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Copy pathscript.js
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103 lines (91 loc) · 3.18 KB
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const playBoard = document.querySelector('.play-board');
const scoreElement = document.querySelector('.score');
const highScoreElement = document.querySelector('.high-score');
const controls = document.querySelectorAll('.controls i');
let gameOver = false;
let foodX, foodY;
let snakeX = 5,
snakeY = 5;
let velocityX = 0,
velocityY = 0;
let snakeBody = [];
let setIntervalId;
let score = 0;
// Getting high score from the local storage
let highScore = localStorage.getItem('high-score') || 0;
highScoreElement.innerText = `High Score: ${highScore}`;
const updateFoodPosition = () => {
// Passing a random 1 - 30 value as food position
foodX = Math.floor(Math.random() * 30) + 1;
foodY = Math.floor(Math.random() * 30) + 1;
};
const handleGameOver = () => {
// Clearing the timer and reloading the page on game over
clearInterval(setIntervalId);
alert('Game Over! Press OK to replay...');
location.reload();
};
const changeDirection = (e) => {
// Changing velocity value based on key press
if (e.key === 'ArrowUp' && velocityY != 1) {
velocityX = 0;
velocityY = -1;
} else if (e.key === 'ArrowDown' && velocityY != -1) {
velocityX = 0;
velocityY = 1;
} else if (e.key === 'ArrowLeft' && velocityX != 1) {
velocityX = -1;
velocityY = 0;
} else if (e.key === 'ArrowRight' && velocityX != -1) {
velocityX = 1;
velocityY = 0;
}
};
// Calling changeDirection on each key click and passing key dataset value as an object
controls.forEach((button) =>
button.addEventListener('click', () =>
changeDirection({ key: button.dataset.key })
)
);
const initGame = () => {
if (gameOver) return handleGameOver();
let html = `<div class="food" style="grid-area: ${foodY} / ${foodX}"></div>`;
// Checking if the snake hit the food
if (snakeX === foodX && snakeY === foodY) {
updateFoodPosition();
snakeBody.push([foodY, foodX]); // Pushing food position to snake body array
score++; // increment score by 1
highScore = score >= highScore ? score : highScore;
localStorage.setItem('high-score', highScore);
scoreElement.innerText = `Score: ${score}`;
highScoreElement.innerText = `High Score: ${highScore}`;
}
// Updating the snake's head position based on the current velocity
snakeX += velocityX;
snakeY += velocityY;
// Shifting forward the values of the elements in the snake body by one
for (let i = snakeBody.length - 1; i > 0; i--) {
snakeBody[i] = snakeBody[i - 1];
}
snakeBody[0] = [snakeX, snakeY]; // Setting first element of snake body to current snake position
// Checking if the snake's head is out of wall, if so setting gameOver to true
if (snakeX <= 0 || snakeX > 30 || snakeY <= 0 || snakeY > 30) {
return (gameOver = true);
}
for (let i = 0; i < snakeBody.length; i++) {
// Adding a div for each part of the snake's body
html += `<div class="head" style="grid-area: ${snakeBody[i][1]} / ${snakeBody[i][0]}"></div>`;
// Checking if the snake head hit the body, if so set gameOver to true
if (
i !== 0 &&
snakeBody[0][1] === snakeBody[i][1] &&
snakeBody[0][0] === snakeBody[i][0]
) {
gameOver = true;
}
}
playBoard.innerHTML = html;
};
updateFoodPosition();
setIntervalId = setInterval(initGame, 100);
document.addEventListener('keyup', changeDirection);