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Copy pathConfig.py
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937 lines (887 loc) · 86.9 KB
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import pygame
from pygame.locals import *
from pygame import mixer
class Config:
#sound
def __init__(self,width,height,screen,ch1,ch2,ch3,ch4,fps,dmvoz,music,effects,font):
#screen
self.screen = screen
#musica
self.pressed = pygame.mixer.Sound('sounds/button_pressed.wav')
self.pressed_exit = pygame.mixer.Sound('sounds/button_pressed_ogg.ogg')
self.selected = pygame.mixer.Sound('sounds/selected_button.wav')
#widht y height
self.width = width
self.height = height
self.volumeMusic = music
self.volumeEffects = effects
#canales
self.ch1 = ch1
self.ch2 = ch2
self.ch3 = ch3
self.ch4 = ch4
#variables
self.first_timeB = True # Aún no has pulsado el botón volver al menú
self.first_time60 = True
self.first_time90 = True
self.first_time120 = True
self.first_time144 = True
self.first_timeY = True
self.first_timeN = True
self.clickedSlider1 = False
self.clickedSlider2 = False
self.fps_var = fps
self.dmvoz = dmvoz
#cargamos las imágenes del menú
self.backgroundPic = pygame.image.load("images/background.png")
self.buttonPic = pygame.image.load("images/button.png")
self.buttonSelectedPic = pygame.image.load("images/button_selected.png")
self.buttonPressedPic = pygame.image.load("images/button_pressed.png")
self.capa = pygame.image.load("images/capa.png")
self.miniButtonPic = pygame.image.load("images/mini_button.png")
self.miniButtonChoosedPic = pygame.image.load("images/mini_button_choosed.png")
self.miniButtonSelectedPic = pygame.image.load("images/mini_button_selected.png")
self.sliderPic = pygame.image.load("images/slider.png")
self.selectorPic = pygame.image.load("images/selector.png")
#fuentes y colores
self.fuente = pygame.font.SysFont(font, 70)
self.color_white = (255,255,255)
self.back = self.fuente.render('Volver al menú', True, self.color_white)
self.musica = self.fuente.render('Música',True, self.color_white)
self.efectos = self.fuente.render('Efectos',True, self.color_white)
self.fps = self.fuente.render('FPS',True, self.color_white)
self.dmvoice = self.fuente.render('Activar voz DM',True, self.color_white)
self.fps60 = self.fuente.render('60',True, self.color_white)
self.fps90 = self.fuente.render('90',True, self.color_white)
self.fps120 = self.fuente.render('120',True, self.color_white)
self.fps144 = self.fuente.render('144',True, self.color_white)
self.yes = self.fuente.render('Sí',True, self.color_white)
self.no = self.fuente.render('No',True, self.color_white)
def setScreen(self,screen):
self.screen = screen
#self.width,self.height= (self.screen.get_width(), self.screen.get_height())
def getScreen(self):
return self.screen
def getFPS(self):
return self.fps_var
def getDMVoice(self):
return self.dmvoz
def getConfigMusic(self):
return (self.volumeMusic,self.volumeEffects)
def render(self):
#render screen
sliderXsize = self.width/2.4242 #tamaño del slider
sliderXStart = self.width/2.5000 #posición en la que empieza el slider 1 a dibujarse
sliderXEnd = sliderXStart + sliderXsize
x_sizeS1 = self.width/34.2857
#x, y es la posición actual del ratón
if(self.volumeMusic == 0):
self.s1x = sliderXStart
elif(self.volumeMusic == 1):
self.s1x = sliderXEnd - x_sizeS1
else:
#está dentro de los rangos
self.s1x = sliderXStart + self.volumeMusic*(sliderXEnd - x_sizeS1 - sliderXStart)
if(self.volumeEffects == 0):
self.s2x = sliderXStart
elif(self.volumeEffects == 1):
self.s2x = sliderXEnd - x_sizeS1
else:
#está dentro de los rangos
self.s2x = sliderXStart + self.volumeEffects*(sliderXEnd - x_sizeS1 - sliderXStart)
self.screen.blit(pygame.transform.scale(self.backgroundPic, (self.width,self.height)), (0, 0)) #0,0 es la posición desde donde empieza a dibujar
self.screen.blit(pygame.transform.scale(self.capa, (self.width/1.2000, self.height/1.2963)), (self.width/12.0000, self.height/7.0000))
self.screen.blit(pygame.transform.scale(self.buttonPic, (self.width/3.8339, self.height/12.2807)), (self.width/2.7907, self.height/1.1667))
self.screen.blit(pygame.transform.scale(self.back, (self.width/6.3158, self.height/17.5000)), (self.width/2.4490, self.height/1.1570))
self.screen.blit(pygame.transform.scale(self.musica, (self.width/12.0000, self.height/17.5000)), (self.width/6.0000, self.height/3.5000))
self.screen.blit(pygame.transform.scale(self.efectos, (self.width/10.9091, self.height/17.5000)), (self.width/6.0000, self.height/2.5926))
self.screen.blit(pygame.transform.scale(self.fps, (self.width/20.0000, self.height/17.5000)), (self.width/6.0000, self.height/2.0588))
self.screen.blit(pygame.transform.scale(self.sliderPic, (self.width/2.4242, self.height/35.0000)), (self.width/2.5000, self.height/3.2558))
self.screen.blit(pygame.transform.scale(self.selectorPic, (self.width/34.2857, self.height/20.0000)), (self.s1x, self.height/3.3816)) #800 width width start
self.screen.blit(pygame.transform.scale(self.sliderPic, (self.width/2.4242, self.height/35.0000)), (self.width/2.5000, self.height/2.4561))
self.screen.blit(pygame.transform.scale(self.selectorPic, (self.width/34.2857, self.height/20.0000)), (self.s2x, self.height/2.5090)) #800 width start
if(self.fps_var == 60):
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/2.5000, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.4035, self.height/2.1084))
elif(self.fps_var == 90):
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/2.5000, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.4035, self.height/2.1084))
elif(self.fps_var == 120):
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/2.5000, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.4035, self.height/2.1084))
elif(self.fps_var == 144):
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/2.5000, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.4035, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.fps60, (self.width/30.0000, self.height/20.0000)), (self.width/2.3077, self.height/2.0408))
self.screen.blit(pygame.transform.scale(self.fps90, (self.width/30.0000, self.height/20.0000)), (self.width/1.8605, self.height/2.0408))
self.screen.blit(pygame.transform.scale(self.fps120, (self.width/24.0000, self.height/20.0000)), (self.width/1.5686, self.height/2.0408))
