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<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
<meta
name="description"
content="LongPuzzleBench tests GUI agents on interactive visual puzzles where early decisions shape every move that remains. Explore results, trajectories, and playable games."
/>
<meta name="theme-color" content="#f2eee5" />
<link rel="canonical" href="https://azurestarz.github.io/LongPuzzleBench/" />
<title>LongPuzzleBench · Long-horizon visual puzzle agents</title>
<script>
(() => {
const params = new URLSearchParams(window.location.search);
if (!params.has("game")) return;
const target = new URL("play/", window.location.href);
target.search = window.location.search;
target.hash = window.location.hash;
window.location.replace(target.href);
})();
</script>
<link rel="preload" href="assets/games/bolt_unscrew.webp" as="image" />
<link rel="preload" href="assets/games/rush_hour_2.webp" as="image" />
<link rel="stylesheet" href="assets/site.css" />
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<script src="assets/site.js" defer></script>
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<script src="assets/home.js" defer></script>
</head>
<body>
<a class="skip-link" href="#main-content">Skip to project overview</a>
<header class="global-header" data-menu-open="false">
<div class="site-container global-header__inner">
<a class="project-brand" href="./" aria-label="LongPuzzleBench home">
<span class="project-brand__mark" aria-hidden="true"></span>
<span class="project-brand__copy">
<strong>LongPuzzleBench</strong>
<small>Visual agent benchmark</small>
</span>
</a>
<nav class="global-nav" id="project-navigation" aria-label="Project navigation">
<a href="./" aria-current="page">Home</a>
<a href="research/">Research</a>
<a href="play/">Playground</a>
<a href="#benchmark">Benchmark</a>
<a href="#updates">Updates</a>
<a class="global-nav__mobile-external" href="https://github.com/AzureStarz/LongPuzzleBench">GitHub ↗</a>
</nav>
<div class="global-header__actions">
<a class="global-header__github" href="https://github.com/AzureStarz/LongPuzzleBench">
GitHub <span aria-hidden="true">↗</span>
</a>
<button
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aria-controls="project-navigation"
aria-expanded="false"
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</div>
</header>
<main id="main-content">
<section class="home-hero" aria-labelledby="home-title">
<div class="site-container home-hero__layout">
<div class="home-hero__copy">
<p class="home-kicker">Long-horizon visual puzzle environments</p>
<h1 id="home-title"><span>Long</span><span>PuzzleBench</span></h1>
<p class="home-hero__claim">
Interactive puzzles where one legal move can decide whether dozens of future moves
still exist.
</p>
<p class="home-hero__dek">
LongPuzzleBench evaluates GUI agents across six stateful browser games and 114
levels—then opens their trajectories to inspection.
</p>
<div class="home-hero__actions" aria-label="Primary project actions">
<a class="project-button project-button--primary" href="research/">
Explore research <span aria-hidden="true">→</span>
</a>
<a class="project-button project-button--secondary" href="play/">
Play the games <span aria-hidden="true">→</span>
</a>
</div>
<div class="home-hero__text-links">
<a href="https://github.com/AzureStarz/LongPuzzleBench">View on GitHub ↗</a>
<a href="https://github.com/AzureStarz/LongPuzzleBench#evaluation-protocol">Evaluation protocol ↗</a>
</div>
<dl class="home-hero__facts" aria-label="Benchmark scope">
<div><dt>Games</dt><dd>6</dd></div>
<div><dt>Levels</dt><dd>114</dd></div>
<div><dt>Evaluation cells</dt><dd>16</dd></div>
</dl>
</div>
<div class="hero-sequence" aria-label="Three representative LongPuzzleBench puzzle states">
<svg class="hero-sequence__path" viewBox="0 0 720 420" aria-hidden="true">
<path d="M52 225 C 150 118, 238 320, 344 211 S 542 104, 672 218" />
<circle cx="52" cy="225" r="5" />
<circle cx="344" cy="211" r="5" />
<circle cx="672" cy="218" r="5" />
</svg>
<figure class="hero-state hero-state--access">
<div class="hero-state__image">
<img
src="assets/games/bolt_unscrew.webp"
width="360"
height="640"
alt="Bolt Unscrew board with one plank, screws, and an open destination"
fetchpriority="high"
decoding="async"
/>
<span>01</span>
</div>
<figcaption><strong>Access</strong><small>What stays reachable?</small></figcaption>
</figure>
<figure class="hero-state hero-state--identity">
<div class="hero-state__image">
<img
src="assets/games/rush_hour_2.webp"
width="360"
height="640"
alt="Rush Hour board with independently moving vehicles"
fetchpriority="high"
decoding="async"
