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User interface

800×480 LVGL 8 deck. Implementation: ui_deck.cpp / ui_deck.h.

Layout

Zone Height Content
Header ~56 px Title, Last CMD, transport badge (STOP / PLAYING / REV), USB / bridge status, PING
Content ~360 px Active tab
Tab bar ~64 px CUT · PLAY · TOOLS · COL · PAGE

All actions are always enabled (no SAFE/ARMED lock).

Transport badge (local UX)

Updated from deck buttons only (not synced from Resolve’s playhead):

Control Badge / PLAY button
PLAY toggles STOP ↔ PLAYING; PLAY button turns green → PAUSE
L PLAYING
J REV (amber)
K STOP

Tabs

CUT — hero CUT; UNDO / REDO / RIPPLE DEL; DEL / SPLIT / SAVE

PLAY — J / K / L; PLAY; FIT / SNAP

TOOLS — SELECT / TRIM / BLADE; IN / OUT / MARK+; INSERT / OVERWRITE / REPLACE; marker prev/next

COL — jump to Color page; serial / parallel / layer node; bypass node / bypass all; reset node

PAGE — Media, Cut, Edit, Fusion, Color, Fairlight, Deliver

Feedback

  • Pressed button state (lighten)
  • CMD → amber “sent” → green ACK (~800 ms) → ready status
  • ERR in red
  • Debounce 200 ms
  • STAT:BRIDGE_ONLINE / STAT:BRIDGE_OFF from the Mac host update USB/bridge status

Palette

Role Hex
Background #0D0D0F
Surface #1A1A1F
Cut accent #C9A227
Danger #E85D4C
Transport #2A4A6A
OK #4CAF50
Muted #6B6B70