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Adding test cube model with skeleton and a texture
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#31:
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Adding test cube model with skeleton and a texture
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#30:
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Fixed weight attribute sizes
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Work on Skeleton bindings working on Vulkan
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#28:
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Code to allow for a model with a skeleton to have no animations
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Adding fixed phong with skeletal deformation pipeline
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#26:
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Work on SKL and MDL exporters
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Adding test cube for testing skeleton bindings.
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#24:
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Added optional checks for Blender exporter to NOT export some vertex …
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Fixing aeontool pipeline text printer.
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Fixed fixed_phong.txt shader
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Updated blender mesh exporter for Blender 5.0
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Build Vulkan Renderer by default.
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Vulkan Renderer works on MacOS
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Fixing old cube mesh and Blender python source target
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Fixed VulkanMemoryPoolBuffer...
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#15:
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Changed Mesh flags to enum in proto, changed topo class to flags to...
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#14:
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Reincorporated memory pool buffer at VulkanWindow
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#13:
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Updated line solid color shader, fixed loading Vulkan meshes with 1 b…
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#12:
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Updating diffuse map phong shader source
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#11:
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Set Vulkan API Version to 1.3 rather than 1.4 for Linux CI Builds.
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Added Topology Class to Pipeline files to guide Vulkan pipeline creation
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Adding Dynamic Topology to Vulkan Pipelines.
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Grid Renders on Vulkan... For real this time.
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Grid Renders on Vulkan... Sort of.
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