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Copy pathNTSFserver.cpp
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1657 lines (1571 loc) · 60.8 KB
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#include <sys/types.h>
#include <sys/socket.h>
#include <sys/time.h>
#include <sys/wait.h>
#include <netinet/in.h>
#include <unistd.h>
#include <stdlib.h>
#include <errno.h>
#include <stdio.h>
#include <arpa/inet.h>
#include <string.h>
#include <iostream>
#include <fstream>
#include <stdio.h>
#include <stdlib.h>
#include <sqlite3.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <errno.h>
#include <unistd.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <signal.h>
#include <pthread.h>
#include <iomanip>
using namespace std;
#define PORT 2729
struct jucatori{// informatii despre jucatori
char nume[100];
int punctaj;
int cul; //0 - galben | 1 - rosu | 2 - verde | 3 - albastru
int tabel=-1;
int terminat=0;
}j[400];
struct finish{//pozitiile finale ale pionilor
int x, y;
};
struct pozitie{// pozitiile pieselor(initiale,de start si curente)
int xi, yi, xs, ys, x, y, poz,finish;
};
struct piesa{//informatiile despre piese
char culoare;
int iesit;
pozitie piesa[4];
finish pozfinal[4];
int pioni_pe_tabla;
};
struct tabla//informatii despre tabla de joc
{
char table[15][30];
piesa player[4];
char line_table[450];
char table_copy[15][30];
int culori[4] = {0, 0, 0, 0};
int Clasament[4] = {0, 0, 0, 0};
int k=0,k_2=0,okk=0,ok_2=0;
int parcurgere_i[50];
int parcurgere_j[50];
int podium;
int juc_term=0;
int flag=1;
int start=0;
int juc_con=0;
int juc_decon=0;
int pause=0;
}t[100];
typedef struct thData{
int idThread; //id-ul thread-ului tinut in evidenta de acest program
int cl; //descriptorul intors de accept
}thData;
pthread_t threads[4];
int Index=0;
int maxx;
int tb=0;
sqlite3 *db;
char *errmsg = 0;
char *tabel;
char comanda[500];
int bdd = sqlite3_open("players.db", &db);
void Initializare_piese()
{
int x=tb-1;
fflush(stdout);
t[x].podium=0;
t[x].player[0].culoare='G';
t[x].player[1].culoare='R';
t[x].player[2].culoare='V';
t[x].player[3].culoare='A';
t[x].player[0].iesit=0;
t[x].player[1].iesit=0;
t[x].player[2].iesit=0;
t[x].player[3].iesit=0;
t[x].player[0].pioni_pe_tabla=0;
t[x].player[1].pioni_pe_tabla=0;
t[x].player[2].pioni_pe_tabla=0;
t[x].player[3].pioni_pe_tabla=0;
t[x].player[0].piesa[0].finish=0;
t[x].player[0].piesa[1].finish=0;
t[x].player[0].piesa[2].finish=0;
t[x].player[0].piesa[3].finish=0;
t[x].player[1].piesa[0].finish=0;
t[x].player[1].piesa[1].finish=0;
t[x].player[1].piesa[2].finish=0;
t[x].player[1].piesa[3].finish=0;
t[x].player[2].piesa[0].finish=0;
t[x].player[2].piesa[1].finish=0;
t[x].player[2].piesa[2].finish=0;
t[x].player[2].piesa[3].finish=0;
t[x].player[3].piesa[0].finish=0;
t[x].player[3].piesa[1].finish=0;
t[x].player[3].piesa[2].finish=0;
t[x].player[3].piesa[3].finish=0;
//Pentru culoarea galbena
t[x].player[0].piesa[0].xi=3;
t[x].player[0].piesa[0].yi=22;
t[x].player[0].piesa[0].xs=1;
t[x].player[0].piesa[0].ys=18;
t[x].player[0].piesa[0].x=3;
t[x].player[0].piesa[0].y=22;
t[x].player[0].piesa[0].poz=-1;
t[x].player[0].piesa[1].xi=3;
t[x].player[0].piesa[1].yi=24;
t[x].player[0].piesa[1].xs=1;
t[x].player[0].piesa[1].ys=18;
t[x].player[0].piesa[1].x=3;
t[x].player[0].piesa[1].y=24;
t[x].player[0].piesa[1].poz=-1;
t[x].player[0].piesa[2].xi=4;
t[x].player[0].piesa[2].yi=22;
t[x].player[0].piesa[2].xs=1;
t[x].player[0].piesa[2].ys=18;
t[x].player[0].piesa[2].x=4;
t[x].player[0].piesa[2].y=22;
t[x].player[0].piesa[2].poz=-1;
t[x].player[0].piesa[3].xi=4;
