Refactor Description
Move all GL shader effects (CyberpunkShaders, PBR lighting, fluid simulation, etc.) to a dedicated feature branch for future development.
Problem Statement
GL shader effects are complex and not critical for core app functionality. They're causing code bloat and making the codebase harder to maintain.
Proposed Solution
- Create feature branch
feature/gl-shader-effects
- Move all GL shader code to this branch
- Remove from master/main codebase
- Keep in feature branch for future enhancement
Acceptance Criteria
Priority
normal
Component
android
Refactor Description
Move all GL shader effects (CyberpunkShaders, PBR lighting, fluid simulation, etc.) to a dedicated feature branch for future development.
Problem Statement
GL shader effects are complex and not critical for core app functionality. They're causing code bloat and making the codebase harder to maintain.
Proposed Solution
feature/gl-shader-effectsAcceptance Criteria
Priority
normal
Component
android