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Show trade AP item, goal completion message + release/collect, and hint commands in-game #21

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@jacobmix

What feature would you like to see?

Edit: This was originally just for release & collect, and possible hint commands being added but have evolved to expand item info for players in general.

  • Trades could just show you the item name in trade text so you won't need to waste location hints one them.
    Being an option would be cool for people who don't wan know what they're spending their money on before it's too late.
    If this get's added it might be good to also change the text for number of Power Cells for 'progression-gates' as well.
    Could add "Scouting" too. So after first NPC interaction that has a trade you get hints for the trade items automatically.
    At the moment you need to add this to your player yaml to start with hints for all trades:
  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    ['SV: Bring 90 Orbs To The Mayor', 'SV: Bring 90 Orbs to Your Uncle', 'SV: Bring 120 Orbs To The Oracle (1)', 'SV: Bring 120 Orbs To The Oracle (2)', 'RV: Bring 90 Orbs To The Gambler', 'RV: Bring 90 Orbs To The Geologist', 'RV: Bring 90 Orbs To The Warrior', 'RV: Bring 120 Orbs To The Oracle (1)', 'RV: Bring 120 Orbs To The Oracle (2)', 'VC: Bring 90 Orbs To The Miners (1)', 'VC: Bring 90 Orbs To The Miners (2)', 'VC: Bring 90 Orbs To The Miners (3)', 'VC: Bring 90 Orbs To The Miners (4)', 'VC: Bring 120 Orbs To The Oracle (1)', 'VC: Bring 120 Orbs To The Oracle (2)']
  • Also more groups to make it easy to location hint through all trades, and get one for example or set trades easier with advanced yaml options.

  • A button or pop-up in-game for !release and !collect after beating your goal would for manual goal release games.
    Probably just another option inside Archipelago Options in the pause menu.

  • A way to use an empty “hint” command to be useable in-game in some way, and tell you hint points/cost.
    To: “Lists all hints relevant to your world, the number of points you have for hints, and how much a hint costs.”

  • A way to use hints for at the most important checks in-game like:
    "Power Cell" "Uppercut", "Fisherman's Boat", "Location_RV: Bring 90 Orbs To The Gambler", ect.
    Probably just a sub menu in the Archipelago Options menu with more sub menus for each type.
    Making it show on screen might be hard but sending the hint to other players is enough in most cases.

Here's the page for Archipelago commands: https://archipelago.gg/tutorial/Archipelago/commands/en
No task for decoupling Power Cell "known" from game state as it's a real challenge, and volatile for current goal of playability.

Discord: 1.

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