width/3.8339,self.height/12.2807)), (self.width/2.7907, self.height/1.6667))
self.screen.blit(pygame.transform.scale(self.loginPic, (self.width/10.5263, self.width/10.5263)), (self.width/1.5000, self.height-(self.height/6.034)-(self.width/10.5263)))
self.screen.blit(pygame.transform.scale(self.buttonPic, (self.width/3.8339, self.height/12.2807)), (self.width/2.7907, self.height/1.4374))
self.screen.blit(pygame.transform.scale(self.buttonSelectedPic, (self.width/3.8339, self.height/12.2807)), (self.width/2.7907, self.height/1.2635))
self.screen.blit(pygame.transform.scale(self.start, (self.width/5.1064, self.height/17.5000)), (self.width/2.5532, self.height/1.6471))
self.screen.blit(pygame.transform.scale(self.options, (self.width/7.5949, self.height/17.5000)), (self.width/2.3762, self.height/1.4228))
self.screen.blit(pygame.transform.scale(self.exit, (self.width/21.8182, self.height/17.5000)), (self.width/2.1622, self.height/1.2522))
self.screen.blit(pygame.transform.scale(self.creditsPic, (self.width/10.5263, self.width/10.5263)), (self.width/4.7059, self.height-(self.height/6.034)-(self.width/10.5263)))
if(self.first_timeE):
self.first_timeE = False
self.first_timeO = True
self.first_timeS = True
self.ch4.play(self.selected)
pygame.display.update()
#Botón login
elif(self.checkIfMouseIsInButton(x_sizeL,y_sizeL,x_startL,y_startL,x,y)):
if(self.logged and (self.picture is not None)):
self.screen.blit(pygame.transform.scale(self.buttonPic, (self.width/3.8339,self.height/12.2807)), (self.width/2.7907, self.height/1.6667))
else:
self.screen.blit(pygame.transform.scale(self.buttonUnavailablePic, (self.width/3.8339,self.height/12.2807)), (self.width/2.7907, self.height/1.6667))
self.screen.blit(pygame.transform.scale(self.buttonPic, (self.width/3.8339, self.height/12.2807)), (self.width/2.7907, self.height/1.4374))
self.screen.blit(pygame.transform.scale(self.buttonPic, (self.width/3.8339, self.height/12.2807)), (self.width/2.7907, self.height/1.2635))
self.screen.blit(pygame.transform.scale(self.start, (self.width/5.1064, self.height/17.5000)), (self.width/2.5532, self.height/1.6471))
self.screen.blit(pygame.transform.scale(self.options, (self.width/7.5949, self.height/17.5000)), (self.width/2.3762, self.height/1.4228))
self.screen.blit(pygame.transform.scale(self.exit, (self.width/21.8182, self.height/17.5000)), (self.width/2.1622, self.height/1.2522))
self.screen.blit(pygame.transform.scale(self.loginSelectedPic, (self.width/10.5263, self.width/10.5263)), (self.width/1.5000, self.height-(self.height/6.034)-(self.width/10.5263)))
self.screen.blit(pygame.transform.scale(self.creditsPic, (self.width/10.5263, self.width/10.5263)), (self.width/4.7059, self.height-(self.height/6.034)-(self.width/10.5263)))
if(self.first_timeL):
self.first_timeL = False
self.first_timeE = True
self.first_timeO = True
self.first_timeS = True
self.ch4.play(self.selected)
pygame.display.update()
#Botón créditos
elif(self.checkIfMouseIsInButton(x_sizeL,y_sizeL,x_startC,y_startL,x,y)):
if(self.logged and (self.picture is not None)):
self.screen.blit(pygame.transform.scale(self.buttonPic, (self.width/3.8339,self.height/12.2807)), (self.width/2.7907, self.height/1.6667))
else:
self.screen.blit(pygame.transform.scale(self.buttonUnavailablePic, (self.width/3.8339,self.height/12.2807)), (self.width/2.7907, self.height/1.6667))
self.screen.blit(pygame.transform.scale(self.loginPic, (self.width/10.5263, self.width/10.5263)), (self.width/1.5000, self.height-(self.height/6.034)-(self.width/10.5263)))
self.screen.blit(pygame.transform.scale(self.buttonPic, (self.width/3.8339, self.height/12.2807)), (self.width/2.7907, self.height/1.4374))
self.screen.blit(pygame.transform.scale(self.buttonPic, (self.width/3.8339, self.height/12.2807)), (self.width/2.7907, self.height/1.2635))
self.screen.blit(pygame.transform.scale(self.start, (self.width/5.1064, self.height/17.5000)), (self.width/2.5532, self.height/1.6471))
self.screen.blit(pygame.transform.scale(self.options, (self.width/7.5949, self.height/17.5000)), (self.width/2.3762, self.height/1.4228))
self.screen.blit(pygame.transform.scale(self.exit, (self.width/21.8182, self.height/17.5000)), (self.width/2.1622, self.height/1.2522))
self.screen.blit(pygame.transform.scale(self.creditsSelectedPic, (self.width/10.5263, self.width/10.5263)), (self.width/4.7059, self.height-(self.height/6.034)-(self.width/10.5263)))
if(self.first_timeC):
self.first_timeC = False
self.first_timeL = True
self.first_timeE = True
self.first_timeO = True
self.first_timeS = True
self.ch4.play(self.selected)
pygame.display.update()
else:
self.first_timeC = True
self.first_timeL = True
self.first_timeO = True
self.first_timeS = True
self.first_timeE = True
if(self.logged and (self.picture is not None)):
self.screen.blit(pygame.transform.scale(self.buttonPic, (self.width/3.8339,self.height/12.2807)), (self.width/2.7907, self.height/1.6667))
else:
self.screen.blit(pygame.transform.scale(self.buttonUnavailablePic, (self.width/3.8339,self.height/12.2807)), (self.width/2.7907, self.height/1.6667))
self.screen.blit(pygame.transform.scale(self.loginPic, (self.width/10.5263, self.width/10.5263)), (self.width/1.5000, self.height-(self.height/6.034)-(self.width/10.5263)))
self.screen.blit(pygame.transform.scale(self.buttonPic, (self.width/3.8339, self.height/12.2807)), (self.width/2.7907, self.height/1.4374))
self.screen.blit(pygame.transform.scale(self.buttonPic, (self.width/3.8339, self.height/12.2807)), (self.width/2.7907, self.height/1.2635))
self.screen.blit(pygame.transform.scale(self.start, (self.width/5.1064, self.height/17.5000)), (self.width/2.5532, self.height/1.6471))
self.screen.blit(pygame.transform.scale(self.options, (self.width/7.5949, self.height/17.5000)), (self.width/2.3762, self.height/1.4228))
self.screen.blit(pygame.transform.scale(self.exit, (self.width/21.8182, self.height/17.5000)), (self.width/2.1622, self.height/1.2522))
self.screen.blit(pygame.transform.scale(self.creditsPic, (self.width/10.5263, self.width/10.5263)), (self.width/4.7059, self.height-(self.height/6.034)-(self.width/10.5263)))
pygame.display.update()