t[x].player[0].piesa[3].yi=24;
t[x].player[0].piesa[3].xs=1;
t[x].player[0].piesa[3].ys=18;
t[x].player[0].piesa[3].x=4;
t[x].player[0].piesa[3].y=24;
t[x].player[0].piesa[3].poz=-1;
t[x].player[0].pozfinal[0].x=2;
t[x].player[0].pozfinal[0].y=14;
t[x].player[0].pozfinal[1].x=3;
t[x].player[0].pozfinal[1].y=14;
t[x].player[0].pozfinal[2].x=4;
t[x].player[0].pozfinal[2].y=14;
t[x].player[0].pozfinal[3].x=5;
t[x].player[0].pozfinal[3].y=14;
//Pentru culoarea rosu
t[x].player[1].piesa[0].xi=11;
t[x].player[1].piesa[0].yi=22;
t[x].player[1].piesa[0].xs=9;
t[x].player[1].piesa[0].ys=26;
t[x].player[1].piesa[0].x=11;
t[x].player[1].piesa[0].y=22;
t[x].player[1].piesa[0].poz=-1;
t[x].player[1].piesa[1].xi=11;
t[x].player[1].piesa[1].yi=24;
t[x].player[1].piesa[1].xs=9;
t[x].player[1].piesa[1].ys=26;
t[x].player[1].piesa[1].x=11;
t[x].player[1].piesa[1].y=24;
t[x].player[1].piesa[1].poz=-1;
t[x].player[1].piesa[2].xi=12;
t[x].player[1].piesa[2].yi=22;
t[x].player[1].piesa[2].xs=9;
t[x].player[1].piesa[2].ys=26;
t[x].player[1].piesa[2].x=12;
t[x].player[1].piesa[2].y=22;
t[x].player[1].piesa[2].poz=-1;
t[x].player[1].piesa[3].xi=12;
t[x].player[1].piesa[3].yi=24;
t[x].player[1].piesa[3].xs=9;
t[x].player[1].piesa[3].ys=26;
t[x].player[1].piesa[3].x=12;
t[x].player[1].piesa[3].y=24;
t[x].player[1].piesa[3].poz=-1;
t[x].player[1].pozfinal[0].x=7;
t[x].player[1].pozfinal[0].y=24;
t[x].player[1].pozfinal[1].x=7;
t[x].player[1].pozfinal[1].y=22;
t[x].player[1].pozfinal[2].x=7;
t[x].player[1].pozfinal[2].y=20;
t[x].player[1].pozfinal[3].x=7;
t[x].player[1].pozfinal[3].y=18;
//Pentru culoarea verde
t[x].player[2].piesa[0].xi=11;
t[x].player[2].piesa[0].yi=4;
t[x].player[2].piesa[0].xs=13;
t[x].player[2].piesa[0].ys=10;
t[x].player[2].piesa[0].x=11;
t[x].player[2].piesa[0].y=4;
t[x].player[2].piesa[0].poz=-1;
t[x].player[2].piesa[1].xi=11;
t[x].player[2].piesa[1].yi=6;
t[x].player[2].piesa[1].xs=13;
t[x].player[2].piesa[1].ys=10;
t[x].player[2].piesa[1].x=11;
t[x].player[2].piesa[1].y=6;
t[x].player[2].piesa[1].poz=-1;
t[x].player[2].piesa[2].xi=12;
t[x].player[2].piesa[2].yi=4;
t[x].player[2].piesa[2].xs=13;
t[x].player[2].piesa[2].ys=10;
t[x].player[2].piesa[2].x=12;
t[x].player[2].piesa[2].y=4;
t[x].player[2].piesa[2].poz=-1;
t[x].player[2].piesa[3].xi=12;
t[x].player[2].piesa[3].yi=6;
t[x].player[2].piesa[3].xs=13;
t[x].player[2].piesa[3].ys=10;
t[x].player[2].piesa[3].x=12;
t[x].player[2].piesa[3].y=6;
t[x].player[2].piesa[3].poz=-1;
t[x].player[2].pozfinal[0].x=12;
t[x].player[2].pozfinal[0].y=14;
t[x].player[2].pozfinal[1].x=11;
t[x].player[2].pozfinal[1].y=14;
t[x].player[2].pozfinal[2].x=10;
t[x].player[2].pozfinal[2].y=14;
t[x].player[2].pozfinal[3].x=9;
t[x].player[2].pozfinal[3].y=14;
//Pentru culoarea albastru
t[x].player[3].piesa[0].xi=3;
t[x].player[3].piesa[0].yi=4;
t[x].player[3].piesa[0].xs=5;
t[x].player[3].piesa[0].ys=2;
t[x].player[3].piesa[0].x=3;
t[x].player[3].piesa[0].y=4;
t[x].player[3].piesa[0].poz=-1;
t[x].player[3].piesa[1].xi=3;
t[x].player[3].piesa[1].yi=6;
t[x].player[3].piesa[1].xs=5;
t[x].player[3].piesa[1].ys=2;
t[x].player[3].piesa[1].x=3;
t[x].player[3].piesa[1].y=6;
t[x].player[3].piesa[1].poz=-1;
t[x].player[3].piesa[2].xi=4;
t[x].player[3].piesa[2].yi=4;
t[x].player[3].piesa[2].xs=5;
t[x].player[3].piesa[2].ys=2;
t[x].player[3].piesa[2].x=4;
t[x].player[3].piesa[2].y=4;
t[x].player[3].piesa[2].poz=-1;
t[x].player[3].piesa[3].xi=4;
t[x].player[3].piesa[3].yi=6;
t[x].player[3].piesa[3].xs=5;
t[x].player[3].piesa[3].ys=2;
t[x].player[3].piesa[3].x=4;
t[x].player[3].piesa[3].y=6;
