What happened?
This issue is most notable on operating systems where, by default, everything is case sensitive, i.e. literally every Linux distribution.
.item files are named with a capitalized "PLR". What I believe happened here is that the client, even though it created the .item files, is trying to access those same .item files, but with a lowercase "plr". Due to case senstivity, the system says the files do not exist, and therefore, the game does not receive any items.
What were the expected results?
Items should have been given out. As a workaround, the .item files in the save data folder can be renamed from `..PLR.." to "..plr..". This gives you the items you should have received, and makes the /received command actually display the items you received.
Software
While playing
I believe this issue cannot be reproduced on Windows or Mac, due to them by default being case insensitive. To reproduce this issue, please use a Linux distribution.
What happened?
This issue is most notable on operating systems where, by default, everything is case sensitive, i.e. literally every Linux distribution.
.item files are named with a capitalized "PLR". What I believe happened here is that the client, even though it created the .item files, is trying to access those same .item files, but with a lowercase "plr". Due to case senstivity, the system says the files do not exist, and therefore, the game does not receive any items.
What were the expected results?
Items should have been given out. As a workaround, the .item files in the save data folder can be renamed from `..PLR.." to "..plr..". This gives you the items you should have received, and makes the /received command actually display the items you received.
Software
While playing
I believe this issue cannot be reproduced on Windows or Mac, due to them by default being case insensitive. To reproduce this issue, please use a Linux distribution.