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fix(brain): start camera head-on (Y=0) so core sits dead-center
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fix(brain): constrain orbit polar to ±25° of horizon, disable pan
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fix(brain): drop click-spotlight — selection feedback via halo + pane…
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fix(brain): clicking nodes no longer accumulates zoom toward core
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fix(brain): smoother spotlight — single easeInOutCubic phase, no retu…
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fix(brain): float detail panel center-right + use mem.text not mem.so…
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fix(brain): selection panel works + readable + sparse-data backfill +…
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fix(brain): direct ray-vs-sphere hover + burstier idle + 70-90 satell…
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fix(brain): click-pin raycast + burstier idle firing
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test(brain): unit coverage + tighten idle-simulator cadence
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feat(brain): interaction layer — hover, click-pin, camera spotlight, …
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feat(brain): wire SSE firing client + 12s idle simulator + event disp…
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feat(brain): add Beams — pooled merged-geometry pulse shader, bezier …
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feat(brain): add Satellites — three-tier shells + per-cluster centroi…
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refactor(brain): delete v1, scaffold brain-v2 (Scene + Core + Halo)
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#109:
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feat(daemon): add /brain/firing SSE — owner-scoped, full payload, emi…
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#108:
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docs: add Cortex Brain v2 implementation plan (7 phases)
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docs: address v2 PRD review iter 1 (CRITICAL + 2 HIGH + 3 MEDIUM + LOW)
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#106:
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docs: add Cortex Brain v2 PRD (Living Constellation)
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#105:
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fix(brain): kill stutter + restore graph paths on selection
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#104:
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fix(brain): disable bloom — was hiding nodes/shells/edges entirely
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#103:
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fix(brain): swap SelectiveBloomEffect for plain BloomEffect
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#102:
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fix(brain): drop damping override that was killing orbit + scroll
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#101:
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fix(brain): origin-locked orbit, bigger shells, smoother damping, rig…
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fix(brain): pin nodes via fx/fy/fz so edges and nodes stop drifting a…
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