/>
<span>19</span>
</div>
<figcaption><strong>Identity</strong><small>Which object moved?</small></figcaption>
</figure>
<figure class="hero-state hero-state--space">
<div class="hero-state__image">
<img
src="assets/games/color_connect.webp"
width="360"
height="640"
alt="Color Connect board with colored endpoints sharing a small grid"
decoding="async"
/>
<span>42</span>
</div>
<figcaption><strong>Shared space</strong><small>What must remain free?</small></figcaption>
</figure>
<p class="hero-sequence__note"><span aria-hidden="true">↳</span> Same action space. A different future after every move.</p>
</div>
</div>
</section>
<section class="home-section updates-section" id="updates" aria-labelledby="updates-title">
<div class="site-container">
<div class="home-section-heading home-section-heading--compact reveal">
<div>
<p class="home-kicker">Recent updates</p>
<h2 id="updates-title">The project is moving.</h2>
</div>
<p>Four concrete releases from the benchmark’s first public week.</p>
</div>
<ol class="updates-list reveal">
<li>
<time datetime="2026-08-28">28 Aug 2026</time>
<h3><a href="play/">Browser playground released</a></h3>
<p>Thirteen curated levels across all six game families are now playable without an install.</p>
</li>
<li>
<time datetime="2026-08-28">28 Aug 2026</time>
<h3><a href="research/">Trajectory research note published</a></h3>
<p>Five recurring failures are reconstructed from real model actions and board states.</p>
</li>
<li>
<time datetime="2026-08-28">28 Aug 2026</time>
<h3><a href="https://github.com/AzureStarz/LongPuzzleBench/blob/main/leaderboard/results.json">Leaderboard refreshed ↗</a></h3>
<p>Eighteen complete configurations now cover every evaluation cell.</p>
</li>
<li>
<time datetime="2026-08-27">27 Aug 2026</time>
<h3><a href="https://github.com/AzureStarz/LongPuzzleBench">Initial benchmark release ↗</a></h3>
<p>Six deterministic browser puzzle environments and 114 levels were opened.</p>
</li>
</ol>
<a class="home-text-action" href="https://github.com/AzureStarz/LongPuzzleBench/commits/main/">
View project history <span aria-hidden="true">↗</span>
</a>
</div>
</section>
<section class="home-section benchmark-intro" id="what-it-tests" aria-labelledby="tests-title">
<div class="site-container benchmark-intro__layout">
<div class="benchmark-intro__lead reveal">
<p class="home-kicker">What LongPuzzleBench tests</p>
<h2 id="tests-title">A puzzle is not a question.</h2>
<p>
A static answer can be right once. Here, an agent must keep its account of the world
right after every click, drag, swipe, collision, and state change.
</p>
</div>
<ol class="property-list reveal">
<li>
<span>01</span>
<div><h3>Interactive</h3><p>The board changes after every action. Observation and planning repeat until the level ends.</p></div>
<small>observe → act → rebuild</small>
</li>
<li>
<span>02</span>
<div><h3>Stateful</h3><p>Objects, selected sources, stopping positions, occupied cells, and exposed holes must persist.</p></div>
<small>pixels + memory</small>
</li>
<li>
<span>03</span>
<div><h3>Consequential</h3><p>A move can be legal now and still cover the only hole or consume the only route needed later.</p></div>
<small>local move ≠ safe move</small>
</li>
</ol>
</div>
</section>
<section class="home-section games-section" id="games" aria-labelledby="games-title">
<div class="site-container">
<div class="home-section-heading reveal">
<div>
<p class="home-kicker">Explore the suite</p>
<h2 id="games-title">Small interfaces. Long consequences.</h2>
</div>
<p>Six game families expose different failures in access, identity, ordering, coverage, workspace, and shared space.</p>
</div>
<ul class="game-showcase reveal">
<li>
<a class="showcase-card" href="play/?game=bolt-unscrew&difficulty=hard&level=1" style="--game-accent: #a7442d">
<span class="showcase-card__image">
<img src="assets/games/bolt_unscrew.webp" width="360" height="640" alt="Bolt Unscrew hard puzzle board" loading="lazy" decoding="async" />
<span>Two taps</span>
</span>
<div class="showcase-card__body">
<small>Irreversible access</small>
<h3>Bolt Unscrew</h3>
<span>Move screws without letting physics cover every future hole.</span>
<b>Play hard 1 <i aria-hidden="true">→</i></b>
</div>
</a>
</li>
<li>
<a class="showcase-card" href="play/?game=rush-hour&difficulty=hard&level=6" style="--game-accent: #b56574">
<span class="showcase-card__image">
<img src="assets/games/rush_hour_2.webp" width="360" height="640" alt="Rush Hour hard puzzle board" loading="lazy" decoding="async" />
<span>Drag</span>
</span>
<div class="showcase-card__body">
<small>Object identity</small>
