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74 lines (59 loc) · 2.08 KB
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using Colossal;
using Colossal.IO.AssetDatabase;
using Compass;
using Game.Input;
using Game.Modding;
using Game.Settings;
using Game.UI;
using Game.UI.Widgets;
using System.Collections.Generic;
using System.Reflection;
using Unity.Entities;
namespace Compass
{
[FileLocation(nameof(Compass))]
public class Setting : ModSetting
{
private CompassUISystem m_CompassUISystem;
public Setting(IMod mod) : base(mod)
{
SetDefaults();
}
[SettingsUIKeyboardBinding(BindingKeyboard.N, "SetToNorthKeybindBinding")]
public ProxyBinding SetToNorthKeybind { get; set; }
[SettingsUIKeyboardBinding(BindingKeyboard.N, "SetNorthDirectionKeybindBinding", alt: true)]
public ProxyBinding SetNorthDirectionKeybind { get; set; }
[SettingsUIKeyboardBinding(BindingKeyboard.N, "ResetNorthDirectionKeybindBinding", ctrl: true, alt: true)]
public ProxyBinding ResetNorthDirectionKeybind { get; set; }
[SettingsUISection("OtherSection")]
public string ModVersion => Assembly.GetExecutingAssembly().GetName().Version.ToString();
[SettingsUISection("OtherSection")]
[SettingsUIButton]
[SettingsUIConfirmation]
public bool ResetModSettings
{
set
{
SetDefaults();
m_CompassUISystem = World.DefaultGameObjectInjectionWorld?.GetOrCreateSystemManaged<CompassUISystem>();
m_CompassUISystem.cardinalDirectionBinding.Update();
m_CompassUISystem.relativeNorthOffsetBinding.Update();
}
}
[SettingsUIHidden]
public bool CardinalDirectionMode { get; set; }
[SettingsUIHidden]
public float RelativeNorthOffset { get; set; }
[SettingsUIHidden]
public int MakeSureSave { get; set; }
public override void SetDefaults()
{
MakeSureSave = new System.Random().Next();
CardinalDirectionMode = false;
RelativeNorthOffset = 0;
}
public void Unload()
{
}
}
}