Commit fe4a17c
committed
fix(brain): edge mesh invisible — drop layer-1 assignment, bump base opacity
Camera renders default layer 0 only; edge mesh was on BRAIN_LAYERS.BLOOM
(layer 1) so the camera never saw it. Three.js layers and the
postprocessing SelectiveBloomEffect Selection are different mechanisms —
the bloom mask is the Selection (markBloom + refreshBloomSelection),
not three.js layers. Edges stay on layer 0 like everything else, and
bloom emphasis is handled purely by Selection.
Also raised PulseShader baseOpacity from 0.18 to 0.42 so static-rest
edges read clearly against the near-black backdrop without depending on
bloom contribution.1 parent f1206c7 commit fe4a17c
3 files changed
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- desktop/cortex-control-center/src
- brain
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