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Copy path4_build_snake_draw_apple.py
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123 lines (92 loc) · 2.94 KB
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# Convert block into a snake
# Draw apple at random locations
import pygame
from pygame.locals import *
import time
import random
SIZE = 40
class Apple:
def __init__(self, parent_screen):
self.parent_screen = parent_screen
self.image = pygame.image.load("resources/apple.jpg").convert()
self.x = 120
self.y = 120
def draw(self):
self.parent_screen.blit(self.image, (self.x, self.y))
pygame.display.flip()
def move(self):
self.x = random.randint(1,25)*SIZE
self.y = random.randint(1,20)*SIZE
class Snake:
def __init__(self, parent_screen, length):
self.parent_screen = parent_screen
self.image = pygame.image.load("resources/block.jpg").convert()
self.direction = 'down'
self.length = length
self.x = [40]*length
self.y = [40]*length
def move_left(self):
self.direction = 'left'
def move_right(self):
self.direction = 'right'
def move_up(self):
self.direction = 'up'
def move_down(self):
self.direction = 'down'
def walk(self):
# update body
for i in range(self.length-1,0,-1):
self.x[i] = self.x[i-1]
self.y[i] = self.y[i-1]
# update head
if self.direction == 'left':
self.x[0] -= SIZE
if self.direction == 'right':
self.x[0] += SIZE
if self.direction == 'up':
self.y[0] -= SIZE
if self.direction == 'down':
self.y[0] += SIZE
self.draw()
def draw(self):
self.parent_screen.fill((110, 110, 5))
for i in range(self.length):
self.parent_screen.blit(self.image, (self.x[i], self.y[i]))
pygame.display.flip()
def increase_length(self):
self.length += 1
self.x.append(-1)
self.y.append(-1)
class Game:
def __init__(self):
pygame.init()
self.surface = pygame.display.set_mode((1000, 800))
self.snake = Snake(self.surface, 5)
self.snake.draw()
self.apple = Apple(self.surface)
self.apple.draw()
def play(self):
self.snake.walk()
self.apple.draw()
def run(self):
running = True
while running:
for event in pygame.event.get():
if event.type == KEYDOWN:
if event.key == K_ESCAPE:
running = False
if event.key == K_LEFT:
self.snake.move_left()
if event.key == K_RIGHT:
self.snake.move_right()
if event.key == K_UP:
self.snake.move_up()
if event.key == K_DOWN:
self.snake.move_down()
elif event.type == QUIT:
running = False
self.play()
time.sleep(.2)
if __name__ == '__main__':
game = Game()
game.run()