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The triangulation is a partition of the convex hull of the points, which is why you have the triangle 0 3 4 in the finite faces. See https://doc.cgal.org/latest/Triangulation_2/index.html#Chapter_2D_Triangulations.

Check out the function CGAL::mark_domain_in_triangulation(), which can be used to tag connected components bounded by constrained edges. You can find an example of usage in this example: https://doc.cgal.org/latest/Triangulation_2/Triangulation_2_2polygon_triangulation_8cpp-example.html#a8.

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Answer selected by MaelRL
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