Skip to content

Actions: AeonGames/AeonEngine

Actions

🚧🐧 Build on Linux

Actions

Loading...
Loading

Show workflow options

Create status badge

Loading
230 workflow runs
230 workflow runs

Filter by Event

Filter by Status

Filter by Branch

Filter by Actor

Fixed weight attribute sizes
🚧🐧 Build on Linux #29: Commit 141bfc4 pushed by Kwizatz
7m 1s master
Work on Skeleton bindings working on Vulkan
🚧🐧 Build on Linux #28: Commit de11d26 pushed by Kwizatz
6m 51s master
Work on SKL and MDL exporters
🚧🐧 Build on Linux #25: Commit 5f52bf3 pushed by Kwizatz
6m 46s master
Fixing aeontool pipeline text printer.
🚧🐧 Build on Linux #22: Commit a373c2c pushed by Kwizatz
7m 20s master
Fixed fixed_phong.txt shader
🚧🐧 Build on Linux #20: Commit ff382cf pushed by Kwizatz
6m 56s master
Build Vulkan Renderer by default.
🚧🐧 Build on Linux #18: Commit a75f034 pushed by Kwizatz
6m 56s master
Vulkan Renderer works on MacOS
🚧🐧 Build on Linux #17: Commit 250d4dd pushed by Kwizatz
6m 59s master
Fixed VulkanMemoryPoolBuffer...
🚧🐧 Build on Linux #15: Commit 032ff3b pushed by Kwizatz
6m 14s master
Updating diffuse map phong shader source
🚧🐧 Build on Linux #11: Commit 0ce072f pushed by Kwizatz
7m 9s master
Adding Dynamic Topology to Vulkan Pipelines.
🚧🐧 Build on Linux #8: Commit f4d6a8a pushed by Kwizatz
2m 31s master
Grid Renders on Vulkan... For real this time.
🚧🐧 Build on Linux #7: Commit b370641 pushed by Kwizatz
6m 53s master
Grid Renders on Vulkan... Sort of.
🚧🐧 Build on Linux #6: Commit 93dca54 pushed by Kwizatz
7m 2s master