self.screen.blit(pygame.transform.scale(self.fps144, (self.width/24.0000, self.height/20.0000)), (self.width/1.3483, self.height/2.0408))
self.screen.blit(pygame.transform.scale(self.dmvoice, (self.width/5.5000, self.height/17.5000)), (self.width/6.0000, self.height/1.7073))
#Sí -> Dmvoz
if(self.dmvoz):
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/1.7284))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/1.7284))
else:
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/1.7284))
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/1.7284))
self.screen.blit(pygame.transform.scale(self.yes, (self.width/34.2857, self.height/20.0000)), (self.width/1.8576, self.height/1.6867))
self.screen.blit(pygame.transform.scale(self.no, (self.width/26.6667, self.height/20.0000)), (self.width/1.5625, self.height/1.6867))
pygame.display.update()
# size_x, size_y: tamaño del botón en x y en y
# x_start y y_start: posición de la esquina izquierda del botón
# pos_x y pos_y: posición actual del ratón
def checkIfMouseIsInButton(self,size_x,size_y,x_start,y_start,pos_x,pos_y):
if((pos_x >= x_start and pos_x <= size_x+x_start) and (pos_y >= y_start and pos_y <= size_y + y_start)):
return True
else:
return False
def releasedMouse(self):
#cuando levantamos el ratón, devolvemos la configuración de volumen
if(self.clickedSlider1):
self.clickedSlider1 = False
return (self.volumeMusic,self.volumeEffects)
elif(self.clickedSlider2):
self.clickedSlider2 = False
return (self.volumeMusic,self.volumeEffects)
return None
def clickedMouse(self):
#click del ratón
#calculo del tamaño del botón y su posición -> Empezar Simulación
x_size = self.width/3.8339
y_size = self.height/12.2807
x_start = self.width/2.7907
y_start = self.height/1.1667
#fps 60
x_size1 = self.width/10.0000
y_size1 = self.height/12.2807
x_start1 = self.width/2.5000
y_start1 = self.height/2.1084
#fps 90
x_start2 = self.width/1.9835
#fps 120
x_start3 = self.width/1.6438
#fps 144
x_start4 = self.width/1.4035
#yes
x_startY = self.width/1.9835
y_startY = self.height/1.7284
#no
x_startN = self.width/1.6438
#slider musica
x_sizeS1 = self.width/34.2857
y_sizeS1 = self.height/20.0000
y_startS1 = self.height/3.3816
y_startS2 = self.height/2.5090
(x,y) = pygame.mouse.get_pos()
#Botón volver al menú
if(self.checkIfMouseIsInButton(x_size,y_size,x_start,y_start,x,y)):
self.screen.blit(pygame.transform.scale(self.buttonPressedPic, (self.width/3.8339, self.height/12.2807)), (self.width/2.7907, self.height/1.1667))
self.screen.blit(pygame.transform.scale(self.back, (self.width/6.3158, self.height/17.5000)), (self.width/2.4490, self.height/1.1570))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/2.5000, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.fps60, (self.width/30.0000, self.height/20.0000)), (self.width/2.3077, self.height/2.0408))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.fps90, (self.width/30.0000, self.height/20.0000)), (self.width/1.8605, self.height/2.0408))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.fps120, (self.width/24.0000, self.height/20.0000)), (self.width/1.5686, self.height/2.0408))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.4035, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.fps144, (self.width/24.0000, self.height/20.0000)), (self.width/1.3483, self.height/2.0408))
if(self.dmvoz):
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/1.7284))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/1.7284))
else:
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/1.7284))
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/1.7284))
self.screen.blit(pygame.transform.scale(self.yes, (self.width/34.2857, self.height/20.0000)), (self.width/1.8576, self.height/1.6867))
self.screen.blit(pygame.transform.scale(self.no, (self.width/26.6667, self.height/20.0000)), (self.width/1.5625, self.height/1.6867))
self.ch1.play(self.pressed)
pygame.display.update()
return 'menu'
#Boton fps 60
elif(self.checkIfMouseIsInButton(x_size1,y_size1,x_start1,y_start1,x,y)):
self.screen.blit(pygame.transform.scale(self.buttonPic, (self.width/3.8339, self.height/12.2807)), (self.width/2.7907, self.height/1.1667))
self.screen.blit(pygame.transform.scale(self.back, (self.width/6.3158, self.height/17.5000)), (self.width/2.4490, self.height/1.1570))
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/2.5000, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.fps60, (self.width/30.0000, self.height/20.0000)), (self.width/2.3077, self.height/2.0408))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.fps90, (self.width/30.0000, self.height/20.0000)), (self.width/1.8605, self.height/2.0408))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.fps120, (self.width/24.0000, self.height/20.0000)), (self.width/1.5686, self.height/2.0408))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.4035, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.fps144, (self.width/24.0000, self.height/20.0000)), (self.width/1.3483, self.height/2.0408))
if(self.dmvoz):
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/1.7284))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/1.7284))
else:
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/1.7284))
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/1.7284))
self.screen.blit(pygame.transform.scale(self.yes, (self.width/34.2857, self.height/20.0000)), (self.width/1.8576, self.height/1.6867))
self.screen.blit(pygame.transform.scale(self.no, (self.width/26.6667, self.height/20.0000)), (self.width/1.5625, self.height/1.6867))
self.fps_var = 60
self.ch1.play(self.pressed)
pygame.display.update()
return 'options'
#Boton fps 90
elif(self.checkIfMouseIsInButton(x_size1,y_size1,x_start2,y_start1,x,y)):
self.screen.blit(pygame.transform.scale(self.buttonPic, (self.width/3.8339, self.height/12.2807)), (self.width/2.7907, self.height/1.1667))
self.screen.blit(pygame.transform.scale(self.back, (self.width/6.3158, self.height/17.5000)), (self.width/2.4490, self.height/1.1570))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/2.5000, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.fps60, (self.width/30.0000, self.height/20.0000)), (self.width/2.3077, self.height/2.0408))