t[x].player[3].piesa[3].poz=-1;
t[x].player[3].pozfinal[0].x=7;
t[x].player[3].pozfinal[0].y=4;
t[x].player[3].pozfinal[1].x=7;
t[x].player[3].pozfinal[1].y=6;
t[x].player[3].pozfinal[2].x=7;
t[x].player[3].pozfinal[2].y=8;
t[x].player[3].pozfinal[3].x=7;
t[x].player[3].pozfinal[3].y=10;
}
int mi[100], mj[100];
int poz = 1;
int parcurgere_Gi[50] = {1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, -1, -1, -1, -1, 0, 0, 0, 0, -2, -2, -2, -2, 0, 0, 0, 0, -2, -2, -2, -2, 0, 0, 2, 2, 2, 2};
int parcurgere_Gj[50] = {0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, -2, -2, -2, -2, 0, 0, 0, 0, -2, -2, -2, -2, 0, 0, 0, 0, -2, -2 , -2, -2, 0, 0, 0, 0, 3, 3, 3, 3, 0, 0, 0, 0, 3, 3, 0, 0, 0, 0};
int parcurgere_Ri[50] = {0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, -2, -2, -2, -2, 0, 0, 0, 0, -2, -2, -2, -2, 0, 0, 0, 0, -2, -2, -2, -2, 0, 0, 0, 0, 3, 3, 3, 3, 0, 0, 0, 0, 3, 3, 0, 0, 0, 0};
int parcurgere_Rj[50] = {-2, -2, -2, -2, 0, 0, 0, 0, -3, -3, -3, -3, 0, 0, 0, 0, -3, -3, -3, -3, 0, 0, 0, 0, 3, 3 , 3, 3, 0, 0, 0, 0, 3, 3, 3, 3, 0, 0, 0, 0, 3, 3, 3, 3, 0, 0, -3, -3, -3, -3};
int parcurgere_Vi[50] = {-1, -1, -1, -1, 0, 0, 0, 0, -1, -1, -1, -1, 0, 0, 0, 0, -1, -1, -1, -1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, -2, -2, -2, -2};
int parcurgere_Vj[50] = {0, 0, 0, 0, -1, -1, -1, -1, 0, 0, 0, 0, 1, 1 , 1, 1, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, -3, -3, -3, -3, 0, 0, 0, 0, -3, -3, 0, 0, 0, 0};
int parcurgere_Ai[50] = {0, 0, 0, 0, -2, -2, -2, -2, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 3, 3, 3, 3, 0, 0, 0, 0, 3, 3, 3, 3, 0, 0, 0, 0, -3, -3, -3, -3, 0, 0, 0, 0, -3, -3, 0, 0, 0, 0};
int parcurgere_Aj[50] = {2, 2, 2, 2, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 3, 3, 3, 3, 0, 0, 0, 0, -3, -3, -3, -3, 0, 0, 0, 0, -3, -3, -3, -3, 0, 0, 0, 0, -3, -3, -3, -3, 0, 0, 3, 3, 3, 3};
static int callback(void *beUsed, int argc, char **argv, char **ColmName)
{
int i;
for(i = 0; i<argc; i++) {
printf("%s = %s\n", ColmName[i], argv[i] ? argv[i] : "NULL");
fflush(stdout);
}
printf("\n");
return 1;
}
void FromMatToStr(int x){
int i, j, cnt = 0;
bzero(t[x].line_table, 450);
for(i = 0; i <= 14; i++){
for(j = 0; j <= 29; j++)
t[x].line_table[cnt++] = t[x].table[i][j];
}
t[x].line_table[cnt] = '\0';
}
void CopyTable(char table_copy[15][30],char table[15][30]){
for(int i = 0; i <= 14; i++)
for(int j = 0; j <= 29; j++)
table_copy[i][j] = table[i][j];
}
void CreateTable(int x){
for(int i = 0; i <= 14; i++)
for(int j = 0; j <= 29; j++)
t[x].table[i][j] = ' ';
t[x].table[3][4] = t[x].table[3][6] = t[x].table[4][4] = t[x].table[4][6] = 'A';
t[x].table[11][4] = t[x].table[11][6] = t[x].table[12][4] = t[x].table[12][6] = 'V';
t[x].table[3][22] = t[x].table[3][24] = t[x].table[4][22] = t[x].table[4][24] = 'G';
t[x].table[11][22] = t[x].table[11][24] = t[x].table[12][22] = t[x].table[12][24] = 'R';
for(int i = 1; i <= 14; i++)
{
t[x].table[i][0] = '|';
t[x].table[i][29] = '|';
}
for(int i = 1; i <= 28; i++)
{
t[x].table[0][i] = '_';
t[x].table[14][i] = '_';
}
for(int i = 10; i <= 18; i+=2)
{
t[x].table[1][i] = '_';
t[x].table[13][i] = '_';
}
for(int i = 5; i <= 9; i++)
{
t[x].table[i][2] = '_';
t[x].table[i][26] = '_';
}
for(int i = 4; i <= 10; i += 2)
{
t[x].table[5][i] = '_';
t[x].table[5][i + 14] = '_';
t[x].table[9][i] = '_';
t[x].table[9][i + 14] = '_';
}
for(int i = 1; i <= 3; i++)
{
t[x].table[i + 1][10] = '_';
t[x].table[i + 9][10] = '_';
}
for(int i = 1; i <= 3; i++)
{
t[x].table[i + 1][18] = '_';
t[x].table[i + 9][18] = '_';
}
for(int i = 1; i <= 4; i++){
t[x].table[i + 1][14] = 'g';