<h3>Rush Hour</h3>
<span>Preserve vehicle identity while the target temporarily moves away from the exit.</span>
<b>Play hard 6 <i aria-hidden="true">→</i></b>
</div>
</a>
</li>
<li>
<a class="showcase-card" href="play/?game=nut-and-bolt&difficulty=hard&level=2" style="--game-accent: #76528d">
<span class="showcase-card__image">
<img src="assets/games/nut_and_bolt.webp" width="360" height="640" alt="Nut and Bolt hard puzzle board" loading="lazy" decoding="async" />
<span>Two taps</span>
</span>
<div class="showcase-card__body">
<small>Temporary workspace</small>
<h3>Nut and Bolt</h3>
<span>Sort 56 nuts while preserving enough room for later transfers.</span>
<b>Play hard 2 <i aria-hidden="true">→</i></b>
</div>
</a>
</li>
<li>
<a class="showcase-card" href="play/?game=truck-escape&difficulty=default&level=5" style="--game-accent: #617d6d">
<span class="showcase-card__image">
<img src="assets/games/truck_escape.webp" width="360" height="640" alt="Truck Escape puzzle board with many vehicles" loading="lazy" decoding="async" />
<span>Tap</span>
</span>
<div class="showcase-card__body">
<small>Dependency ordering</small>
<h3>Truck Escape</h3>
<span>Clear a 50-truck field in an order that keeps each heading open.</span>
<b>Play level 5 <i aria-hidden="true">→</i></b>
</div>
</a>
</li>
<li>
<a class="showcase-card" href="play/?game=maze-paint&difficulty=hard&level=4" style="--game-accent: #2d6b8b">
<span class="showcase-card__image">
<img src="assets/games/maze_paint.webp" width="360" height="640" alt="Maze Paint hard puzzle board" loading="lazy" decoding="async" />
<span>Swipe</span>
</span>
<div class="showcase-card__body">
<small>Persistent localization</small>
<h3>Maze Paint</h3>
<span>Cover every cell when the ball can stop only at a wall or edge.</span>
<b>Play hard 4 <i aria-hidden="true">→</i></b>
</div>
</a>
</li>
<li>
<a class="showcase-card" href="play/?game=color-connect&difficulty=hard&level=1" style="--game-accent: #c3697f">
<span class="showcase-card__image">
<img src="assets/games/color_connect.webp" width="360" height="640" alt="Color Connect hard puzzle board" loading="lazy" decoding="async" />
<span>Click path</span>
</span>
<div class="showcase-card__body">
<small>Shared space</small>
<h3>Color Connect</h3>
<span>Route eight pairs without consuming another color’s only corridor.</span>
<b>Play hard 1 <i aria-hidden="true">→</i></b>
</div>
</a>
</li>
</ul>
<a class="project-button project-button--secondary games-section__action" href="play/">
Open the full playground <span aria-hidden="true">→</span>
</a>
</div>
</section>
<section class="home-section results-section" id="benchmark" aria-labelledby="benchmark-title">
<div class="site-container">
<div class="results-heading reveal">
<div>
<p class="home-kicker">Benchmark frontier · 18 complete configurations</p>
<h2 id="benchmark-title">The leading configuration clears just over half the score scale.</h2>
</div>
<div class="results-heading__scope" aria-label="Benchmark scope">
<span><strong>6</strong> games</span>
<span><strong>114</strong> levels</span>
<span><strong>16</strong> score cells</span>
</div>
</div>
<!-- LONGPUZZLEBENCH:RESULTS:START -->
<div class="results-layout">
<aside class="frontier-panel" aria-labelledby="frontier-title">
<div class="frontier-panel__intro">
<p class="home-kicker">Frontier by model ID</p>
<h3 id="frontier-title">Best observed setting per model</h3>
<p>Each card keeps only the strongest reasoning setting for that model ID. The canonical configuration ranking remains at right.</p>
</div>
<ol class="frontier-models">
<li data-model="gpt-5.6-sol" data-effort="medium">
<span class="frontier-model__rank">01</span>
<span class="frontier-model__mark" aria-hidden="true">SOL</span>
<span class="frontier-model__identity">
<strong>GPT-5.6 Sol</strong>
<small>medium reasoning · leader</small>
</span>
<span class="frontier-model__score">
<strong>54.796</strong><small>/100</small>
<em>55.42% success</em>
</span>
</li>
<li data-model="gpt-5.6-terra" data-effort="high">
<span class="frontier-model__rank">02</span>
<span class="frontier-model__mark" aria-hidden="true">TER</span>
<span class="frontier-model__identity">
<strong>GPT-5.6 Terra</strong>
<small>high reasoning · −7.205 vs. leader</small>
</span>
<span class="frontier-model__score">
<strong>47.591</strong><small>/100</small>
<em>48.75% success</em>
</span>
</li>
<li data-model="kimi-k3" data-effort="high">
<span class="frontier-model__rank">03</span>
<span class="frontier-model__mark" aria-hidden="true">K3</span>
<span class="frontier-model__identity">
<strong>Kimi K3</strong>
<small>high reasoning · −22.102 vs. leader</small>