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.fps90, (self.width/30.0000, self.height/20.0000)), (self.width/1.8605, self.height/2.0408))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.fps120, (self.width/24.0000, self.height/20.0000)), (self.width/1.5686, self.height/2.0408))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.4035, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.fps144, (self.width/24.0000, self.height/20.0000)), (self.width/1.3483, self.height/2.0408))
if(self.dmvoz):
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/1.7284))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/1.7284))
else:
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/1.7284))
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/1.7284))
self.screen.blit(pygame.transform.scale(self.yes, (self.width/34.2857, self.height/20.0000)), (self.width/1.8576, self.height/1.6867))
self.screen.blit(pygame.transform.scale(self.no, (self.width/26.6667, self.height/20.0000)), (self.width/1.5625, self.height/1.6867))
self.fps_var = 90
self.ch1.play(self.pressed)
pygame.display.update()
return 'options'
#Boton fps 120
elif(self.checkIfMouseIsInButton(x_size1,y_size1,x_start3,y_start1,x,y)):
self.screen.blit(pygame.transform.scale(self.buttonPic, (self.width/3.8339, self.height/12.2807)), (self.width/2.7907, self.height/1.1667))
self.screen.blit(pygame.transform.scale(self.back, (self.width/6.3158, self.height/17.5000)), (self.width/2.4490, self.height/1.1570))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/2.5000, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.fps60, (self.width/30.0000, self.height/20.0000)), (self.width/2.3077, self.height/2.0408))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.fps90, (self.width/30.0000, self.height/20.0000)), (self.width/1.8605, self.height/2.0408))
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.fps120, (self.width/24.0000, self.height/20.0000)), (self.width/1.5686, self.height/2.0408))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.4035, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.fps144, (self.width/24.0000, self.height/20.0000)), (self.width/1.3483, self.height/2.0408))
if(self.dmvoz):
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/1.7284))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/1.7284))
else:
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/1.7284))
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/1.7284))
self.screen.blit(pygame.transform.scale(self.yes, (self.width/34.2857, self.height/20.0000)), (self.width/1.8576, self.height/1.6867))
self.screen.blit(pygame.transform.scale(self.no, (self.width/26.6667, self.height/20.0000)), (self.width/1.5625, self.height/1.6867))
self.fps_var = 120
self.ch1.play(self.pressed)
pygame.display.update()
return 'options'
#Boton fps 144
elif(self.checkIfMouseIsInButton(x_size1,y_size1,x_start4,y_start1,x,y)):
self.screen.blit(pygame.transform.scale(self.buttonPic, (self.width/3.8339, self.height/12.2807)), (self.width/2.7907, self.height/1.1667))
self.screen.blit(pygame.transform.scale(self.back, (self.width/6.3158, self.height/17.5000)), (self.width/2.4490, self.height/1.1570))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/2.5000, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.fps60, (self.width/30.0000, self.height/20.0000)), (self.width/2.3077, self.height/2.0408))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.fps90, (self.width/30.0000, self.height/20.0000)), (self.width/1.8605, self.height/2.0408))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.fps120, (self.width/24.0000, self.height/20.0000)), (self.width/1.5686, self.height/2.0408))
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.4035, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.fps144, (self.width/24.0000, self.height/20.0000)), (self.width/1.3483, self.height/2.0408))
if(self.dmvoz):
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/1.7284))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/1.7284))
else:
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/1.7284))
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/1.7284))
self.screen.blit(pygame.transform.scale(self.yes, (self.width/34.2857, self.height/20.0000)), (self.width/1.8576, self.height/1.6867))
self.screen.blit(pygame.transform.scale(self.no, (self.width/26.6667, self.height/20.0000)), (self.width/1.5625, self.height/1.6867))
self.fps_var = 144
self.ch1.play(self.pressed)
pygame.display.update()
return 'options'
#boton yes
elif(self.checkIfMouseIsInButton(x_size1,y_size1,x_startY,y_startY,x,y)):
self.screen.blit(pygame.transform.scale(self.buttonPic, (self.width/3.8339, self.height/12.2807)), (self.width/2.7907, self.height/1.1667))
self.screen.blit(pygame.transform.scale(self.back, (self.width/6.3158, self.height/17.5000)), (self.width/2.4490, self.height/1.1570))
if(self.fps_var == 60):
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/2.5000, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.4035, self.height/2.1084))
elif(self.fps_var == 90):
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/2.5000, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.4035, self.height/2.1084))
elif(self.fps_var == 120):
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/2.5000, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.4035, self.height/2.1084))
elif(self.fps_var == 144):
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/2.5000, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.4035, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.fps60, (self.width/30.0000, self.height/20.0000)), (self.width/2.3077, self.height/2.0408))
self.screen.blit(pygame.transform.scale(self.fps90, (self.width/30.0000, self.height/20.0000)), (self.width/1.8605, self.height/2.0408))
self.screen.blit(pygame.transform.scale(self.fps120, (self.width/24.0000, self.height/20.0000)), (self.width/1.5686, self.height/2.0408))
self.screen.blit(pygame.transform.scale(self.fps144, (self.width/24.0000, self.height/20.0000)), (self.width/1.3483, self.height/2.0408))
self.screen.blit(pygame.transform.scale(self.dmvoice, (self.width/5.5000, self.height/17.5000)), (self.width/6.0000, self.height/1.7073))