t[x].table[i + 8][14] = 'v';
}
for(int i = 4; i <= 10; i+=2)
{
t[x].table[7][i] = 'a';
t[x].table[7][i + 14] = 'r';
}
t[x].table[1][18] = t[x].table[5][2] = t[x].table[9][26] = t[x].table[13][10] = 's';
}
void Afisare_tabla(int x){
for(int i = 0; i <= 14; i++){
for(int j = 0; j <= 29; j++)
cout <<t[x].table[i][j];
cout << endl;
fflush(stdout);
}
cout << endl;
}
void putonline(char nume[20], sqlite3 *db,int fd)//pune player online
{
char comanda[1024];
int bdd;
char *errmsg = 0;
char msg[100];
struct sqlite3_stmt *selectstmt;
const char* data = "Callback function called";
fflush(stdout);
bzero(comanda,1024);
strcpy(comanda , "UPDATE JUCATORI SET ONLINE=1 WHERE USERNAME='user';");
sprintf(comanda, "UPDATE JUCATORI SET ONLINE=1 WHERE USERNAME='%s';",nume);
bdd=sqlite3_exec(db, comanda, callback, (void*)data, &errmsg);
if (bdd == SQLITE_OK)
printf("Operation done successfully\n");
sqlite3_close(db);
}
void putoffline(char nume[20], sqlite3 *db,int fd)// pune player offline
{
char comanda[1024];
int bdd;
char *errmsg = 0;
char msg[100];
struct sqlite3_stmt *selectstmt;
const char* data = "Callback function called";
fflush(stdout);
bzero(comanda,1024);
strcpy(comanda , "UPDATE JUCATORI SET ONLINE=0 WHERE USERNAME='user';");
sprintf(comanda, "UPDATE JUCATORI SET ONLINE=0 WHERE USERNAME='%s';",nume);
bdd=sqlite3_exec(db, comanda, callback, (void*)data, &errmsg);
//sqlite3_prepare_v2(db, comanda, -1, &selectstmt, NULL);
if (bdd == SQLITE_OK)
printf("Operation done successfully\n");
sqlite3_close(db);
}
int verifonline(char nume[20], sqlite3 *db,int fd)//verifica daca playerul este online, pentru a nu fi 2 jucatori online in acelasi timp
{
sqlite3_stmt* stmt;
char* errMesg = 0;
char sql_stmt[200];
strcpy(sql_stmt,"SELECT ONLINE from JUCATORI WHERE USERNAME='user';");
sprintf(sql_stmt,"SELECT ONLINE from JUCATORI WHERE USERNAME='%s';",nume);
int bdd;
bdd = sqlite3_prepare_v2(db, sql_stmt, -1, &stmt, 0);
if (bdd != SQLITE_OK) {
printf("\nUnable to fetch data");
sqlite3_close(db);
}
char result[200];
bzero(result,200);
while (sqlite3_step(stmt) == SQLITE_ROW) {
strcat(result,(char*)sqlite3_column_text(stmt, 0));
strcat(result,"\0");
}
if(result[0]=='1')
return 1;
else
return 0;
sqlite3_finalize(stmt);
sqlite3_close(db);
}
void updateparola(char nume[20],char parola[100], sqlite3 *db,int fd)//in cazul in care un jucator isi reseteaza parola, atunci cand isi introduce o parola noua, acesta functie
//va face update in baza de date
{
char comanda[1024];
int bdd;
char *errmsg = 0;
char msg[100];
struct sqlite3_stmt *selectstmt;
const char* data = "Callback function called";
fflush(stdout);
bzero(comanda,1024);
strcpy(comanda , "UPDATE JUCATORI SET PAROLA='parola' WHERE USERNAME='user';");
sprintf(comanda, "UPDATE JUCATORI SET PAROLA='%s' WHERE USERNAME='%s';",parola,nume);
bdd=sqlite3_exec(db, comanda, callback, (void*)data, &errmsg);
if (bdd == SQLITE_OK)
printf("Operation done successfully\n");
sqlite3_close(db);
}
void Insertnume(char nume[20], sqlite3 *db,int fd,int i)//conecteaza/inregistreaza jucatorul
{
char comanda[1024];
int bdd;
char *errmsg = 0;
char msg[100];
struct sqlite3_stmt *selectstmt;
strcpy(j[i].nume,nume);
bzero(comanda,1024);
strcpy(comanda , "SELECT * from JUCATORI WHERE USERNAME='user';");
sprintf(comanda, "SELECT * from JUCATORI WHERE USERNAME='%s';", nume);
sqlite3_prepare_v2(db, comanda, -1, &selectstmt, NULL);
if (sqlite3_step(selectstmt) != SQLITE_ROW)
{
bzero(msg, 100);
strcpy(msg, "Am observat ca este prima conectare cu acest nume. Pentru a va inregistra o introduceti o parola:");