</span>
<span class="frontier-model__score">
<strong>32.694</strong><small>/100</small>
<em>32.50% success</em>
</span>
</li>
</ol>
<div class="metric-note">
<span aria-hidden="true">↳</span>
<p><strong>Primary metric</strong> Equal-weight mean across 16 game × difficulty cells. Bars use the released 0–100 scale.</p>
</div>
<p class="baseline-note"><strong>Reference point</strong> Human baseline is not reported in this release.</p>
</aside>
<div class="ranking-panel">
<header class="ranking-panel__header">
<div>
<p class="home-kicker">Complete ranking</p>
<h3>All 18 model × reasoning configurations</h3>
</div>
<div class="ranking-legend" aria-label="Ranking columns"><span>Score</span><span>Success</span></div>
</header>
<ol class="ranking-list" data-ranking-list>
<li class="ranking-row" data-rank="1" data-model="gpt-5.6-sol" data-effort="medium" data-score="54.796" data-success="55.42">
<span class="ranking-row__rank">01</span>
<span class="ranking-row__model">
<strong>GPT-5.6 Sol</strong>
<small>gpt-5.6-sol</small>
</span>
<span class="ranking-row__effort">medium</span>
<span class="ranking-row__bar" aria-label="Score 54.796 out of 100"><i style="--score: 54.796%"></i></span>
<strong class="ranking-row__score">54.796</strong>
<span class="ranking-row__success">55.42%</span>
</li>
<li class="ranking-row" data-rank="2" data-model="gpt-5.6-sol" data-effort="low" data-score="54.142" data-success="55.62">
<span class="ranking-row__rank">02</span>
<span class="ranking-row__model">
<strong>GPT-5.6 Sol</strong>
<small>gpt-5.6-sol</small>
</span>
<span class="ranking-row__effort">low</span>
<span class="ranking-row__bar" aria-label="Score 54.142 out of 100"><i style="--score: 54.142%"></i></span>
<strong class="ranking-row__score">54.142</strong>
<span class="ranking-row__success">55.62%</span>
</li>
<li class="ranking-row" data-rank="3" data-model="gpt-5.6-sol" data-effort="high" data-score="49.968" data-success="50.47">
<span class="ranking-row__rank">03</span>
<span class="ranking-row__model">
<strong>GPT-5.6 Sol</strong>
<small>gpt-5.6-sol</small>
</span>
<span class="ranking-row__effort">high</span>
<span class="ranking-row__bar" aria-label="Score 49.968 out of 100"><i style="--score: 49.968%"></i></span>
<strong class="ranking-row__score">49.968</strong>
<span class="ranking-row__success">50.47%</span>
</li>
<li class="ranking-row" data-rank="4" data-model="gpt-5.6-terra" data-effort="high" data-score="47.591" data-success="48.75">
<span class="ranking-row__rank">04</span>
<span class="ranking-row__model">
<strong>GPT-5.6 Terra</strong>
<small>gpt-5.6-terra</small>
</span>
<span class="ranking-row__effort">high</span>
<span class="ranking-row__bar" aria-label="Score 47.591 out of 100"><i style="--score: 47.591%"></i></span>
<strong class="ranking-row__score">47.591</strong>
<span class="ranking-row__success">48.75%</span>
</li>
<li class="ranking-row" data-rank="5" data-model="gpt-5.6-terra" data-effort="medium" data-score="37.772" data-success="38.18">
<span class="ranking-row__rank">05</span>
<span class="ranking-row__model">
<strong>GPT-5.6 Terra</strong>
<small>gpt-5.6-terra</small>
</span>
<span class="ranking-row__effort">medium</span>
<span class="ranking-row__bar" aria-label="Score 37.772 out of 100"><i style="--score: 37.772%"></i></span>
<strong class="ranking-row__score">37.772</strong>
<span class="ranking-row__success">38.18%</span>
</li>
<li class="ranking-row" data-rank="6" data-model="gpt-5.6-terra" data-effort="low" data-score="36.806" data-success="37.29">
<span class="ranking-row__rank">06</span>
<span class="ranking-row__model">
<strong>GPT-5.6 Terra</strong>
<small>gpt-5.6-terra</small>
</span>
<span class="ranking-row__effort">low</span>
<span class="ranking-row__bar" aria-label="Score 36.806 out of 100"><i style="--score: 36.806%"></i></span>
<strong class="ranking-row__score">36.806</strong>
<span class="ranking-row__success">37.29%</span>
</li>
<li class="ranking-row" data-rank="7" data-model="kimi-k3" data-effort="high" data-score="32.694" data-success="32.50">
<span class="ranking-row__rank">07</span>
<span class="ranking-row__model">
<strong>Kimi K3</strong>
<small>kimi-k3</small>
</span>
<span class="ranking-row__effort">high</span>
<span class="ranking-row__bar" aria-label="Score 32.694 out of 100"><i style="--score: 32.694%"></i></span>
<strong class="ranking-row__score">32.694</strong>
<span class="ranking-row__success">32.50%</span>
</li>
<li class="ranking-row" data-rank="8" data-model="gpt-5.6-luna" data-effort="high" data-score="30.337" data-success="31.25">
<span class="ranking-row__rank">08</span>