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/1.7284))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/1.7284))
self.screen.blit(pygame.transform.scale(self.yes, (self.width/34.2857, self.height/20.0000)), (self.width/1.8576, self.height/1.6867))
self.screen.blit(pygame.transform.scale(self.no, (self.width/26.6667, self.height/20.0000)), (self.width/1.5625, self.height/1.6867))
self.dmvoz = True
self.ch1.play(self.pressed)
pygame.display.update()
return 'options'
#boton no
elif(self.checkIfMouseIsInButton(x_size1,y_size1,x_startN,y_startY,x,y)):
self.screen.blit(pygame.transform.scale(self.buttonPic, (self.width/3.8339, self.height/12.2807)), (self.width/2.7907, self.height/1.1667))
self.screen.blit(pygame.transform.scale(self.back, (self.width/6.3158, self.height/17.5000)), (self.width/2.4490, self.height/1.1570))
if(self.fps_var == 60):
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/2.5000, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.4035, self.height/2.1084))
elif(self.fps_var == 90):
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/2.5000, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.4035, self.height/2.1084))
elif(self.fps_var == 120):
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/2.5000, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.4035, self.height/2.1084))
elif(self.fps_var == 144):
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/2.5000, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.4035, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.fps60, (self.width/30.0000, self.height/20.0000)), (self.width/2.3077, self.height/2.0408))
self.screen.blit(pygame.transform.scale(self.fps90, (self.width/30.0000, self.height/20.0000)), (self.width/1.8605, self.height/2.0408))
self.screen.blit(pygame.transform.scale(self.fps120, (self.width/24.0000, self.height/20.0000)), (self.width/1.5686, self.height/2.0408))
self.screen.blit(pygame.transform.scale(self.fps144, (self.width/24.0000, self.height/20.0000)), (self.width/1.3483, self.height/2.0408))
self.screen.blit(pygame.transform.scale(self.dmvoice, (self.width/5.5000, self.height/17.5000)), (self.width/6.0000, self.height/1.7073))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/1.7284))
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/1.7284))
self.screen.blit(pygame.transform.scale(self.yes, (self.width/34.2857, self.height/20.0000)), (self.width/1.8576, self.height/1.6867))
self.screen.blit(pygame.transform.scale(self.no, (self.width/26.6667, self.height/20.0000)), (self.width/1.5625, self.height/1.6867))
self.dmvoz = False
self.ch1.play(self.pressed)
pygame.display.update()
return 'options'
#Slider música
elif(self.checkIfMouseIsInButton(x_sizeS1,y_sizeS1,self.s1x,y_startS1,x,y)):
#solo detectaremos que está clickeado -> cuando clickeas, solo se activa al clickear, el resto es movimiento
self.clickedSlider1 = True
return 'options'
elif(self.checkIfMouseIsInButton(x_sizeS1,y_sizeS1,self.s2x,y_startS2,x,y)):
#solo detectaremos que está clickeado
self.clickedSlider2 = True
return 'options'
else:
self.screen.blit(pygame.transform.scale(self.buttonPic, (self.width/3.8339, self.height/12.2807)), (self.width/2.7907, self.height/1.1667))
self.screen.blit(pygame.transform.scale(self.back, (self.width/6.3158, self.height/17.5000)), (self.width/2.4490, self.height/1.1570))
if(self.fps_var == 60):
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/2.5000, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.4035, self.height/2.1084))
elif(self.fps_var == 90):
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/2.5000, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.4035, self.height/2.1084))
elif(self.fps_var == 120):
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/2.5000, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.4035, self.height/2.1084))
elif(self.fps_var == 144):
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/2.5000, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.4035, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.fps60, (self.width/30.0000, self.height/20.0000)), (self.width/2.3077, self.height/2.0408))
self.screen.blit(pygame.transform.scale(self.fps90, (self.width/30.0000, self.height/20.0000)), (self.width/1.8605, self.height/2.0408))
self.screen.blit(pygame.transform.scale(self.fps120, (self.width/24.0000, self.height/20.0000)), (self.width/1.5686, self.height/2.0408))
self.screen.blit(pygame.transform.scale(self.fps144, (self.width/24.0000, self.height/20.0000)), (self.width/1.3483, self.height/2.0408))
self.screen.blit(pygame.transform.scale(self.dmvoice, (self.width/5.5000, self.height/17.5000)), (self.width/6.0000, self.height/1.7073))
if(self.dmvoz):
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/1.7284))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/1.7284))
else:
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/1.7284))
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/1.7284))
self.screen.blit(pygame.transform.scale(self.yes, (self.width/34.2857, self.height/20.0000)), (self.width/1.8576, self.height/1.6867))
self.screen.blit(pygame.transform.scale(self.no, (self.width/26.6667, self.height/20.0000)), (self.width/1.5625, self.height/1.6867))
pygame.display.update()
return 'options'
def movedMouse(self):
x_size = self.width/3.8339
y_size = self.height/12.2807
x_start = self.width/2.7907
y_start = self.height/1.1667
#fps 60
x_size1 = self.width/10.0000
y_size1 = self.height/12.2807
x_start1 = self.width/2.5000
y_start1 = self.height/2.1084
#fps 90
x_start2 = self.width/1.9835
#fps 120
x_start3 = self.width/1.6438
#fps 144
x_start4 = self.width/1.4035
#yes
x_startY = self.width/1.9835
y_startY = self.height/1.7284
#no
x_startN = self.width/1.6438
#slider musica
x_sizeS1 = self.width/34.2857
y_sizeS1 = self.height/20.0000
y_startS1 = self.height/3.3816
y_startS2 = self.height/2.5090
(x,y) = pygame.mouse.get_pos()
#independientemente de donde esté el ratón, si se clickeó para los sliders:
#Estamos moviendonos configurando el slider1
if(self.clickedSlider1):
sliderXsize = self.width/2.4242 #tamaño del slider
sliderXStart = self.width/2.5000 #posición en la que empieza el slider 1 a dibujarse