if (write (fd, msg, 100) < 0){
perror ("[Server]Eroare la write() spre client.\n");
}
bzero(msg, 100);
if (read (fd, msg, 100) < 0){
perror ("[Server]Eroare la read() spre client.\n");
}
char msg2[100];
bzero(msg2, 100);
strcpy(msg2, "Introduceti cod de 4 cifre/litere, pe care puteti sa il folositi in cazul in care v-ati uitat parola");
if (write (fd, msg2, 100) < 0){
perror ("[Server]Eroare la write() spre client.\n");
}
bzero(msg2, 100);
if (read (fd, msg2, 100) < 0){
perror ("[Server]Eroare la read() spre client.\n");
}
bzero(comanda,1024);
strcpy(comanda, "INSERT INTO JUCATORI(USERNAME,PAROLA,PUNCTE,P1_X,P1_Y,P2_X,P2_Y,P3_X,P3_Y,P4_X,P4_Y,CASTIG,MECIURI_JUCATE,COD,ONLINE) VALUES('user','parola',0,0,0,0,0,0,0,0,0,0,0,'cod',1);");
sprintf(comanda, "INSERT INTO JUCATORI(USERNAME,PAROLA,PUNCTE,P1_X,P1_Y,P2_X,P2_Y,P3_X,P3_Y,P4_X,P4_Y,CASTIG,MECIURI_JUCATE,COD,ONLINE) VALUES('%s','%s',0,0,0,0,0,0,0,0,0,0,0,'%s',1);", nume,msg,msg2);
bdd = sqlite3_prepare_v2(db, comanda, -1, &selectstmt, NULL);
if (sqlite3_step(selectstmt) == SQLITE_ROW)
{
bzero(msg, 100);
strcpy(msg, "Felicitari v-ati conectat cu succes!");
if (write (fd, msg, 100) < 0){
perror ("[Server]Eroare la write() spre client.\n");
}
}
else
{
bzero(msg, 100);
strcpy(msg, "Felicitari v-ati conectat cu succes!");
if (write (fd, msg, 100) < 0){
perror ("[Server]Eroare la write() spre client.\n");
}
}
}
else
{
if(verifonline(nume,db,fd)==1)
{
bzero(msg, 100);
strcpy(msg, "Acest user este deja conectat intr-o alta sesiune de joc. Incercati un alt username.");
if (write (fd, msg, 100) < 0){
perror ("[Server]Eroare la write() spre client.\n");
}
bzero(nume, 100);
if (read (fd,nume, 100) < 0){
perror ("[Server]Eroare la read() spre client.\n");
}
Insertnume(nume,db,fd,i);
}
else
{
bzero(msg, 100);
strcpy(msg, "Te rugam sa iti introduci parola:");
if (write (fd, msg, 100) < 0){
perror ("[Server]Eroare la write() spre client.\n");
}
bzero(msg, 100);
if (read (fd, msg, 100) < 0){
perror ("[Server]Eroare la read() spre client.\n");
}
bzero(comanda,1024);
strcpy(comanda , "SELECT * from JUCATORI WHERE PAROLA='parola' AND USERNAME='user';");
sprintf(comanda, "SELECT * from JUCATORI WHERE PAROLA='%s' AND USERNAME='%s';", msg,nume);
bdd = sqlite3_prepare_v2(db, comanda, -1, &selectstmt, NULL);
fflush(stdout);
if( bdd == SQLITE_OK)
{
if (sqlite3_step(selectstmt) != SQLITE_ROW)
while(sqlite3_step(selectstmt) != SQLITE_ROW)
{
bzero(msg, 100);
strcpy(msg, "Parola gresita! Introduceti parola corecta. Pentru resetarea parolei scrieti /resetpassword");
if (write (fd, msg, 100) < 0){
perror ("[Server]Eroare la write() spre client.\n");
}
bzero(msg, 100);
if (read (fd, msg, 100) < 0){
perror ("[Server]Eroare la read() spre client.\n");
}
if(strstr(msg,"/resetpassword"))
{
bzero(msg, 100);
strcpy(msg, "Introduceti codul de resetare a parolei, introdus la prima inregistrare:");
if (write (fd, msg, 100) < 0){
perror ("[Server]Eroare la write() spre client.\n");
}
bzero(msg, 100);//aici se ia codul
if (read (fd, msg, 100) < 0){
perror ("[Server]Eroare la read() spre client.\n");
}
bzero(comanda,1024);
strcpy(comanda , "SELECT * from JUCATORI WHERE COD='cod' AND USERNAME='user';");
sprintf(comanda, "SELECT * from JUCATORI WHERE COD='%s' AND USERNAME='%s';", msg,nume);
bdd = sqlite3_prepare_v2(db, comanda, -1, &selectstmt, NULL);
if( bdd == SQLITE_OK)
{
while(sqlite3_step(selectstmt) != SQLITE_ROW)
{
bzero(msg, 100);
strcpy(msg, "Cod gresit, incercati dinou!");
if (write (fd, msg, 100) < 0){
perror ("[Server]Eroare la write() spre client.\n");
}
bzero(msg, 100);//aici se ia codul
