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Copy path3_moving_block_and_timer.py
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85 lines (61 loc) · 1.94 KB
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# Moving block with a timer
import pygame
from pygame.locals import *
import time
class Snake:
def __init__(self, surface):
self.parent_screen = surface
self.block = pygame.image.load("resources/block.jpg").convert()
self.x = 100
self.y = 100
self.direction = 'down'
def move_left(self):
self.direction = 'left'
def move_right(self):
self.direction = 'right'
def move_up(self):
self.direction = 'up'
def move_down(self):
self.direction = 'down'
def walk(self):
if self.direction == 'left':
self.x -= 10
if self.direction == 'right':
self.x += 10
if self.direction == 'up':
self.y -= 10
if self.direction == 'down':
self.y += 10
self.draw()
def draw(self):
self.parent_screen.fill((110, 110, 5))
self.parent_screen.blit(self.block, (self.x, self.y))
pygame.display.flip()
class Game:
def __init__(self):
pygame.init()
self.surface = pygame.display.set_mode((500, 500))
self.snake = Snake(self.surface)
self.snake.draw()
def run(self):
running = True
while running:
for event in pygame.event.get():
if event.type == KEYDOWN:
if event.key == K_ESCAPE:
running = False
if event.key == K_LEFT:
self.snake.move_left()
if event.key == K_RIGHT:
self.snake.move_right()
if event.key == K_UP:
self.snake.move_up()
if event.key == K_DOWN:
self.snake.move_down()
elif event.type == QUIT:
running = False
self.snake.walk()
time.sleep(.2)
if __name__ == '__main__':
game = Game()
game.run()