sliderXEnd = sliderXStart + sliderXsize
#x, y es la posición actual del ratón
if(x <= sliderXStart):
# Cursor a la izquierda de la barra: volumen = 0
self.s1x = sliderXStart
self.volumeMusic = 0
elif(x>= sliderXEnd - x_sizeS1):
# Cursor a la derecha de la barra: volumen = 1
self.s1x = sliderXEnd - x_sizeS1
self.volumeMusic = 1
else:
# Cursor dentro de la barra. volumen proporcional
self.s1x = x
self.volumeMusic = (self.s1x - sliderXStart) /(sliderXEnd - x_sizeS1 - sliderXStart)
#actualizamos esta parte de la pantalla
self.screen.blit(pygame.transform.scale(self.backgroundPic, (self.width,self.height)), (0, 0)) #0,0 es la posición desde donde empieza a dibujar
self.screen.blit(pygame.transform.scale(self.capa, (self.width/1.2000, self.height/1.2963)), (self.width/12.0000, self.height/7.0000))
self.screen.blit(pygame.transform.scale(self.musica, (self.width/12.0000, self.height/17.5000)), (self.width/6.0000, self.height/3.5000))
self.screen.blit(pygame.transform.scale(self.efectos, (self.width/10.9091, self.height/17.5000)), (self.width/6.0000, self.height/2.5926))
self.screen.blit(pygame.transform.scale(self.fps, (self.width/20.0000, self.height/17.5000)), (self.width/6.0000, self.height/2.0588))
self.screen.blit(pygame.transform.scale(self.sliderPic, (self.width/2.4242, self.height/35.0000)), (self.width/2.5000, self.height/3.2558))
self.screen.blit(pygame.transform.scale(self.selectorPic, (self.width/34.2857, self.height/20.0000)), (self.s1x, self.height/3.3816)) #800 width width start
self.screen.blit(pygame.transform.scale(self.sliderPic, (self.width/2.4242, self.height/35.0000)), (self.width/2.5000, self.height/2.4561))
self.screen.blit(pygame.transform.scale(self.selectorPic, (self.width/34.2857, self.height/20.0000)), (self.s2x, self.height/2.5090)) #800 width start
#en el segundo slider
elif(self.clickedSlider2):
sliderXsize = self.width/2.4242 #tamaño del slider
sliderXStart = self.width/2.5000 #posición en la que empieza el slider a dibujarse
sliderXEnd = sliderXStart + sliderXsize
#x, y es la posición actual del ratón
if(x <= sliderXStart):
self.s2x = sliderXStart
self.volumeEffects = 0
elif(x>= sliderXEnd - x_sizeS1):
self.s2x = sliderXEnd - x_sizeS1 #S1 mide lo mismo que S2 de ancho
self.volumeEffects = 1
else:
#está dentro de los rangos
self.s2x = x
self.volumeEffects = (self.s2x - sliderXStart) /(sliderXEnd - x_sizeS1 - sliderXStart)
#actualizamos esta parte de la pantalla
self.screen.blit(pygame.transform.scale(self.backgroundPic, (self.width,self.height)), (0, 0)) #0,0 es la posición desde donde empieza a dibujar
self.screen.blit(pygame.transform.scale(self.capa, (self.width/1.2000, self.height/1.2963)), (self.width/12.0000, self.height/7.0000))
self.screen.blit(pygame.transform.scale(self.musica, (self.width/12.0000, self.height/17.5000)), (self.width/6.0000, self.height/3.5000))
self.screen.blit(pygame.transform.scale(self.efectos, (self.width/10.9091, self.height/17.5000)), (self.width/6.0000, self.height/2.5926))
self.screen.blit(pygame.transform.scale(self.fps, (self.width/20.0000, self.height/17.5000)), (self.width/6.0000, self.height/2.0588))
self.screen.blit(pygame.transform.scale(self.sliderPic, (self.width/2.4242, self.height/35.0000)), (self.width/2.5000, self.height/3.2558))
self.screen.blit(pygame.transform.scale(self.selectorPic, (self.width/34.2857, self.height/20.0000)), (self.s1x, self.height/3.3816)) #800 width width start
self.screen.blit(pygame.transform.scale(self.sliderPic, (self.width/2.4242, self.height/35.0000)), (self.width/2.5000, self.height/2.4561))
self.screen.blit(pygame.transform.scale(self.selectorPic, (self.width/34.2857, self.height/20.0000)), (self.s2x, self.height/2.5090)) #800 width start
else:
#no pasa nada, pues no estamos sobre ningún slider
pass
#Botón volver al menú
if(self.checkIfMouseIsInButton(x_size,y_size,x_start,y_start,x,y)):
self.screen.blit(pygame.transform.scale(self.buttonSelectedPic, (self.width/3.8339, self.height/12.2807)), (self.width/2.7907, self.height/1.1667))
self.screen.blit(pygame.transform.scale(self.back, (self.width/6.3158, self.height/17.5000)), (self.width/2.4490, self.height/1.1570))
if(self.fps_var == 60):
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/2.5000, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.4035, self.height/2.1084))
elif(self.fps_var == 90):
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/2.5000, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.4035, self.height/2.1084))
elif(self.fps_var == 120):
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/2.5000, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.4035, self.height/2.1084))
elif(self.fps_var == 144):
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/2.5000, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.4035, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.fps60, (self.width/30.0000, self.height/20.0000)), (self.width/2.3077, self.height/2.0408))
self.screen.blit(pygame.transform.scale(self.fps90, (self.width/30.0000, self.height/20.0000)), (self.width/1.8605, self.height/2.0408))
self.screen.blit(pygame.transform.scale(self.fps120, (self.width/24.0000, self.height/20.0000)), (self.width/1.5686, self.height/2.0408))
self.screen.blit(pygame.transform.scale(self.fps144, (self.width/24.0000, self.height/20.0000)), (self.width/1.3483, self.height/2.0408))
self.screen.blit(pygame.transform.scale(self.dmvoice, (self.width/5.5000, self.height/17.5000)), (self.width/6.0000, self.height/1.7073))
if(self.dmvoz):
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/1.7284))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/1.7284))
else:
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/1.7284))
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/1.7284))
self.screen.blit(pygame.transform.scale(self.yes, (self.width/34.2857, self.height/20.0000)), (self.width/1.8576, self.height/1.6867))
self.screen.blit(pygame.transform.scale(self.no, (self.width/26.6667, self.height/20.0000)), (self.width/1.5625, self.height/1.6867))
if(self.first_timeB):
self.first_timeB = False
self.first_time60 = True
self.first_time90 = True
self.first_time120 = True
self.first_time144 = True
self.first_timeY = True