if (read (fd, msg, 100) < 0){
perror ("[Server]Eroare la read() spre client.\n");
}
bzero(comanda,1024);
strcpy(comanda , "SELECT * from JUCATORI WHERE COD='cod' AND USERNAME='user';");
sprintf(comanda, "SELECT * from JUCATORI WHERE COD='%s' AND USERNAME='%s';", msg,nume);
bdd = sqlite3_prepare_v2(db, comanda, -1, &selectstmt, NULL);
}
}
bzero(msg,100);
strcpy(msg, "Introduceti parola noua:");
if (write (fd, msg, 100) < 0){
perror ("[Server]Eroare la write() spre client.\n");
//return errno;
}
bzero(msg, 100);
if (read (fd, msg, 100) < 0){
perror ("[Server]Eroare la read() spre client.\n");
//return errno;
}
updateparola(nume,msg,db,fd);
bzero(msg,100);
strcpy(msg,"Te rugam sa iti introduci parola:");
if (write (fd, msg, 100) < 0){
perror ("[Server]Eroare la write() spre client.\n");
//return errno;
}
bzero(msg, 100);
if (read (fd, msg, 100) < 0){
perror ("[Server]Eroare la read() spre client.\n");
//return errno;
}
}
bzero(comanda,1024);
strcpy(comanda , "SELECT * from JUCATORI WHERE PAROLA='parola' AND USERNAME='user';");
sprintf(comanda, "SELECT * from JUCATORI WHERE PAROLA='%s' AND USERNAME='%s';", msg,nume);
bdd = sqlite3_prepare_v2(db, comanda, -1, &selectstmt, NULL);
}
bzero(msg, 100);
strcpy(msg, "Felicitari v-ati conectat cu succes!");
if (write (fd, msg, 100) < 0){
perror ("[Server]Eroare la write() spre client.\n");
//return errno;
}
putonline(nume,db,fd);
fflush(stdout);
}
else
{
bzero(msg, 100);
strcpy(msg, "Felicitari v-ati conectat cu succes!");
if (write (fd, msg, 100) < 0){
perror ("[Server]Eroare la write() spre client.\n");
//return errno;
}
putonline(nume,db,fd);
}
}
}
sqlite3_finalize(selectstmt);
}
void Verificare_mancat(int X,int Y,int cul,int x)//verifica daca un pion este mancat de altul
{
int ok=1;
if(strchr("GRVA",t[x].table[X][Y]))
for(int i=0;i<4 && ok==1;i++)
if(t[x].player[i].culoare==t[x].table[X][Y] && i!=cul)
{
for(int j=0;j<4;j++)
if(t[x].player[i].piesa[j].x == X && t[x].player[i].piesa[j].y == Y)
{
t[x].player[i].piesa[j].poz=-1;
t[x].player[i].piesa[j].x= t[x].player[i].piesa[j].xi;
t[x].player[i].piesa[j].y=t[x].player[i].piesa[j].yi;
fflush(stdout);
t[x].table[t[x].player[i].piesa[j].x][t[x].player[i].piesa[j].y]=t[x].player[i].culoare;
int k=0;
for(int p=0;p<4;p++)
if(t[x].player[i].piesa[p].poz<0)
k++;
//cout<<k<<"----------"<<endl;
if(k==4)
t[x].player[i].iesit=0;
ok=0;
}
}
}
void updatepozitii(piesa p, sqlite3 *db,int fd,char nume[20])//introducerea pozitiilor pieselor in baza de date
{
char comanda[1024];
int bdd;
char *errmsg = 0;
char msg[100];
struct sqlite3_stmt *selectstmt;
const char* data = "Callback function called";
fflush(stdout);
bzero(comanda,1024);
strcpy(comanda , "UPDATE JUCATORI SET P1_X=p1_x,P1_Y=p1_y,P2_X=p2_x,P2_Y=p2_y,P3_X=p3_x,P3_Y=p3_y,P4_X=p4_x,P4_Y=p4_y WHERE USERNAME='user';");
sprintf(comanda, "UPDATE JUCATORI SET P1_X=%d,P1_Y=%d,P2_X=%d,P2_Y=%d,P3_X=%d,P3_Y=%d,P4_X=%d,P4_Y=%d WHERE USERNAME='%s';", p.piesa[0].x,p.piesa[0].y,p.piesa[1].x,p.piesa[1].y,p.piesa[2].x,p.piesa[2].y,p.piesa[3].x,p.piesa[3].y,nume);
bdd=sqlite3_exec(db, comanda, callback, (void*)data, &errmsg);
if (bdd == SQLITE_OK)
printf("Operation done successfully\n");
sqlite3_close(db);
}
void restabilire_pozitii(piesa p, sqlite3 *db,int fd,char nume[20])//in cazul in care se pune pauza acesta functie este apelata pentru a restabili pozitiile pieselor
//luand informatiile din baza de date
{
sqlite3_stmt* stmt;
char* errMesg = 0;
char sql_stmt[200];
strcpy(sql_stmt,"SELECT P1_X,P1_Y,P2_X,P2_Y,P3_X,P3_Y,P4_X,P4_Y from JUCATORI WHERE USERNAME='user';");