<span class="ranking-row__model">
<strong>GPT-5.6 Luna</strong>
<small>gpt-5.6-luna</small>
</span>
<span class="ranking-row__effort">high</span>
<span class="ranking-row__bar" aria-label="Score 30.337 out of 100"><i style="--score: 30.337%"></i></span>
<strong class="ranking-row__score">30.337</strong>
<span class="ranking-row__success">31.25%</span>
</li>
<li class="ranking-row" data-rank="9" data-model="gpt-5.6-luna" data-effort="medium" data-score="24.158" data-success="23.75">
<span class="ranking-row__rank">09</span>
<span class="ranking-row__model">
<strong>GPT-5.6 Luna</strong>
<small>gpt-5.6-luna</small>
</span>
<span class="ranking-row__effort">medium</span>
<span class="ranking-row__bar" aria-label="Score 24.158 out of 100"><i style="--score: 24.158%"></i></span>
<strong class="ranking-row__score">24.158</strong>
<span class="ranking-row__success">23.75%</span>
</li>
<li class="ranking-row" data-rank="10" data-model="gpt-5.6-luna" data-effort="low" data-score="17.867" data-success="16.04">
<span class="ranking-row__rank">10</span>
<span class="ranking-row__model">
<strong>GPT-5.6 Luna</strong>
<small>gpt-5.6-luna</small>
</span>
<span class="ranking-row__effort">low</span>
<span class="ranking-row__bar" aria-label="Score 17.867 out of 100"><i style="--score: 17.867%"></i></span>
<strong class="ranking-row__score">17.867</strong>
<span class="ranking-row__success">16.04%</span>
</li>
<li class="ranking-row" data-rank="11" data-model="qwen/qwen3.8-27b" data-effort="default" data-score="16.915" data-success="16.25">
<span class="ranking-row__rank">11</span>
<span class="ranking-row__model">
<strong>Qwen 3.8 27B</strong>
<small>qwen/qwen3.8-27b</small>
</span>
<span class="ranking-row__effort">default</span>
<span class="ranking-row__bar" aria-label="Score 16.915 out of 100"><i style="--score: 16.915%"></i></span>
<strong class="ranking-row__score">16.915</strong>
<span class="ranking-row__success">16.25%</span>
</li>
<li class="ranking-row" data-rank="12" data-model="moonshotai/kimi-k2.5" data-effort="max" data-score="15.979" data-success="15.47">
<span class="ranking-row__rank">12</span>
<span class="ranking-row__model">
<strong>Kimi K2.5</strong>
<small>moonshotai/kimi-k2.5</small>
</span>
<span class="ranking-row__effort">max</span>
<span class="ranking-row__bar" aria-label="Score 15.979 out of 100"><i style="--score: 15.979%"></i></span>
<strong class="ranking-row__score">15.979</strong>
<span class="ranking-row__success">15.47%</span>
</li>
<li class="ranking-row" data-rank="13" data-model="qwen/qwen3.5-122b-a10b" data-effort="default" data-score="11.285" data-success="10.10">
<span class="ranking-row__rank">13</span>
<span class="ranking-row__model">
<strong>Qwen 3.5 122B A10B</strong>
<small>qwen/qwen3.5-122b-a10b</small>
</span>
<span class="ranking-row__effort">default</span>
<span class="ranking-row__bar" aria-label="Score 11.285 out of 100"><i style="--score: 11.285%"></i></span>
<strong class="ranking-row__score">11.285</strong>
<span class="ranking-row__success">10.10%</span>
</li>
<li class="ranking-row" data-rank="14" data-model="qwen/qwen3.6-35b-a3b" data-effort="default" data-score="6.580" data-success="5.68">
<span class="ranking-row__rank">14</span>
<span class="ranking-row__model">
<strong>Qwen 3.6 35B A3B</strong>
<small>qwen/qwen3.6-35b-a3b</small>
</span>
<span class="ranking-row__effort">default</span>
<span class="ranking-row__bar" aria-label="Score 6.580 out of 100"><i style="--score: 6.580%"></i></span>
<strong class="ranking-row__score">6.580</strong>
<span class="ranking-row__success">5.68%</span>
</li>
<li class="ranking-row" data-rank="15" data-model="qwen/qwen3.5-397b-a17b" data-effort="default" data-score="6.471" data-success="4.84">
<span class="ranking-row__rank">15</span>
<span class="ranking-row__model">
<strong>Qwen 3.5 397B A17B</strong>
<small>qwen/qwen3.5-397b-a17b</small>
</span>
<span class="ranking-row__effort">default</span>
<span class="ranking-row__bar" aria-label="Score 6.471 out of 100"><i style="--score: 6.471%"></i></span>
<strong class="ranking-row__score">6.471</strong>
<span class="ranking-row__success">4.84%</span>
</li>
<li class="ranking-row" data-rank="16" data-model="z-ai/glm-4.6v" data-effort="max" data-score="6.386" data-success="5.47">
<span class="ranking-row__rank">16</span>
<span class="ranking-row__model">
<strong>GLM-4.6V</strong>
<small>z-ai/glm-4.6v</small>
</span>
<span class="ranking-row__effort">max</span>
<span class="ranking-row__bar" aria-label="Score 6.386 out of 100"><i style="--score: 6.386%"></i></span>
<strong class="ranking-row__score">6.386</strong>
