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Copy pathserver.py
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186 lines (168 loc) · 7.64 KB
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import socket
import threading
import logging
import json
import time
import argparse
from src.game import Game
class Server:
def __init__(self, host='0.0.0.0', port=12345):
self.server_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.up = False
try:
self.server_socket.bind((host, port))
self.up = True
except OSError as e:
if e.errno == 98:
logging.error(f"Error: Port {host}:{port} is already in use. Please try a different port.")
self.server_socket.close()
return
self.server_socket.listen(2)
self.clients = []
self.game = Game()
self.current_turn = 1
self.waiting_for_play_again = False
def broadcast(self, message):
for client in self.clients:
try:
client.sendall(f"{message}\n".encode())
except Exception as e:
logging.error(f"Unexpected error sending message: {e}")
def handle_join(self, player_id, addr):
log_message = f"{color_playerid(player_id)} joined from {addr[0]}:{addr[1]}"
self.broadcast(log_message)
def handle_chat(self, player_id, message):
chat_message = f"{color_playerid(player_id)}: {message}"
self.broadcast(chat_message)
def handle_quit(self, player_id):
chat_message = f"{color_playerid(player_id)} is quitting"
self.broadcast(chat_message)
if client_socket in self.clients:
self.clients.remove(client_socket)
def handle_move(self, player_id, message):
if self.waiting_for_play_again:
return
column_pick = message['data']['pick']
if self.game.board.insert(int(column_pick), self.game.player1.icon if player_id == 1 else self.game.player2.icon):
game_state_message = [
f"{color_playerid(player_id)} picked column {column_pick}.",
' '.join(f" {num} " for num in list(range(1, 8))),
str(self.game.board),
f"{color_playerid(3 - player_id)}'s turn"
]
self.broadcast('\n'.join(game_state_message))
if self.game.board.check_winner(self.game.player1.icon if player_id == 1 else self.game.player2.icon):
self.broadcast(f"Player {player_id} wins!")
self.broadcast("Do you want to play again? (yes/no)")
self.waiting_for_play_again = True
self.play_again_decision = {1: None, 2: None}
return True
self.current_turn = 2 if player_id == 1 else 1
return False
else:
client_socket.sendall("Column is full or invalid! Try again.\n".encode())
return False
def handle_client(self, client_socket, player_id, addr):
self.clients.append(client_socket)
self.play_again_decision = {1: None, 2: None}
try:
while True:
data = client_socket.recv(1024).decode()
if not data: break
message = json.loads(data)
logging.debug(f"Received message from {color_playerid(player_id)}: {message}")
if message['type'] == 'join':
self.handle_join(player_id, addr)
elif message['type'] == 'move':
if len(self.clients) != 2:
client_socket.sendall("Not enough players, please wait for another player to join.\n".encode())
continue
if not self.waiting_for_play_again:
if player_id != self.current_turn:
client_socket.sendall("It's not your turn! Please wait.\n".encode())
continue
if self.handle_move(player_id, message):
self.broadcast("Waiting for both players to decide...")
else:
client_socket.sendall("Please respond with 'yes' or 'no' to play again.\n".encode())
elif message['type'] == 'play_again' and self.waiting_for_play_again:
response = message['data'].get('response', '').lower()
self.play_again_decision[player_id] = response
other_player_id = 3 - player_id
if self.play_again_decision[other_player_id] is None:
self.broadcast(f"{color_playerid(player_id)} has decided. Waiting for the other player...")
if self.play_again_decision[1] == "yes" and self.play_again_decision[2] == "yes":
self.reset_game()
self.waiting_for_play_again = False
elif "no" in self.play_again_decision.values():
self.broadcast("Game over. One of the players chose not to continue.")
break
elif message['type'] == 'quit':
self.handle_quit(player_id)
break
elif message['type'] == 'chat':
self.handle_chat(player_id, message['data']['message'])
else:
logging.info(f"Received invalid packet type {message['type']}")
except socket.error as e:
logging.error(f"Socket error handling client {color_playerid(player_id)}: {e}")
except json.JSONDecodeError:
logging.error("Received malformed JSON message")
except Exception as e:
logging.error(f"Error handling {color_playerid(player_id)}: {e}")
finally:
logging.info(f"Closing connection for {color_playerid(player_id)}")
self.broadcast(f"{color_playerid(player_id)} disconnected...")
if client_socket in self.clients:
self.clients.remove(client_socket)
client_socket.close()
def reset_game(self):
self.game = Game()
self.current_turn = 1
self.broadcast("A new game has started! Player 1's turn.")
self.play_again_decision = {1: None, 2: None}
self.waiting_for_play_again = False
def start(self):
logging.info("Server started and waiting for clients...")
try:
while True:
client_socket, addr = self.server_socket.accept()
player_id = len(self.clients) + 1
threading.Thread(target=self.handle_client, args=(client_socket, player_id, addr), daemon=True).start()
finally:
self.server_socket.close()
logging.info("Server socket closed.")
def color_playerid(player_id):
color = (2 * player_id) - 1
return f"\033[3{color};1mPlayer {player_id}\033[0m"
def valid_port(port):
port = int(port)
if 1024 < port <= 65535:
return port
else:
raise argparse.ArgumentTypeError("Port must be between 1025 and 65535.")
if __name__ == "__main__":
logging.basicConfig(
level=logging.DEBUG,
format="%(asctime)s - %(levelname)s - %(message)s",
handlers=[
logging.FileHandler(f"server_{time.strftime('%Y%m%d_%H%M%S')}.log"),
logging.StreamHandler()
]
)
parser = argparse.ArgumentParser(description="Start the server on a specified port.")
parser.add_argument(
"--port", "-p",
type=valid_port,
required=False,
default=12345,
help="The port number the server should listen on (must be between 1025 and 65535)."
)
args = parser.parse_args()
server = Server(port=args.port)
try:
if server.up:
server.start()
except KeyboardInterrupt:
server.server_socket.close()
logging.info("Server exiting gracefully.")