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Copy pathChair.cs
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68 lines (57 loc) · 1.92 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Chair : MonoBehaviour
{
private bool isClean;
public bool hasCustomer;
public SpriteRenderer spriteRenderer;
public Sprite dirtySprite;
public Sprite cleanSprite;
CustomerManager customerManagerScript;
DayManager dayScript;
public AudioSource cleaning;
// Start is called before the first frame update
void Start()
{
isClean = true;
hasCustomer = false;
spriteRenderer = gameObject.GetComponent<SpriteRenderer>();
customerManagerScript = GameObject.FindGameObjectWithTag("GameManager").GetComponent<CustomerManager>();
customerManagerScript.availableChairs.Add(gameObject);
dayScript = GameObject.FindGameObjectWithTag("GameManager").GetComponent<DayManager>();
}
// Update is called once per frame
void Update()
{
int dirtify = Random.Range(0, 17500);
if (dirtify == 1 && !hasCustomer && dayScript.isDay) makeDirty();
}
private void makeDirty() {
isClean = false;
spriteRenderer.sprite = dirtySprite;
customerManagerScript.availableChairs.Remove(gameObject);
}
private void makeClean() {
cleaning.Play();
isClean = true;
spriteRenderer.sprite = cleanSprite;
customerManagerScript.availableChairs.Add(gameObject);
}
public void playerClean() {
if (!isClean) makeClean();
}
private void OnTriggerEnter2D(Collider2D hitObject) {
if (hitObject.tag == "Player") {
playerClean();
} else if (hitObject.tag == "Customer") {
hasCustomer = true;
}
}
private void OnTriggerExit2D(Collider2D hitObject) {
if (hitObject.tag == "Customer") {
hasCustomer = false;
makeDirty();
}
}
}