sprintf(sql_stmt,"SELECT P1_X,P1_Y,P2_X,P2_Y,P3_X,P3_Y,P4_X,P4_Y from JUCATORI WHERE USERNAME='%s';",nume);
int bdd;
bdd = sqlite3_prepare_v2(db, sql_stmt, -1, &stmt, 0);
if (bdd != SQLITE_OK) {
printf("\nUnable to fetch data");
sqlite3_close(db);
//return 1;
}
char result1[100];
bzero(result1,100);
char result2[100];
bzero(result2,100);
int i=0;
int j=0;
while (sqlite3_step(stmt) == SQLITE_ROW) {
while (j<4) {
bzero(result1,100);
bzero(result2,100);
strcat(result1,(char*)sqlite3_column_text(stmt, 0));
strcat(result1,"\0");
strcat(result2,(char*)sqlite3_column_text(stmt, i+1));
strcat(result2,"\0");
p.piesa[j].x=result1[0]-'0';
p.piesa[j].y=result2[0]-'0';
i+=2;
j++;
}
}
sqlite3_finalize(stmt);
sqlite3_close(db);
}
void updateclasament(int poz,int nr_juc, sqlite3 *db,int fd,char nume[20])//dupa ce un jucator a terminat, i se va updata nr de puncte/meciuri jucate/meciuri castigate
{
char comanda[1024];
int bdd;
char *errmsg = 0;
char msg[100];
struct sqlite3_stmt *selectstmt;
const char* data = "Callback function called";
fflush(stdout);
bzero(comanda,1024);
int puncte=0;
switch (poz)
{
case 1:
puncte=50*nr_juc;//locul 1
break;
case 2:
puncte=35*nr_juc;//locul 2
break;
case 3:
puncte=20*nr_juc;//locul 3
break;
case 4:
puncte=10*nr_juc;//locul 4
break;
default:
break;
}
if(poz==1)
{
strcpy(comanda , "UPDATE JUCATORI SET PUNCTE=PUNCTE+pct,CASTIG=CASTIG+1,MECIURI_JUCATE=MECIURI_JUCATE+1 WHERE USERNAME='user';");
sprintf(comanda, "UPDATE JUCATORI SET PUNCTE=PUNCTE+%d,CASTIG=CASTIG+1,MECIURI_JUCATE=MECIURI_JUCATE+1 WHERE USERNAME='%s';", puncte,nume);
}
else
{
strcpy(comanda , "UPDATE JUCATORI SET PUNCTE=PUNCTE+pct,MECIURI_JUCATE=MECIURI_JUCATE+1 WHERE USERNAME='user';");
sprintf(comanda, "UPDATE JUCATORI SET PUNCTE=PUNCTE+%d,MECIURI_JUCATE=MECIURI_JUCATE+1 WHERE USERNAME='%s';", puncte,nume);
}
bdd=sqlite3_exec(db, comanda, callback, (void*)data, &errmsg);
if (bdd == SQLITE_OK)
printf("Operation done successfully\n");
sqlite3_close(db);
}
int Verif_finish(int X,int Y,int cul,int pion,int x)//verifica daca pionul curent a ajuns la finish
{
if(strchr("grva",t[x].table[X][Y]))
if(t[x].player[cul].pozfinal[pion].x==X && t[x].player[cul].pozfinal[pion].y==Y)
return 1;
return 0;
}
void verificare_win(int x,int id)//verifica daca playerul a ajuns cu toti pionii la finish
{
int c=j[id].cul;
int piese_finish=0;
if(t[x].Clasament[id%4]==0)
for(int i=0;i<4;i++)
{
if(t[x].player[c].piesa[i].x==t[x].player[c].pozfinal[i].x && t[x].player[c].piesa[i].y==t[x].player[c].pozfinal[i].y)
piese_finish++;//a ajuns in pozitie finala
}
if(piese_finish==4)
{
t[x].podium++;
t[x].Clasament[id%4]=t[x].podium;//ii acorda pozitia pe podium
}
}
void top10(sqlite3 *db,int fd)//afiseaza top 10 jucatori dupa nr de puncte
{
sqlite3_stmt* stmt;
char* errMesg = 0;
char* sql_stmt = "SELECT * from(select username,puncte FROM jucatori order by puncte desc) limit 10;";
int bdd;
bdd = sqlite3_prepare_v2(db, sql_stmt, -1, &stmt, 0);
if (bdd != SQLITE_OK) {
printf("\nUnable to fetch data");
sqlite3_close(db);
//return 1;
}
char result[300];
bzero(result,300);
strcpy(result,"");
while (sqlite3_step(stmt) == SQLITE_ROW) {
strcat(result,"Username-");
strcat(result,(char*)sqlite3_column_text(stmt, 0));
strcat(result," ");
strcat(result,(char*) sqlite3_column_text(stmt, 1));
strcat(result,"-puncte\n");
}
if (write (fd, result, 300) < 0){
perror ("[Server]Eroare la write() spre client.\n");
//return errno;
}
sqlite3_finalize(stmt);
sqlite3_close(db);
}
void mystats(sqlite3 *db,int fd, char nume[20])//afiseaza stats jucatorului
{
sqlite3_stmt* stmt;
char* errMesg = 0;