<span class="ranking-row__success">5.47%</span>
</li>
<li class="ranking-row" data-rank="17" data-model="qwen/qwen3-vl-235b-a22b-thinking" data-effort="default" data-score="5.314" data-success="3.59">
<span class="ranking-row__rank">17</span>
<span class="ranking-row__model">
<strong>Qwen3-VL 235B Thinking</strong>
<small>qwen/qwen3-vl-235b-a22b-thinking</small>
</span>
<span class="ranking-row__effort">default</span>
<span class="ranking-row__bar" aria-label="Score 5.314 out of 100"><i style="--score: 5.314%"></i></span>
<strong class="ranking-row__score">5.314</strong>
<span class="ranking-row__success">3.59%</span>
</li>
<li class="ranking-row" data-rank="18" data-model="qwen/qwen3-vl-30b-a3b-thinking" data-effort="default" data-score="5.134" data-success="4.43">
<span class="ranking-row__rank">18</span>
<span class="ranking-row__model">
<strong>Qwen3-VL 30B Thinking</strong>
<small>qwen/qwen3-vl-30b-a3b-thinking</small>
</span>
<span class="ranking-row__effort">default</span>
<span class="ranking-row__bar" aria-label="Score 5.134 out of 100"><i style="--score: 5.134%"></i></span>
<strong class="ranking-row__score">5.134</strong>
<span class="ranking-row__success">4.43%</span>
</li>
</ol>
</div>
</div>
<ol class="result-observations" aria-label="Three observations from the results">
<li><span>01</span><p><strong>The top three configurations are all Sol settings.</strong> Medium leads low by 0.654 points; high trails the leader by 4.828.</p></li>
<li><span>02</span><p><strong>Success alone does not set the rank.</strong> Sol-low solves 0.20 percentage points more levels, while Sol-medium earns the higher 16-cell score.</p></li>
<li><span>03</span><p><strong>No configuration leads every game.</strong> Sol-high leads Rush Hour; Terra-high leads Maze Paint and Color Connect; Kimi K3 leads Bolt Unscrew and Truck Escape.</p></li>
</ol>
<!-- LONGPUZZLEBENCH:RESULTS:END -->
<div class="result-links reveal">
<a class="project-button project-button--secondary" href="https://github.com/AzureStarz/LongPuzzleBench#leaderboard">
View evaluation details <span aria-hidden="true">↗</span>
</a>
<a class="home-text-action" href="https://github.com/AzureStarz/LongPuzzleBench/blob/main/leaderboard/results.json">
Download canonical results JSON <span aria-hidden="true">↗</span>
</a>
</div>
</div>
</section>
<section class="home-section trajectory-section" id="trajectories" aria-labelledby="trajectories-title">
<div class="site-container">
<div class="trajectory-section__heading reveal">
<div>
<p class="home-kicker">Scores tell us who leads. Trajectories show why.</p>
<h2 id="trajectories-title">The mistake often happens before the bad move.</h2>
</div>
<p>
Each case synchronizes real evaluator frames from two runs. Model text is copied from
the selected public action record; actions and evaluator outcomes remain separately labelled.
</p>
</div>
<ul class="trajectory-grammar reveal" aria-label="Trajectory evidence legend">
<li><span>01</span><strong>Game state</strong><small>What the screenshot shows</small></li>
<li><span>02</span><strong>Recorded output</strong><small>What the model emitted</small></li>
<li><span>03</span><strong>Executed action</strong><small>What the runtime performed</small></li>
<li><span>04</span><strong>Environment</strong><small>What changed next</small></li>
</ul>
<div class="trajectory-casebook reveal" data-casebook>
<div class="trajectory-case-tabs" role="tablist" aria-label="Representative trajectory cases">
<!-- LONGPUZZLEBENCH:CASE-TABS:START -->
<button type="button" role="tab" id="case-tab-rush" aria-controls="trajectory-case" aria-selected="true" tabindex="0" data-case-tab="rush"><span>01</span>Rush Hour</button>
<button type="button" role="tab" id="case-tab-bolt" aria-controls="trajectory-case" aria-selected="false" tabindex="-1" data-case-tab="bolt"><span>02</span>Bolt Unscrew</button>
<button type="button" role="tab" id="case-tab-color" aria-controls="trajectory-case" aria-selected="false" tabindex="-1" data-case-tab="color"><span>03</span>Color Connect</button>
<!-- LONGPUZZLEBENCH:CASE-TABS:END -->
</div>
<article
class="trajectory-case"
id="trajectory-case"
role="tabpanel"
aria-labelledby="case-tab-rush"
data-case-stage
>
<header class="trajectory-case__header">
<div class="trajectory-case__copy">
<p class="home-kicker" data-case-kicker>Case 01 · Part–whole segmentation</p>
<h3 data-case-title>One model sees a car. Another sees a fragment that is not there.</h3>
<p data-case-summary>
The same initial pixels produce the first meaningful divergence: one run moves a
real blocker; the other invents a vertical red vehicle and receives no visible effect.