self.first_timeN = True
self.ch2.play(self.selected)
pygame.display.update()
#Boton fps 60
elif(self.checkIfMouseIsInButton(x_size1,y_size1,x_start1,y_start1,x,y)):
self.screen.blit(pygame.transform.scale(self.buttonPic, (self.width/3.8339, self.height/12.2807)), (self.width/2.7907, self.height/1.1667))
self.screen.blit(pygame.transform.scale(self.back, (self.width/6.3158, self.height/17.5000)), (self.width/2.4490, self.height/1.1570))
if(self.fps_var == 60):
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/2.5000, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.4035, self.height/2.1084))
elif(self.fps_var == 90):
self.screen.blit(pygame.transform.scale(self.miniButtonSelectedPic, (self.width/10.0000, self.height/12.2807)), (self.width/2.5000, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.4035, self.height/2.1084))
elif(self.fps_var == 120):
self.screen.blit(pygame.transform.scale(self.miniButtonSelectedPic, (self.width/10.0000, self.height/12.2807)), (self.width/2.5000, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.4035, self.height/2.1084))
elif(self.fps_var == 144):
self.screen.blit(pygame.transform.scale(self.miniButtonSelectedPic, (self.width/10.0000, self.height/12.2807)), (self.width/2.5000, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.4035, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.fps60, (self.width/30.0000, self.height/20.0000)), (self.width/2.3077, self.height/2.0408))
self.screen.blit(pygame.transform.scale(self.fps90, (self.width/30.0000, self.height/20.0000)), (self.width/1.8605, self.height/2.0408))
self.screen.blit(pygame.transform.scale(self.fps120, (self.width/24.0000, self.height/20.0000)), (self.width/1.5686, self.height/2.0408))
self.screen.blit(pygame.transform.scale(self.fps144, (self.width/24.0000, self.height/20.0000)), (self.width/1.3483, self.height/2.0408))
self.screen.blit(pygame.transform.scale(self.dmvoice, (self.width/5.5000, self.height/17.5000)), (self.width/6.0000, self.height/1.7073))
if(self.dmvoz):
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/1.7284))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/1.7284))
else:
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/1.7284))
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/1.7284))
self.screen.blit(pygame.transform.scale(self.yes, (self.width/34.2857, self.height/20.0000)), (self.width/1.8576, self.height/1.6867))
self.screen.blit(pygame.transform.scale(self.no, (self.width/26.6667, self.height/20.0000)), (self.width/1.5625, self.height/1.6867))
if(self.first_time60):
self.first_timeB = True
self.first_time60 = False
self.first_time90 = True
self.first_time120 = True
self.first_time144 = True
self.first_timeY = True
self.first_timeN = True
if(self.fps_var != 60):
self.ch4.play(self.selected)
pygame.display.update()
#Boton fps 90
elif(self.checkIfMouseIsInButton(x_size1,y_size1,x_start2,y_start1,x,y)):
self.screen.blit(pygame.transform.scale(self.buttonPic, (self.width/3.8339, self.height/12.2807)), (self.width/2.7907, self.height/1.1667))
self.screen.blit(pygame.transform.scale(self.back, (self.width/6.3158, self.height/17.5000)), (self.width/2.4490, self.height/1.1570))
if(self.fps_var == 60):
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/2.5000, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonSelectedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.4035, self.height/2.1084))
elif(self.fps_var == 90):
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/2.5000, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.4035, self.height/2.1084))
elif(self.fps_var == 120):
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/2.5000, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonSelectedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.4035, self.height/2.1084))
elif(self.fps_var == 144):
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/2.5000, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonSelectedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.4035, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.fps60, (self.width/30.0000, self.height/20.0000)), (self.width/2.3077, self.height/2.0408))
self.screen.blit(pygame.transform.scale(self.fps90, (self.width/30.0000, self.height/20.0000)), (self.width/1.8605, self.height/2.0408))
self.screen.blit(pygame.transform.scale(self.fps120, (self.width/24.0000, self.height/20.0000)), (self.width/1.5686, self.height/2.0408))
self.screen.blit(pygame.transform.scale(self.fps144, (self.width/24.0000, self.height/20.0000)), (self.width/1.3483, self.height/2.0408))
self.screen.blit(pygame.transform.scale(self.dmvoice, (self.width/5.5000, self.height/17.5000)), (self.width/6.0000, self.height/1.7073))
if(self.dmvoz):
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/1.7284))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/1.7284))
else:
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/1.7284))
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/1.7284))
self.screen.blit(pygame.transform.scale(self.yes, (self.width/34.2857, self.height/20.0000)), (self.width/1.8576, self.height/1.6867))
self.screen.blit(pygame.transform.scale(self.no, (self.width/26.6667, self.height/20.0000)), (self.width/1.5625, self.height/1.6867))
if(self.first_time90):
self.first_timeB = True
self.first_time60 = True
self.first_time90 = False
self.first_time120 = True
self.first_time144 = True
self.first_timeY = True
self.first_timeN = True
if(self.fps_var != 90):
self.ch2.play(self.selected)
pygame.display.update()
#Boton fps 120
elif(self.checkIfMouseIsInButton(x_size1,y_size1,x_start3,y_start1,x,y)):
self.screen.blit(pygame.transform.scale(self.buttonPic, (self.width/3.8339, self.height/12.2807)), (self.width/2.7907, self.height/1.1667))
self.screen.blit(pygame.transform.scale(self.back, (self.width/6.3158, self.height/17.5000)), (self.width/2.4490, self.height/1.1570))
if(self.fps_var == 60):
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/2.5000, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonSelectedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.4035, self.height/2.1084))
elif(self.fps_var == 90):