char sql_stmt[300];
char result[300];
bzero(result,300);
strcpy(sql_stmt,"SELECT 'Username-'||username,'puncte-'||puncte,castig||'-meciuri catigate', meciuri_jucate||'-meciuri jucate' from JUCATORI WHERE USERNAME='user';");
sprintf(sql_stmt,"SELECT 'Username-'||username,'puncte-'||puncte,castig||'-meciuri catigate', meciuri_jucate||'-meciuri jucate' from JUCATORI WHERE USERNAME='%s';",nume);
int bdd;
bdd = sqlite3_prepare_v2(db, sql_stmt, -1, &stmt, 0);
if (bdd != SQLITE_OK) {
strcpy(result,"Acest utilizator nu exista, incearca un alt username.");
sqlite3_close(db);
//cout<<11<<endl;
}
else
{
while (sqlite3_step(stmt) == SQLITE_ROW) {
strcat(result,(char*)sqlite3_column_text(stmt, 0));
strcat(result," ");
strcat(result,(char*) sqlite3_column_text(stmt, 1));
strcat(result," ");
strcat(result,(char*) sqlite3_column_text(stmt, 2));
strcat(result," ");
strcat(result,(char*) sqlite3_column_text(stmt, 3));
strcat(result,"\n");
}
}
if(strlen(result)==0)
strcpy(result,"Acest utilizator nu exista, incearca un alt username.");
if (write (fd, result, 300) < 0){
perror ("[Server]Eroare la write() spre client.\n");
}
sqlite3_finalize(stmt);
sqlite3_close(db);
}
int play(jucatori j, int fd,int x, int juc) {//muta pionul ales si verifica daca poate face miscarea respectiva
int zar;
fflush(stdout);
Afisare_tabla(x);
char msg[100];
FromMatToStr(x);
fd_set actfds;
if (write(fd, t[x].line_table, 450) < 0) {
perror("[Server]Eroare la write() spre client.\n");
return errno;
}
int id = j.cul;
if (id == 0)
for (int i = 0; i < 50; i++) {
t[x].parcurgere_i[i] = parcurgere_Gi[i];
t[x].parcurgere_j[i] = parcurgere_Gj[i];
}
else
if (id == 1)
for (int i = 0; i < 50; i++) {
t[x].parcurgere_i[i] = parcurgere_Ri[i];
t[x].parcurgere_j[i] = parcurgere_Rj[i];
}
else
if (id == 2)
for (int i = 0; i < 50; i++) {
t[x].parcurgere_i[i] = parcurgere_Vi[i];
t[x].parcurgere_j[i] = parcurgere_Vj[i];
}
else
if (id == 3)
for (int i = 0; i < 50; i++) {
t[x].parcurgere_i[i] = parcurgere_Ai[i];
t[x].parcurgere_j[i] = parcurgere_Aj[i];
}
CopyTable(t[x].table_copy,t[x].table);
if (read(fd, &zar, 4) < 0) {
perror("[server] Eroare la read() de la client.\n");
return errno;
}
if(zar==8)
{
bzero(msg,100);
strcpy(msg,"Sunteti sigur ca doriti sa parasiti jocul?");
if (write(fd, msg, 100) < 0) {
perror("[server] Eroare la read() de la client.\n");
return errno;
}
int rasp;
if (read(fd, &rasp, 4) < 0) {
perror("[server] Eroare la read() de la client.\n");
return errno;
}
if(rasp==1)
{
return -1;
}
else
if (read(fd, &zar, 4) < 0) {
perror("[server] Eroare la read() de la client.\n");
return errno;
}
}
if(zar==7)
{
t[x].pause=1;
if (read(fd, &zar, 4) < 0) {
perror("[server] Eroare la read() de la client.\n");
return errno;
}
t[x].pause=0;
restabilire_pozitii(t[x].player[id], db, fd, j.nume);
}
fflush(stdout);
CopyTable(t[x].table,t[x].table_copy);
if (t[x].player[id].iesit == 0 && zar != 6)
{
bzero(msg, 100);
strcpy(msg, "Nu puteti face nicio miscare, deoarece nu aveti pioni valabili.");
if (write(fd, msg, 100) < 0) {
perror("[Server]Eroare la write() spre client.\n");
return errno;
}
}
else
{
int X, Y,X_vechi,Y_vechi;
bzero(msg, 100);
strcpy(msg, "Alegeti pionul pe care doriti sa il mutati(1,2,3,4):");
fflush(stdout);
if (t[x].player[id].iesit == 0 && zar == 6)
{
t[x].player[id].iesit = 1;
}
if (write(fd, msg, 100) < 0) {
perror("[Server]Eroare la write() spre client.\n");
return errno;
}
int pion;
if (read(fd, &pion, 100) < 0) {
perror("[Server]Eroare la write() spre client.\n");
return errno;
}
if(pion<1 || pion >4)
{
while(pion<1 || pion >4)
{
bzero(msg, 100);