</p>
</div>
<div class="trajectory-case__meta">
<strong data-case-stat>17.336-point benchmark gap · 3 actions versus 6</strong>
<span data-case-match>Byte-identical initial screenshot</span>
</div>
</header>
<div class="trajectory-branches" data-case-branches>
<!-- LONGPUZZLEBENCH:CASE-FALLBACK:START -->
<section class="trajectory-run trajectory-run--success" data-case-branch="0">
<header class="trajectory-run__header">
<div>
<span data-branch-label>Higher-ranked run</span>
<strong data-branch-model>GPT-5.6 Sol · low</strong>
</div>
<span class="trajectory-run__rank" data-branch-rank>Rank 2 · 54.142</span>
</header>
<figure class="trajectory-state">
<div class="trajectory-state__image">
<img src="research/assets/trajectories/rush_grouped-001-pre.webp" width="360" height="640" alt="The board contains one articulated horizontal target." loading="lazy" decoding="async" data-case-image />
<span data-case-state-label>Before action 01</span>
</div>
<figcaption data-branch-thesis>Treats the articulated sprite as one target</figcaption>
</figure>
<dl class="trajectory-record">
<div class="trajectory-record__output"><dt>Recorded model output</dt><dd data-case-output lang="und">Thought: 紫色竖车挡住红车所在横道,其下方同列一直到棋盘底部都有足够空间;先将它沿长轴向下拖到底,清空出口通道。</dd></div>
<div class="trajectory-record__action"><dt>Executed action</dt><dd><code data-case-action>drag((540,730) → (540,1250))</code></dd></div>
<div class="trajectory-record__environment"><dt>Environment</dt><dd><strong data-case-fact>game state: one vehicle · one motion axis</strong><span data-case-description>The board contains one articulated horizontal target.</span><small data-case-feedback>Public feedback · screen changed</small></dd></div>
</dl>
<p class="trajectory-run__outcome" data-branch-outcome>Success · 3 actions</p>
</section>
<section class="trajectory-run trajectory-run--warning" data-case-branch="1">
<header class="trajectory-run__header">
<div>
<span data-branch-label>Lower-ranked run</span>
<strong data-branch-model>GPT-5.6 Terra · low</strong>
</div>
<span class="trajectory-run__rank" data-branch-rank>Rank 6 · 36.806</span>
</header>
<figure class="trajectory-state">
<div class="trajectory-state__image">
<img src="research/assets/trajectories/rush_split-001-pre.webp" width="360" height="640" alt="The same sprite is split into a body and a ‘small red vertical car.’" loading="lazy" decoding="async" data-case-image />
<span data-case-state-label>Before action 01</span>
</div>
<figcaption data-branch-thesis>Splits one sprite into two vehicles</figcaption>
</figure>
<dl class="trajectory-record">
<div class="trajectory-record__output"><dt>Recorded model output</dt><dd data-case-output lang="und">Thought: Move the small red vertical vehicle above the target upward to clear the target row.</dd></div>
<div class="trajectory-record__action"><dt>Executed action</dt><dd><code data-case-action>drag((292,731) → (292,602))</code></dd></div>
<div class="trajectory-record__environment"><dt>Environment</dt><dd><strong data-case-fact>one sprite described as two vehicles</strong><span data-case-description>The same sprite is split into a body and a ‘small red vertical car.’</span><small data-case-feedback>Public feedback · no visible effect</small></dd></div>
</dl>
<p class="trajectory-run__outcome" data-branch-outcome>Success · 6 actions</p>
</section>
<!-- LONGPUZZLEBENCH:CASE-FALLBACK:END -->
</div>
<div class="trajectory-case__controls" aria-label="Trajectory controls">
<button type="button" data-case-prev><span aria-hidden="true">←</span> Previous</button>
<div class="trajectory-case__position">
<strong data-case-moment>Same pixels</strong>
<output data-case-output-count>01 / 04</output>
<div class="trajectory-case__dots" data-case-dots aria-label="Choose trajectory moment"></div>
</div>
<button type="button" data-case-toggle aria-pressed="true">Pause</button>
<button type="button" data-case-next>Next <span aria-hidden="true">→</span></button>
</div>
<footer class="trajectory-case__footer">
<p>
<span aria-hidden="true">↳</span>
Recorded text is shown in its original language. English case titles and takeaways are editorial analysis, not model quotes.
