Description Arnav & Ahaan: Game Layout, Art, In-Game Tasks
Game Layout
Design the overall office environment, including floor maps, cubicles, break rooms, and meeting spaces.
Plan level progression (e.g., starting as an intern in the small cubicle → advancing to larger office spaces).
Organize how tasks and objectives appear within different parts of the office.
Art
Create 2D pixel art assets for characters, objects, and office furniture.
Design sprites for player character, coworkers, bosses, and background NPCs.
Develop UI/UX elements (menus, progress bars, icons for tasks).
In-Game Tasks
Build a library of office-related tasks:
Completing reports before deadlines
Attending meetings on time
Solving quick mini-games (coffee run, fixing the printer, organizing emails)
Vary difficulty and randomness to increase replayability.
Integrate tasks with player objectives (promotion, avoiding mistakes, office politics).
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Arnav & Ahaan: Game Layout, Art, In-Game Tasks