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Copy pathpong_final.py
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137 lines (114 loc) · 3.34 KB
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import turtle
win = turtle.Screen()
win.title("Ping Pong")
win.bgcolor("Black")
win.setup(width = 800, height = 600)
win.tracer(0)
#paddle_a
paddle_a = turtle.Turtle()
paddle_a.speed(0)
paddle_a.shape("square")
paddle_a.color("white")
paddle_a.shapesize(stretch_wid=5 ,stretch_len=1)
paddle_a.penup()
paddle_a.goto(-350, 0)
#paddle_b
paddle_b = turtle.Turtle()
paddle_b.speed(0)
paddle_b.shape("square")
paddle_b.color("white")
paddle_b.shapesize(stretch_wid=5 ,stretch_len=1)
paddle_b.penup()
paddle_b.goto(350, 0)
#ball
ball = turtle.Turtle()
ball.speed(0)
ball.shape("circle")
ball.color("white")
ball.penup()
ball.goto(0, 0)
ball.dx = 0.2
ball.dy = 0.2
#score
score_a = 0
score_b = 0
pen = turtle.Turtle()
pen.speed(0)
pen.color("white")
pen.penup()
pen.hideturtle()
pen.goto(0, 260)
pen.write("Player A: 0 Player B: 0", align = "center", font = ("Lucid",24,"normal"))
def paddle_a_up():
y = paddle_a.ycor()
if y < 250:
y += 25
paddle_a.goto(-350, y)
def paddle_a_down():
y = paddle_a.ycor()
if y > -240:
y -= 25
paddle_a.goto(-350, y)
def paddle_b_up():
y = paddle_b.ycor()
if y < 250:
y += 25
paddle_b.goto(350, y)
def paddle_b_down():
y = paddle_b.ycor()
if y > -240:
y -= 25
paddle_b.goto(350, y)
#keyboard
win.listen()
win.onkeypress(paddle_a_up, "w")
win.onkeypress(paddle_a_down, "s")
win.onkeypress(paddle_b_up, "Up")
win.onkeypress(paddle_b_down, "Down")
count = 0
while True:
win.update()
#ball movement
ball.setx(ball.xcor() + ball.dx)
ball.sety(ball.ycor() + ball.dy)
#boarder
if ball.ycor() > 280:
ball.dy *= -1
if ball.ycor() < -280:
ball.dy *= -1
if ball.xcor() > 390:
score_a += 1
ball.goto(0, 0)
ball.dy = ball.dx
ball.dx *= -1
pen.clear()
pen.write("Player A: {} Player B: {}".format(score_a,score_b), align = "center", font = ("Lucid",24,"normal"))
if ball.xcor() < -390:
score_b += 1
ball.goto(0, 0)
ball.dy = ball.dx
ball.dx *= -1
pen.clear()
pen.write("Player A: {} Player B: {}".format(score_a,score_b), align = "center", font = ("Lucid",24,"normal"))
if ball.xcor() > 330 and ball.xcor() < 350 and ball.ycor() < paddle_b.ycor() + 50 and ball.ycor() > paddle_b.ycor() - 50:
if ball.ycor() > paddle_b.ycor() + 10 or ball.ycor() < paddle_b.ycor() - 10:
ball.setx(330)
ball.dx *= -1
if ball.dy < 0.5:
ball.dy *= 2
else:
ball.dy -= 0.5
if ball.ycor() < paddle_b.ycor() +10 and ball.ycor() > paddle_b.ycor() - 10:
ball.setx(330)
ball.dx *= -1
if ball.xcor() < -330 and ball.xcor() > -350 and ball.ycor() < paddle_a.ycor() + 50 and ball.ycor() > paddle_a.ycor() - 50:
if ball.ycor() > paddle_a.ycor() + 10 or ball.ycor() < paddle_a.ycor() - 10:
ball.setx(-330)
ball.dx *= -1
if ball.dy < 0.5:
ball.dy *= 2
else:
ball.dy -= 0.5
if ball.ycor() < paddle_a.ycor() +10 and ball.ycor() > paddle_a.ycor() - 10:
ball.setx(-330)
ball.dx *= -1