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/2.5000, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonSelectedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.4035, self.height/2.1084))
elif(self.fps_var == 120):
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/2.5000, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.4035, self.height/2.1084))
elif(self.fps_var == 144):
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/2.5000, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonSelectedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.4035, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.fps60, (self.width/30.0000, self.height/20.0000)), (self.width/2.3077, self.height/2.0408))
self.screen.blit(pygame.transform.scale(self.fps90, (self.width/30.0000, self.height/20.0000)), (self.width/1.8605, self.height/2.0408))
self.screen.blit(pygame.transform.scale(self.fps120, (self.width/24.0000, self.height/20.0000)), (self.width/1.5686, self.height/2.0408))
self.screen.blit(pygame.transform.scale(self.fps144, (self.width/24.0000, self.height/20.0000)), (self.width/1.3483, self.height/2.0408))
self.screen.blit(pygame.transform.scale(self.dmvoice, (self.width/5.5000, self.height/17.5000)), (self.width/6.0000, self.height/1.7073))
if(self.dmvoz):
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/1.7284))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/1.7284))
else:
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/1.7284))
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/1.7284))
self.screen.blit(pygame.transform.scale(self.yes, (self.width/34.2857, self.height/20.0000)), (self.width/1.8576, self.height/1.6867))
self.screen.blit(pygame.transform.scale(self.no, (self.width/26.6667, self.height/20.0000)), (self.width/1.5625, self.height/1.6867))
if(self.first_time120):
self.first_timeB = True
self.first_time60 = True
self.first_time90 = True
self.first_time120 = False
self.first_time144 = True
self.first_timeY = True
self.first_timeN = True
if(self.fps_var != 120):
self.ch3.play(self.selected)
pygame.display.update()
#Boton fps 144
elif(self.checkIfMouseIsInButton(x_size1,y_size1,x_start4,y_start1,x,y)):
self.screen.blit(pygame.transform.scale(self.buttonPic, (self.width/3.8339, self.height/12.2807)), (self.width/2.7907, self.height/1.1667))
self.screen.blit(pygame.transform.scale(self.back, (self.width/6.3158, self.height/17.5000)), (self.width/2.4490, self.height/1.1570))
if(self.fps_var == 60):
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/2.5000, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonSelectedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.4035, self.height/2.1084))
elif(self.fps_var == 90):
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/2.5000, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonSelectedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.4035, self.height/2.1084))
elif(self.fps_var == 120):
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/2.5000, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonSelectedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.4035, self.height/2.1084))
elif(self.fps_var == 144):
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/2.5000, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.4035, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.fps60, (self.width/30.0000, self.height/20.0000)), (self.width/2.3077, self.height/2.0408))
self.screen.blit(pygame.transform.scale(self.fps90, (self.width/30.0000, self.height/20.0000)), (self.width/1.8605, self.height/2.0408))
self.screen.blit(pygame.transform.scale(self.fps120, (self.width/24.0000, self.height/20.0000)), (self.width/1.5686, self.height/2.0408))
self.screen.blit(pygame.transform.scale(self.fps144, (self.width/24.0000, self.height/20.0000)), (self.width/1.3483, self.height/2.0408))
self.screen.blit(pygame.transform.scale(self.dmvoice, (self.width/5.5000, self.height/17.5000)), (self.width/6.0000, self.height/1.7073))
if(self.dmvoz):
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/1.7284))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/1.7284))
else:
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/1.7284))
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/1.7284))
self.screen.blit(pygame.transform.scale(self.yes, (self.width/34.2857, self.height/20.0000)), (self.width/1.8576, self.height/1.6867))
self.screen.blit(pygame.transform.scale(self.no, (self.width/26.6667, self.height/20.0000)), (self.width/1.5625, self.height/1.6867))
if(self.first_time144):
self.first_timeB = True
self.first_time60 = True
self.first_time90 = True
self.first_time120 = True
self.first_time144 = False
self.first_timeY = True
self.first_timeN = True
if(self.fps_var != 144):
self.ch4.play(self.selected)
pygame.display.update()
#Boton yes
elif(self.checkIfMouseIsInButton(x_size1,y_size1,x_startY,y_startY,x,y)):
self.screen.blit(pygame.transform.scale(self.buttonPic, (self.width/3.8339, self.height/12.2807)), (self.width/2.7907, self.height/1.1667))
self.screen.blit(pygame.transform.scale(self.back, (self.width/6.3158, self.height/17.5000)), (self.width/2.4490, self.height/1.1570))
if(self.fps_var == 60):
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/2.5000, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.4035, self.height/2.1084))
elif(self.fps_var == 90):
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/2.5000, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.4035, self.height/2.1084))
elif(self.fps_var == 120):
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/2.5000, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.4035, self.height/2.1084))
elif(self.fps_var == 144):
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/2.5000, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.4035, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.fps60, (self.width/30.0000, self.height/20.0000)), (self.width/2.3077, self.height/2.0408))
self.screen.blit(pygame.transform.scale(self.fps90, (self.width/30.0000, self.height/20.0000)), (self.width/1.8605, self.height/2.0408))
self.screen.blit(pygame.transform.scale(self.fps120, (self.width/24.0000, self.height/20.0000)), (self.width/1.5686, self.height/2.0408))
