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NoIntro-AutoStart for StarRupture
=================================
Skips the intro screens and the PRESS (SPACE) TO START requirement during
game start. A mod for the PC game StarRupture.
It has two parts:
- Intro skip (paks): removes the startup logo screens (Creepy Jar, Unreal
Engine, StarRupture) so you reach the start screen sooner.
- Auto-start (plugin): on reaching the main menu, advances PAST
PRESS (SPACE) TO START straight to the full menu, logged in, with no
keypress.
Built for the July 2026 Early Access build 0.2.8.121391-S; a later game
update may require an update.
REQUIREMENTS
Requires the AlienX StarRupture ModLoader, v1.17.3 (a dwmapi.dll proxy
loader):
https://github.com/AlienXAXS/StarRupture-ModLoader
That version floor applies to the PLUGIN only. The loader accepts plugins
by interface version, and v1.17.3 accepts exactly one: 60. This plugin
reports 60, so every loader older than v1.17.3 refuses to load it and
shows "Update The Mod Loader" - update the loader to use this build.
Because the loader pins a single interface version rather than a range, a
newer loader may in turn stop accepting this build; if that happens,
watch for a new release.
The intro-skip paks need no mod loader at all - they contain no code and
work on their own, on any version.
INSTALL
1. Intro-skip paks -> the game's Content\Paks\ folder:
a. In Steam, right-click StarRupture -> Manage -> Browse local files,
then open StarRupture\Content\Paks\
b. Copy the three pakchunk260722-Windows_P files (.pak, .utoc, .ucas)
from install\Content-Paks\ into that folder.
2. Auto-start plugin -> the mod loader's plugins folder:
c. UPGRADING FROM v1.0.1 OR EARLIER? The plugin was renamed. In
StarRupture\Binaries\Win64\ModLoader\Plugins\ delete the old
AM-NoIntroAutoStart.dll AND config\AM-NoIntroAutoStart.ini before
you continue. If you leave the old DLL there, both copies load.
d. With the ModLoader installed, copy BOTH files from
install\ModLoader-Plugins\ into
StarRupture\Binaries\Win64\ModLoader\Plugins\
AgenticalMods-NoIntroAutoStart.dll
AgenticalMods-NoIntroAutoStart.json
e. Launch the game once. The loader generates
...\ModLoader\Plugins\config\AgenticalMods-NoIntroAutoStart.ini
Open it and ensure:
[General]
Enabled=1
f. Launch again - the game now boots straight to the menu.
Copy the .json too. It is a three-line file that tells the ModLoader
where to check for new versions of this plugin. With it in place, future
updates install themselves (see AUTOMATIC UPDATES). The mod works fine
without it; you just have to update by hand every time, which on this
loader means the plugin silently stops working until you notice.
AUTOMATIC UPDATES
AgenticalMods-NoIntroAutoStart.json sits beside the DLL and points at a
small manifest published with each release. On launch - before plugins
are loaded - the ModLoader reads it, checks whether the published version
differs from the one you have, and replaces the DLL if so. Nothing is
installed silently from anywhere else: the file names one URL, under this
mod's repository, and that is the only place it looks.
This matters more than it sounds. The loader accepts exactly one plugin
interface version at a time, so when the ModLoader updates itself, every
plugin built for the previous interface stops loading - with no error a
player would notice, just a game that goes back to asking for the
spacebar. With the .json in place, the fixed build arrives on its own.
The manifest also declares which loader versions a build is compatible
with, so a build that would not load on your loader is skipped rather
than installed.
To turn it off, delete AgenticalMods-NoIntroAutoStart.json. The plugin
keeps working and simply stops updating itself.
The paks are not covered by this - they are data files the loader does
not manage. They only need replacing if a game update breaks them.
UNINSTALL
Delete the three pakchunk260722-Windows_P files from Content\Paks\, and
delete AgenticalMods-NoIntroAutoStart.dll and
AgenticalMods-NoIntroAutoStart.json from the loader's Plugins\ folder. To
keep the DLL but turn it off, set Enabled=0 in its .ini.
BUILD FROM SOURCE
The plugin source is in src\. See BUILD.md.
LICENSE & COPYRIGHT
AgenticalMods' modifications are licensed under the MIT License (see
LICENSE). Unofficial, non-commercial fan mod - not affiliated with or
endorsed by Creepy Jar. "StarRupture" and its assets are copyright Creepy
Jar; all rights in the underlying game content remain those of Creepy
Jar. Any Creepy Jar assets included appear only in modified form and are
not licensed by AgenticalMods.
THANKS
AlienX (AlienXAXS) for the StarRupture Plugin SDK. Its game-SDK class
definitions and mapping file (.usmap) made it possible to identify and
edit the game asset this mod changes. The plugin auto-update mechanism
is his too - it is built into the ModLoader.
https://github.com/AlienXAXS
AgenticalMods
https://github.com/AgenticalMods/NoIntro-AutoStart