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[Refactor] Deprecate GL Shader Effects to Feature Branch #6

Description

@4cecoder

Refactor Description

Move all GL shader effects (CyberpunkShaders, PBR lighting, fluid simulation, etc.) to a dedicated feature branch for future development.

Problem Statement

GL shader effects are complex and not critical for core app functionality. They're causing code bloat and making the codebase harder to maintain.

Proposed Solution

  1. Create feature branch feature/gl-shader-effects
  2. Move all GL shader code to this branch
  3. Remove from master/main codebase
  4. Keep in feature branch for future enhancement

Acceptance Criteria

  • Feature branch created
  • All GL shader code moved to feature branch
  • Master branch has no GL shader dependencies
  • App builds and runs without GL effects
  • Documentation updated
  • Feature branch pushed to origin

Priority

normal

Component

android

Activity

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