</p>
<div>
<a class="home-text-action" href="research/#finding-5" data-case-research>Read this finding <span aria-hidden="true">→</span></a>
<a class="project-button project-button--primary" href="play/?game=rush-hour&difficulty=medium&level=3" data-case-play>
Try this exact puzzle <span aria-hidden="true">→</span>
</a>
</div>
</footer>
</article>
</div>
<aside class="trajectory-research-bridge reveal" aria-labelledby="research-deep-title">
<div class="research-atlas" aria-hidden="true">
<figure><img src="research/assets/trajectories/bolt_immediate-010-post.webp" width="360" height="640" alt="" loading="lazy" decoding="async" /><span>01 · Access</span></figure>
<figure><img src="research/assets/trajectories/nut_repair-074-post.webp" width="360" height="640" alt="" loading="lazy" decoding="async" /><span>02 · State</span></figure>
<figure><img src="research/assets/trajectories/color_recreate-017-post.webp" width="360" height="640" alt="" loading="lazy" decoding="async" /><span>03 · Space</span></figure>
<figure><img src="research/assets/trajectories/maze_stale-034-post.webp" width="360" height="640" alt="" loading="lazy" decoding="async" /><span>04 · Position</span></figure>
<figure><img src="research/assets/trajectories/rush_split-001-post.webp" width="360" height="640" alt="" loading="lazy" decoding="async" /><span>05 · Identity</span></figure>
</div>
<div class="trajectory-research-bridge__copy">
<p class="home-kicker">Trajectory analysis · 782 executed episodes</p>
<h3 id="research-deep-title">The move was legal. The puzzle was already lost.</h3>
<p>
Five recurring boundaries appear across the public runs: future actionability,
postcondition repair, shared-space reservation, self-localization, and object identity.
In Bolt Unscrew, 13 of 18 complete runs end with no available hole.
</p>
<div>
<a class="project-button project-button--light" href="research/">Read the full analysis <span aria-hidden="true">→</span></a>
<a href="research/data/findings.json">Inspect the evidence bundle ↗</a>
</div>
</div>
</aside>
</div>
</section>
<section class="home-section play-invitation" aria-labelledby="play-title">
<div class="site-container play-invitation__layout">
<div class="play-window reveal" aria-label="Maze Paint playground preview">
<div class="play-window__bar">
<span><i aria-hidden="true"></i> Human playground</span>
<small>Runtime loads after launch</small>
</div>
<div class="play-window__body">
<img src="assets/games/maze_paint.webp" width="360" height="640" alt="Maze Paint playable puzzle preview" loading="lazy" decoding="async" />
<div>
<p class="home-kicker">Suggested first puzzle</p>
<h3>Maze Paint · Easy 1</h3>
<p>Seven optimal swipes. The ball cannot stop midway.</p>
<span>Mouse + touch</span>
</div>
</div>
</div>
<div class="play-invitation__copy reveal">
<p class="home-kicker">Playground</p>
<h2 id="play-title">Think the puzzles look easy? Try one.</h2>
<p>
The public playground uses the same checked-in game runtime and mechanics as the
benchmark, without evaluator state, agent time limits, or diagnostic hints.
</p>
<ul aria-label="Playground features">
<li>13 curated demo levels</li>
<li>All six game families</li>
<li>No install or account</li>
</ul>
<div class="play-invitation__actions">
<a class="project-button project-button--primary" href="play/?game=maze-paint&difficulty=easy&level=1">
Play LongPuzzleBench <span aria-hidden="true">→</span>
</a>
<a class="home-text-action" href="play/">Browse all games <span aria-hidden="true">→</span></a>
</div>
</div>
</div>
</section>
<section class="home-section resources-section" aria-labelledby="resources-title">
<div class="site-container">
<div class="home-section-heading home-section-heading--compact reveal">
<div>
<p class="home-kicker">Project resources</p>
<h2 id="resources-title">Inspect the artifact.</h2>
</div>
<p>Source, protocol, results, and trajectory evidence remain public and reproducible.</p>
</div>
<ul class="resource-grid reveal">
<li>
<a href="https://github.com/AzureStarz/LongPuzzleBench">
<span>01 · Source</span><strong>GitHub repository</strong><small>Harness, environment source, configs, and tests.</small><i aria-hidden="true">↗</i>
</a>
</li>
<li>
<a href="https://github.com/AzureStarz/LongPuzzleBench#evaluation-protocol">
<span>02 · Method</span><strong>Evaluation protocol</strong><small>Observation, action, scoring, and progression rules.</small><i aria-hidden="true">↗</i>
</a>
</li>
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<a href="https://github.com/AzureStarz/LongPuzzleBench/blob/main/leaderboard/results.json">
<span>03 · Results</span><strong>Machine-readable leaderboard</strong><small>Per-game and per-cell scores for all complete runs.</small><i aria-hidden="true">↗</i>
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<a href="research/data/findings.json">
<span>04 · Evidence</span><strong>Trajectory findings bundle</strong><small>Claims, source hashes, story frames, and annotations.</small><i aria-hidden="true">→</i>
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