Skip to content

Vector Tiles: Clip to tile bounding volumes #13586

Description

@donmccurdy

Feature

Support clipping vector collections to tile bounding volumes. This must be done in the fragment shader, so that wide lines are visible within tile extents, even if the underlying geometry has passed slightly outside the tile. See CesiumGS/3d-tiles#838.

AI acknowledgment

  • I used AI to generate this feature request.
  • (If the above is checked) I have reviewed the AI-generated content before submitting.

Metadata

Metadata

Assignees

No one assigned

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions