Feature
Support clipping vector collections to tile bounding volumes. This must be done in the fragment shader, so that wide lines are visible within tile extents, even if the underlying geometry has passed slightly outside the tile. See CesiumGS/3d-tiles#838.
AI acknowledgment
Feature
Support clipping vector collections to tile bounding volumes. This must be done in the fragment shader, so that wide lines are visible within tile extents, even if the underlying geometry has passed slightly outside the tile. See CesiumGS/3d-tiles#838.
AI acknowledgment