self.screen.blit(pygame.transform.scale(self.fps144, (self.width/24.0000, self.height/20.0000)), (self.width/1.3483, self.height/2.0408))
self.screen.blit(pygame.transform.scale(self.dmvoice, (self.width/5.5000, self.height/17.5000)), (self.width/6.0000, self.height/1.7073))
if(self.dmvoz):
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/1.7284))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/1.7284))
else:
self.screen.blit(pygame.transform.scale(self.miniButtonSelectedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/1.7284))
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/1.7284))
self.screen.blit(pygame.transform.scale(self.yes, (self.width/34.2857, self.height/20.0000)), (self.width/1.8576, self.height/1.6867))
self.screen.blit(pygame.transform.scale(self.no, (self.width/26.6667, self.height/20.0000)), (self.width/1.5625, self.height/1.6867))
if(self.first_timeY):
self.first_timeB = True
self.first_time60 = True
self.first_time90 = True
self.first_time120 = True
self.first_time144 = True
self.first_timeY = False
self.first_timeN = True
if(not self.dmvoz):
self.ch4.play(self.selected)
pygame.display.update()
#Boton no
elif(self.checkIfMouseIsInButton(x_size1,y_size1,x_startN,y_startY,x,y)):
self.screen.blit(pygame.transform.scale(self.buttonPic, (self.width/3.8339, self.height/12.2807)), (self.width/2.7907, self.height/1.1667))
self.screen.blit(pygame.transform.scale(self.back, (self.width/6.3158, self.height/17.5000)), (self.width/2.4490, self.height/1.1570))
if(self.fps_var == 60):
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/2.5000, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.4035, self.height/2.1084))
elif(self.fps_var == 90):
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/2.5000, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.4035, self.height/2.1084))
elif(self.fps_var == 120):
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/2.5000, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.4035, self.height/2.1084))
elif(self.fps_var == 144):
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/2.5000, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.4035, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.fps60, (self.width/30.0000, self.height/20.0000)), (self.width/2.3077, self.height/2.0408))
self.screen.blit(pygame.transform.scale(self.fps90, (self.width/30.0000, self.height/20.0000)), (self.width/1.8605, self.height/2.0408))
self.screen.blit(pygame.transform.scale(self.fps120, (self.width/24.0000, self.height/20.0000)), (self.width/1.5686, self.height/2.0408))
self.screen.blit(pygame.transform.scale(self.fps144, (self.width/24.0000, self.height/20.0000)), (self.width/1.3483, self.height/2.0408))
self.screen.blit(pygame.transform.scale(self.dmvoice, (self.width/5.5000, self.height/17.5000)), (self.width/6.0000, self.height/1.7073))
if(self.dmvoz):
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/1.7284))
self.screen.blit(pygame.transform.scale(self.miniButtonSelectedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/1.7284))
else:
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/1.7284))
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/1.7284))
self.screen.blit(pygame.transform.scale(self.yes, (self.width/34.2857, self.height/20.0000)), (self.width/1.8576, self.height/1.6867))
self.screen.blit(pygame.transform.scale(self.no, (self.width/26.6667, self.height/20.0000)), (self.width/1.5625, self.height/1.6867))
if(self.first_timeN):
self.first_timeB = True
self.first_time60 = True
self.first_time90 = True
self.first_time120 = True
self.first_time144 = True
self.first_timeY = True
self.first_timeN = False
if(self.dmvoz):
self.ch4.play(self.selected)
pygame.display.update()
else:
self.first_timeB = True
self.first_time60 = True
self.first_time90 = True
self.first_time120 = True
self.first_time144 = True
self.first_timeY = True
self.first_timeN = True
self.screen.blit(pygame.transform.scale(self.buttonPic, (self.width/3.8339, self.height/12.2807)), (self.width/2.7907, self.height/1.1667))
self.screen.blit(pygame.transform.scale(self.back, (self.width/6.3158, self.height/17.5000)), (self.width/2.4490, self.height/1.1570))
if(self.fps_var == 60):
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/2.5000, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.4035, self.height/2.1084))
elif(self.fps_var == 90):
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/2.5000, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.4035, self.height/2.1084))
elif(self.fps_var == 120):
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/2.5000, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.4035, self.height/2.1084))
elif(self.fps_var == 144):
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/2.5000, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.4035, self.height/2.1084))
self.screen.blit(pygame.transform.scale(self.fps60, (self.width/30.0000, self.height/20.0000)), (self.width/2.3077, self.height/2.0408))
self.screen.blit(pygame.transform.scale(self.fps90, (self.width/30.0000, self.height/20.0000)), (self.width/1.8605, self.height/2.0408))
self.screen.blit(pygame.transform.scale(self.fps120, (self.width/24.0000, self.height/20.0000)), (self.width/1.5686, self.height/2.0408))
self.screen.blit(pygame.transform.scale(self.fps144, (self.width/24.0000, self.height/20.0000)), (self.width/1.3483, self.height/2.0408))
self.screen.blit(pygame.transform.scale(self.dmvoice, (self.width/5.5000, self.height/17.5000)), (self.width/6.0000, self.height/1.7073))
if(self.dmvoz):
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/1.7284))
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/1.7284))
else:
self.screen.blit(pygame.transform.scale(self.miniButtonPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.9835, self.height/1.7284))
self.screen.blit(pygame.transform.scale(self.miniButtonChoosedPic, (self.width/10.0000, self.height/12.2807)), (self.width/1.6438, self.height/1.7284))
self.screen.blit(pygame.transform.scale(self.yes, (self.width/34.2857, self.height/20.0000)), (self.width/1.8576, self.height/1.6867))
self.screen.blit(pygame.transform.scale(self.no, (self.width/26.6667, self.height/20.0000)), (self.width/1.5625, self.height/1.6867))
pygame.display.update()